ragnarok-clanker
c1b199e82a
Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
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Batch #2635 by willerthal: 0 byte-identical, 2 confirmed by peer review.
- fn_22613 CGrannyPc::Slot31: logic confirmed by peer review
- fn_22614 CPc::Slot31: logic confirmed by peer review
Peer-reviewed-by: youko
Reviewed-by: ragnarok-clanker
2026-10-29 18:30:40 +00:00
ragnarok-clanker
a5a43181bf
Decompile 5 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
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Batch #2638 by willerthal: 5 byte-identical, 0 confirmed by peer review.
- fn_22604 fn_22604: byte-identical
- fn_22610 fn_22610: byte-identical
- fn_22623 fn_22623: byte-identical
- fn_22624 fn_22624: byte-identical
- fn_22664 fn_22664: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-29 18:12:17 +00:00
ragnarok-clanker
dd4a3970bf
Decompile fn_22644 (CGrannyPc::Slot28)
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Batch #2158 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_22644 CGrannyPc::Slot28: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 14:44:43 +00:00
ragnarok-clanker
cd47fe84d3
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
ragnarok-clanker
5b51184749
Decompile 20 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
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Batch #2111 by ragnarok-clanker: 0 byte-identical, 20 confirmed by peer review.
- fn_21042 CGameActor::GetEffectiveJob: logic confirmed by peer review
- fn_03042 CGameActor::Slot62: logic confirmed by peer review
- fn_03046 CGameActor::GetExtent: logic confirmed by peer review
- fn_03048 CGameActor::Slot45: logic confirmed by peer review
- fn_03054 CGameActor::Slot48: logic confirmed by peer review
- fn_03062 CGameActor::Slot47: logic confirmed by peer review
- fn_21040 CGameActor::Slot55: logic confirmed by peer review
- fn_21048 CGameActor::Slot51: logic confirmed by peer review
- fn_21052 CGameActor::Slot53: logic confirmed by peer review
- fn_21135 CGameActor::Slot49: logic confirmed by peer review
- fn_23576 CSession::IsNpcJob: logic confirmed by peer review
- fn_23792 CSession::GetPairValue: logic confirmed by peer review
- fn_23872 CSession::IsGuardianJob: logic confirmed by peer review
- fn_23887 CSession::IsPlayerJobId: logic confirmed by peer review
- fn_22615 CGrannyPc::Slot40: logic confirmed by peer review
- fn_22616 CPc::Slot40: logic confirmed by peer review
- fn_22621 CGrannyPc::Slot41: logic confirmed by peer review
- fn_22622 CPc::Slot41: logic confirmed by peer review
- fn_22625 CPc::Slot47: logic confirmed by peer review
- fn_22383 CPc::Slot35: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:59:31 +00:00
ragnarok-clanker
7f8b1faa57
Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
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Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.
- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
ragnarok-clanker
3a6bebae77
Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
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Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.
- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
ragnarok-clanker
a8ff0839ca
Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ...
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Batch #1819 by Yommy: 0 byte-identical, 12 confirmed by peer review.
- fn_22606 CGrannyPc::SetAnimation: logic confirmed by peer review
- fn_22611 CGrannyPc::PlayMotion: logic confirmed by peer review
- fn_22612 CPc::Slot34: logic confirmed by peer review
- fn_22626 CGrannyPc::Slot26: logic confirmed by peer review
- fn_22628 CGrannyPc::Slot27: logic confirmed by peer review
- fn_22630 CGrannyPc::Slot25: logic confirmed by peer review
- fn_22632 CGrannyPc::Slot20: logic confirmed by peer review
- fn_22637 CGrannyPc::Slot22: logic confirmed by peer review
- fn_22639 CGrannyPc::Slot21: logic confirmed by peer review
- fn_22648 CGrannyPc::Slot23: logic confirmed by peer review
- fn_22662 CPlayer::AngleToDirection: logic confirmed by peer review
- fn_22663 CPlayer::IsSpecialState: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-28 22:39:36 +00:00
ragnarok-clanker
b01dd18bf1
Decompile fn_22646 (CGrannyPc::Slot24)
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Batch #1820 by Yommy: 1 byte-identical, 0 confirmed by peer review.
- fn_22646 CGrannyPc::Slot24: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/Player.cpp
2026-10-28 22:39:23 +00:00