Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review. - fn_21136 CGameActor::Slot30: byte-identical - fn_21147 CGameActor::Slot25: byte-identical - fn_21148 CGameActor::Slot18: byte-identical - fn_21149 CGameActor::Slot22: byte-identical - fn_21150 CGameActor::Slot21: byte-identical - fn_21152 CGameActor::Slot23: byte-identical Merged automatically: every function is byte-identical to the original.
67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEACTOR_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEACTOR_H
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#include "Contents/Actors/RenderObject.h"
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#include <cstddef>
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class CGameActor : public CRenderObject {
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public:
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/* 0138 */ unsigned char unknown_0138[0x100];
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/* 0238 */ unsigned char unknown_0238;
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/* 0239 */ unsigned char unknown_0239[0x27];
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/* 0260 */ int unknown_0260;
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/* 0264 */ unsigned char unknown_0264[0x64];
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/* 02C8 */ int unknown_02C8;
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/* 02CC */ unsigned char unknown_02CC[0x18];
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/* 02E4 */ int unknown_02E4;
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/* 02E8 */ unsigned char unknown_02E8[0x1D];
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/* 0305 */ unsigned char unknown_0305;
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/* 0306 */ unsigned char unknown_0306[2];
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/* 0308 */ int unknown_0308;
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/* 030C */ unsigned char unknown_030C[8];
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/* 0314 */ unsigned char unknown_0314;
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/* 0315 */ unsigned char unknown_0315[3];
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/* 0318 */ float unknown_0318[6];
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/* 0330 */ float unknown_0330[6];
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/* 0348 */ float unknown_0348[6];
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/* 0360 */ float unknown_0360[6];
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/* 0378 */ float unknown_0378;
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/* 037C */ unsigned char unknown_037C[0x4C];
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/* 03C8 */ int unknown_03C8;
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void SetAnimation(unsigned animation, int motion, int repeat) override;
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virtual void Slot18(int first, int second, int third);
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virtual void Slot21(int value);
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virtual void Slot22(int value);
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virtual void Slot23(int first, int second);
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virtual void Slot25(int value);
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virtual void Slot30();
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void SetUnknown0305(unsigned char value, int extra);
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void SetUnknown0318(const float* value, int index);
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void SetUnknown0330(const float* value, int index);
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void RaiseUnknown03C8(int value);
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void SetUnknown02E4(int value);
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void SetUnknown02C8(int value);
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void SetUnknown0260(int value);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CGameActor, unknown_0238) == 0x238);
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static_assert(offsetof(CGameActor, unknown_0260) == 0x260);
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static_assert(offsetof(CGameActor, unknown_02C8) == 0x2C8);
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static_assert(offsetof(CGameActor, unknown_02E4) == 0x2E4);
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static_assert(offsetof(CGameActor, unknown_0305) == 0x305);
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static_assert(offsetof(CGameActor, unknown_0308) == 0x308);
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static_assert(offsetof(CGameActor, unknown_0314) == 0x314);
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static_assert(offsetof(CGameActor, unknown_0318) == 0x318);
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static_assert(offsetof(CGameActor, unknown_0330) == 0x330);
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static_assert(offsetof(CGameActor, unknown_0348) == 0x348);
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static_assert(offsetof(CGameActor, unknown_0360) == 0x360);
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static_assert(offsetof(CGameActor, unknown_0378) == 0x378);
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static_assert(offsetof(CGameActor, unknown_03C8) == 0x3C8);
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#endif
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#endif
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