Commit graph

54 commits

Author SHA1 Message Date
ragnarok-clanker
358b4b7e4c Decompile fn_03053 (CCharacterNpc::SendMsg)
Batch #7079 by aDw: 0 byte-identical, 1 confirmed by peer review.

- fn_03053 CCharacterNpc::SendMsg: logic confirmed by peer review

Peer-reviewed-by: eAthena, Snow, Landruca
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 04:00:41 +00:00
ragnarok-clanker
b527701821 Decompile fn_21025 (CRenderObject::DrawSpriteEffects)
Batch #6643 by kyoshi: 0 byte-identical, 1 confirmed by peer review.

- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:30:42 +00:00
ragnarok-clanker
b294205b87 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #6361 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21032 CRenderObject::GetActName: byte-identical
- fn_18178 CRes::GetName: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-31 00:43:55 +00:00
ragnarok-clanker
f39ce8b2f6 Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/EffectResourceSwitcher.cpp, ...
Batch #5851 by Yommy: 5 byte-identical, 0 confirmed by peer review.

- fn_03072 CGameActor::Slot28: byte-identical
- fn_03074 CGameActor::Slot24: byte-identical
- fn_03075 CNpc::Slot23: byte-identical
- fn_03086 CEffect::Slot09: byte-identical
- fn_03088 CEffect::Slot31: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 16:51:18 +00:00
ragnarok-clanker
77c4face37 Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #5750 by willerthal: 0 byte-identical, 6 confirmed by peer review.

- fn_21023 CGameActor::ClearUnknown0188: logic confirmed by peer review
- fn_21075 CGameActor::RefreshGuildEmblemWindow: logic confirmed by peer review
- fn_21165 CGameActor::NotifyCellMove: logic confirmed by peer review
- fn_21177 C3dGrannyGameActor::SpawnCorpseActor: logic confirmed by peer review
- fn_21158 CGameActor::sub_CC40D0: logic confirmed by peer review
- fn_21178 C3dGrannyGameActor::OnProcess: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Snow, SapitoSucio, Yommy, tayoba, Millenium, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 15:46:20 +00:00
ragnarok-clanker
53a52ebe71 Decompile fn_03052 (CCharacterNpc::Render)
Batch #5700 by willerthal: 0 byte-identical, 1 confirmed by peer review.

- fn_03052 CCharacterNpc::Render: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, kyoshi, Snow, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 14:45:02 +00:00
ragnarok-clanker
c475e0c81c Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5577 by Yommy: 0 byte-identical, 4 confirmed by peer review.

- fn_21091 CGameActor::UpdateGaugePositions: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review
- fn_21094 CRenderObject::Slot08: logic confirmed by peer review
- fn_21096 CRenderObject::PlayFrameSounds: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 14:35:22 +00:00
ragnarok-clanker
1d4853d9f2 Decompile fn_21189 (C3dGrannyGameActor::SetModel)
Batch #5500 by willerthal: 0 byte-identical, 1 confirmed by peer review.

- fn_21189 C3dGrannyGameActor::SetModel: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, kyoshi, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 14:02:28 +00:00
ragnarok-clanker
a65c1b258b Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #5488 by willerthal: 0 byte-identical, 2 confirmed by peer review.

- fn_21017 CGameActor::sub_CAA4D0: logic confirmed by peer review
- fn_21139 CGameActor::SetActorJob: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, ntrl, SapitoSucio, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 13:36:00 +00:00
ragnarok-clanker
1a0c1375ed Decompile 5 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5424 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21302 CGameMode::ShowGuildEmblem: logic confirmed by peer review
- fn_21303 CGameMode::SpawnCashEmotion: logic confirmed by peer review
- fn_21304 CGameMode::ApplyMapFog: logic confirmed by peer review
- fn_21305 CGameMode::SpawnGrannyCorpse: logic confirmed by peer review
- fn_21306 CGameMode::SpawnMandraAttack: logic confirmed by peer review

Peer-reviewed-by: willerthal, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 12:52:28 +00:00
ragnarok-clanker
8536bb930c Decompile fn_21076 (CGameActor::ShowPartyMemberEffect)
Batch #5146 by youko: 0 byte-identical, 1 confirmed by peer review.

- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review

Peer-reviewed-by: eAthena, sherollyner, Qwenkler3.8, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:54:19 +00:00
ragnarok-clanker
468fb56aa1 Decompile 4 functions in Source/Contents/Skills/SkillActionAlitea.cpp, Source/Contents/Actors/RenderObject.cpp, ...
Batch #5235 by eAthena: 1 byte-identical, 3 confirmed by peer review.

- fn_21061 CGameActor::HasShapeShift: byte-identical
- fn_03170 CSkillAction_AnimalForm::CanUse: logic confirmed by peer review
- fn_03261 CSkillAction_AT_SAVAGE_LUNGE::Slot11: logic confirmed by peer review
- fn_03264 CSkillAction_AT_TEMPEST_FLAP::Slot08: logic confirmed by peer review

Peer-reviewed-by: bigodeira, superintelligence, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:42:24 +00:00
ragnarok-clanker
f328c10007 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #5230 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_21013 CRenderObject::DrawBlurCopies: logic confirmed by peer review
- fn_21183 CGrannyCorpse3d::Render: logic confirmed by peer review

Peer-reviewed-by: Yommy, alisonrag, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 09:39:12 +00:00
ragnarok-clanker
bb04ac197a Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #5121 by Yommy: 0 byte-identical, 6 confirmed by peer review.

- fn_21182 C3dGrannyGameActor::Render: logic confirmed by peer review
- fn_21185 C3dGrannyGameActor::RenderShadowed: logic confirmed by peer review
- fn_21186 C3dGrannyGameActor::RenderLit: logic confirmed by peer review
- fn_21156 CGameActor::SetCharm: logic confirmed by peer review
- fn_18788 EffectLists::Has: logic confirmed by peer review
- fn_18791 EffectLists::HasAllocator: logic confirmed by peer review

Peer-reviewed-by: youko, Bruwuno, superintelligence, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 08:31:10 +00:00
ragnarok-clanker
07fee1048f Decompile 3 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #4983 by Yommy: 0 byte-identical, 3 confirmed by peer review.

- fn_21128 CGameActor::SetUnknown03B8: logic confirmed by peer review
- fn_21166 CGameActor::SetTetraBall: logic confirmed by peer review
- fn_21197 CGameActor::IsSkillWithoutAction: logic confirmed by peer review

Peer-reviewed-by: youko, Bruwuno
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 07:16:10 +00:00
ragnarok-clanker
7cb8de984a Decompile 3 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #5030 by Yommy: 3 byte-identical, 0 confirmed by peer review.

- fn_21184 C3dGrannyGameActor::Unused6860: byte-identical
- fn_21187 C3dGrannyGameActor::Unused7950: byte-identical
- fn_21198 ReturnZero: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 07:01:05 +00:00
ragnarok-clanker
b916ab99f3 Decompile fn_21172 (C3dGrannyGameActor::C3dGrannyGameActor)
Batch #3922 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review

Peer-reviewed-by: Yommy, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:04:35 +00:00
ragnarok-clanker
01c8f45a17 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 23:13:24 +00:00
ragnarok-clanker
a94bdb8cce Decompile fn_21014 (CRenderObject::DrawPulseOutline)
Batch #3178 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21014 CRenderObject::DrawPulseOutline: logic confirmed by peer review

Peer-reviewed-by: meitogi
Reviewed-by: ragnarok-clanker
2026-10-29 21:59:49 +00:00
ragnarok-clanker
d5970c262b Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ...
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.

- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review

Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:33:16 +00:00
ragnarok-clanker
b7bcecf7db Decompile fn_21173 (CGrannyCorpse3d::CGrannyCorpse3d)
Batch #3186 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21173 CGrannyCorpse3d::CGrannyCorpse3d: logic confirmed by peer review

Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 20:46:39 +00:00
ragnarok-clanker
c5f6460465 Decompile fn_20979 (CMapPropertyMgr::Clear)
Batch #3151 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_20979 CMapPropertyMgr::Clear: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MapPropertyMgr.cpp
2026-10-29 20:37:49 +00:00
ragnarok-clanker
9cbbf1b931 Decompile 4 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #2919 by eAthena: 0 byte-identical, 4 confirmed by peer review.

- fn_21016 CRenderObject::DrawJitterTrail: logic confirmed by peer review
- fn_21035 CGameActor::MountHeightOffset: logic confirmed by peer review
- fn_21179 CGrannyCorpse3d::OnProcess: logic confirmed by peer review
- fn_21188 C3dGrannyGameActor::SetAction: logic confirmed by peer review

Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 20:05:01 +00:00
ragnarok-clanker
a6372f092e Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 19:57:34 +00:00
ragnarok-clanker
bcc2418bf4 Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2733 by youko: 0 byte-identical, 6 confirmed by peer review.

- fn_21018 CGameActor::ApplyEffectState: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review
- fn_21020 CGameActor::SetEffectState: logic confirmed by peer review
- fn_21021 CGameActor::SetEffectInstance: logic confirmed by peer review
- fn_21024 CGameActor::ClearUnknown037C: logic confirmed by peer review
- fn_21034 CGameActor::WeaponActionBase: logic confirmed by peer review

Peer-reviewed-by: meitogi, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 19:19:26 +00:00
ragnarok-clanker
3bd47d3094 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.

- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 18:37:59 +00:00
ragnarok-clanker
b9c68b6386 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #2651 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_21137 RenderBounds::Set: logic confirmed by peer review
- fn_21160 RenderBounds::Include: logic confirmed by peer review

Peer-reviewed-by: willerthal
Reviewed-by: ragnarok-clanker
2026-10-29 18:33:27 +00:00
ragnarok-clanker
0e3f47c1b1 Decompile 4 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #2624 by youko: 0 byte-identical, 4 confirmed by peer review.

- fn_21043 ShapeShiftJob: logic confirmed by peer review
- fn_21045 ShapeShiftName: logic confirmed by peer review
- fn_21046 CGameActor::GetShapeShiftName: logic confirmed by peer review
- fn_21047 CGameActor::MountType: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 18:08:51 +00:00
ragnarok-clanker
42755f9540 Decompile fn_21039 (CGameActor::ActionBase)
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21039 CGameActor::ActionBase: logic confirmed by peer review

Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 15:18:49 +00:00
ragnarok-clanker
2dadd7c772 Decompile fn_21038 (CRenderObject::ScaleByFadePulse)
Batch #2180 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review

Peer-reviewed-by: ntrl, alisonrag
Reviewed-by: ragnarok-clanker
2026-10-29 15:16:54 +00:00
ragnarok-clanker
6f0fe82fc4 Decompile fn_21161 (CRenderObject::UpdateTlvertex)
Batch #2181 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21161 CRenderObject::UpdateTlvertex: logic confirmed by peer review

Peer-reviewed-by: ntrl
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 15:10:20 +00:00
ragnarok-clanker
7f900459b1 Decompile fn_21129 (CGameActor::SetUnknown03C4)
Batch #2170 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21129 CGameActor::SetUnknown03C4: logic confirmed by peer review

Peer-reviewed-by: ntrl
Reviewed-by: ragnarok-clanker
2026-10-29 15:06:31 +00:00
ragnarok-clanker
19feaf8184 Decompile 3 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #2162 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_21155 CGameActor::SetUnknown008C: logic confirmed by peer review
- fn_21157 CGameActor::SetUnknown0404: logic confirmed by peer review
- fn_21159 CGameActor::Slot17: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 14:46:06 +00:00
ragnarok-clanker
382be11765 Decompile fn_21044 (CGameActor::GetUnknown0404Job)
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_21044 CGameActor::GetUnknown0404Job: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 14:45:35 +00:00
ragnarok-clanker
e91dea0947 Decompile 10 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2152 by ragnarok-clanker: 10 byte-identical, 0 confirmed by peer review.

