Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.
- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_22403 CHalluPlant::Update: byte-identical
- fn_22411 CGndRiser::Draw: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1018 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_22417 CSoundMaker::Draw: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Sound/SoundMaker.cpp