Decompile fn_21097 (CGameActor::Slot14)
Batch #9224 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_21097 CGameActor::Slot14: logic confirmed by peer review Peer-reviewed-by: secret, superintelligence, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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@ -114,7 +114,7 @@ void CGameActor::Slot16() {
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// OFFSET: 0x00CB0FD0
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// FUNCTION: fn_21097
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#pragma auto_inline(off)
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bool CGameActor::OnProcess() {
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bool CGameActor::Slot14() {
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if (this->unknown_0278 != 0 && timeGetTime() > static_cast<std::uint32_t>(this->unknown_0278)) {
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this->render.isMotionFreezed = false;
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this->unknown_0278 = 0;
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