Decompile fn_21097 (CGameActor::Slot14)

Batch #9224 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21097 CGameActor::Slot14: logic confirmed by peer review

Peer-reviewed-by: secret, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-01 04:10:07 +00:00
commit e39e8fd436

View file

@ -114,7 +114,7 @@ void CGameActor::Slot16() {
// OFFSET: 0x00CB0FD0
// FUNCTION: fn_21097
#pragma auto_inline(off)
bool CGameActor::OnProcess() {
bool CGameActor::Slot14() {
if (this->unknown_0278 != 0 && timeGetTime() > static_cast<std::uint32_t>(this->unknown_0278)) {
this->render.isMotionFreezed = false;
this->unknown_0278 = 0;