ragnarok-clanker
7f8b1faa57
Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
...
Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.
- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
ragnarok-clanker
3a6bebae77
Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
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Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.
- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
ragnarok-clanker
3b3e844b6b
Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
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Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 23:23:02 +00:00
ragnarok-clanker
81e812ea39
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
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Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
ragnarok-clanker
8a9e5752b5
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
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Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
ragnarok-clanker
b01dd18bf1
Decompile fn_22646 (CGrannyPc::Slot24)
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Batch #1820 by Yommy: 1 byte-identical, 0 confirmed by peer review.
- fn_22646 CGrannyPc::Slot24: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/Player.cpp
2026-10-28 22:39:23 +00:00
ragnarok-clanker
c3fe24e020
Decompile 2 functions in Source/Contents/ActorMovementRoute.cpp, Source/Contents/Actors/GameActor.h, ...
...
Batch #1601 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_19317 Replay::DelayScale: logic confirmed by peer review
- fn_21028 CGameActor::FindRoute: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/ActorMovementRoute.cpp
2026-10-28 19:42:58 +00:00
ragnarok-clanker
fd4e979ab4
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
...
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_22403 CHalluPlant::Update: byte-identical
- fn_22411 CGndRiser::Draw: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-28 12:40:42 +00:00
ragnarok-clanker
c05b411b4d
Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
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Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.
- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-28 12:13:36 +00:00
ragnarok-clanker
125a8d26f9
Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
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Batch #1380 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_21117 CGameActor::SetAnimation: logic confirmed by peer review
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
- fn_21124 CRenderObject::ApplySwing: logic confirmed by peer review
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 12:06:17 +00:00
ragnarok-clanker
f14ab7ea91
Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
...
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review.
- fn_21116 CRenderObject::SetActionName: logic confirmed by peer review
- fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review
- fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review
- fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review
- fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review
- fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review
- fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-27 21:05:03 +00:00