- fn_03067 CGameActor::Slot19: byte-identical
- fn_03066 CGameActor::Slot20: byte-identical
- fn_03063 CGameActor::Slot26: byte-identical
- fn_03064 CGameActor::Slot27: byte-identical
- fn_03056 CGameActor::Slot31: byte-identical
- fn_03055 CGameActor::Slot34: byte-identical
- fn_03069 CNpc::Slot22: byte-identical
- fn_03065 CNpc::Slot25: byte-identical
- fn_03058 CNpc::Slot30: byte-identical
- fn_03070 CCharacterNpc::Slot21: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 14:39:30 +00:00
ragnarok-clanker
cd47fe84d3 Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
ragnarok-clanker
d9580bfeda Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ragnarok-clanker
385c906a98 Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ragnarok-clanker
5b51184749 Decompile 20 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2111 by ragnarok-clanker: 0 byte-identical, 20 confirmed by peer review.

- fn_21042 CGameActor::GetEffectiveJob: logic confirmed by peer review
- fn_03042 CGameActor::Slot62: logic confirmed by peer review
- fn_03046 CGameActor::GetExtent: logic confirmed by peer review
- fn_03048 CGameActor::Slot45: logic confirmed by peer review
- fn_03054 CGameActor::Slot48: logic confirmed by peer review
- fn_03062 CGameActor::Slot47: logic confirmed by peer review
- fn_21040 CGameActor::Slot55: logic confirmed by peer review
- fn_21048 CGameActor::Slot51: logic confirmed by peer review
- fn_21052 CGameActor::Slot53: logic confirmed by peer review
- fn_21135 CGameActor::Slot49: logic confirmed by peer review
- fn_23576 CSession::IsNpcJob: logic confirmed by peer review
- fn_23792 CSession::GetPairValue: logic confirmed by peer review
- fn_23872 CSession::IsGuardianJob: logic confirmed by peer review
- fn_23887 CSession::IsPlayerJobId: logic confirmed by peer review
- fn_22615 CGrannyPc::Slot40: logic confirmed by peer review
- fn_22616 CPc::Slot40: logic confirmed by peer review
- fn_22621 CGrannyPc::Slot41: logic confirmed by peer review
- fn_22622 CPc::Slot41: logic confirmed by peer review
- fn_22625 CPc::Slot47: logic confirmed by peer review
- fn_22383 CPc::Slot35: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:59:31 +00:00
ragnarok-clanker
7f8b1faa57 Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.

- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
ragnarok-clanker
3a6bebae77 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.

- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
ragnarok-clanker
e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00
ragnarok-clanker
57e5de208c Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #1935 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_21122 CRenderObject::DrawStatusOverlays: logic confirmed by peer review
- fn_21126 CRenderObject::DrawTintedQuad: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 00:02:56 +00:00
ragnarok-clanker
81e812ea39 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
ragnarok-clanker
8a9e5752b5 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
ragnarok-clanker
2e808aaa74 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.

- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:53:38 +00:00
ragnarok-clanker
3b469b8970 Decompile fn_21015 (CRenderObject::JitterBounds)
Batch #1460 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21015 CRenderObject::JitterBounds: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 15:37:50 +00:00
ragnarok-clanker
a16b447574 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review
- fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:15:16 +00:00
ragnarok-clanker
c05b411b4d Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.

- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:13:36 +00:00
ragnarok-clanker
125a8d26f9 Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1380 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21117 CGameActor::SetAnimation: logic confirmed by peer review
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
- fn_21124 CRenderObject::ApplySwing: logic confirmed by peer review
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:06:17 +00:00