Batch #7079 by aDw: 0 byte-identical, 1 confirmed by peer review.
- fn_03053 CCharacterNpc::SendMsg: logic confirmed by peer review
Peer-reviewed-by: eAthena, Snow, Landruca
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6643 by kyoshi: 0 byte-identical, 1 confirmed by peer review.
- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6361 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21032 CRenderObject::GetActName: byte-identical
- fn_18178 CRes::GetName: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #5700 by willerthal: 0 byte-identical, 1 confirmed by peer review.
- fn_03052 CCharacterNpc::Render: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, kyoshi, Snow, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.
- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5500 by willerthal: 0 byte-identical, 1 confirmed by peer review.
- fn_21189 C3dGrannyGameActor::SetModel: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, kyoshi, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5488 by willerthal: 0 byte-identical, 2 confirmed by peer review.
- fn_21017 CGameActor::sub_CAA4D0: logic confirmed by peer review
- fn_21139 CGameActor::SetActorJob: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, ntrl, SapitoSucio, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review
- fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review
- fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review
- fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review
- fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review
Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5146 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review
Peer-reviewed-by: eAthena, sherollyner, Qwenkler3.8, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5235 by eAthena: 1 byte-identical, 3 confirmed by peer review.
- fn_21061 CGameActor::HasShapeShift: byte-identical
- fn_03170 CSkillAction_AnimalForm::CanUse: logic confirmed by peer review
- fn_03261 CSkillAction_AT_SAVAGE_LUNGE::Slot11: logic confirmed by peer review
- fn_03264 CSkillAction_AT_TEMPEST_FLAP::Slot08: logic confirmed by peer review
Peer-reviewed-by: bigodeira, superintelligence, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5230 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21013 CRenderObject::DrawBlurCopies: logic confirmed by peer review
- fn_21183 CGrannyCorpse3d::Render: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5121 by Yommy: 0 byte-identical, 6 confirmed by peer review.
- fn_21182 C3dGrannyGameActor::Render: logic confirmed by peer review
- fn_21185 C3dGrannyGameActor::RenderShadowed: logic confirmed by peer review
- fn_21186 C3dGrannyGameActor::RenderLit: logic confirmed by peer review
- fn_21156 CGameActor::SetCharm: logic confirmed by peer review
- fn_18788 EffectLists::Has: logic confirmed by peer review
- fn_18791 EffectLists::HasAllocator: logic confirmed by peer review
Peer-reviewed-by: youko, Bruwuno, superintelligence, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #4983 by Yommy: 0 byte-identical, 3 confirmed by peer review.
- fn_21128 CGameActor::SetUnknown03B8: logic confirmed by peer review
- fn_21166 CGameActor::SetTetraBall: logic confirmed by peer review
- fn_21197 CGameActor::IsSkillWithoutAction: logic confirmed by peer review
Peer-reviewed-by: youko, Bruwuno
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #5030 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_21184 C3dGrannyGameActor::Unused6860: byte-identical
- fn_21187 C3dGrannyGameActor::Unused7950: byte-identical
- fn_21198 ReturnZero: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #3922 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
Peer-reviewed-by: Yommy, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.
- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3186 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21173 CGrannyCorpse3d::CGrannyCorpse3d: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3151 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_20979 CMapPropertyMgr::Clear: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MapPropertyMgr.cpp
Batch #2919 by eAthena: 0 byte-identical, 4 confirmed by peer review.
- fn_21016 CRenderObject::DrawJitterTrail: logic confirmed by peer review
- fn_21035 CGameActor::MountHeightOffset: logic confirmed by peer review
- fn_21179 CGrannyCorpse3d::OnProcess: logic confirmed by peer review
- fn_21188 C3dGrannyGameActor::SetAction: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2733 by youko: 0 byte-identical, 6 confirmed by peer review.
- fn_21018 CGameActor::ApplyEffectState: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review
- fn_21020 CGameActor::SetEffectState: logic confirmed by peer review
- fn_21021 CGameActor::SetEffectInstance: logic confirmed by peer review
- fn_21024 CGameActor::ClearUnknown037C: logic confirmed by peer review
- fn_21034 CGameActor::WeaponActionBase: logic confirmed by peer review
Peer-reviewed-by: meitogi, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: logic confirmed by peer review
Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2181 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21161 CRenderObject::UpdateTlvertex: logic confirmed by peer review
Peer-reviewed-by: ntrl
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21044 CGameActor::GetUnknown0404Job: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.
- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).