Batch #14281 by secret: 0 byte-identical, 2 confirmed by peer review.
- fn_22649 CPc::Slot23: logic confirmed by peer review
- fn_22667 CPlayer::UpdatePendingAction: logic confirmed by peer review
Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14472 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_22602 CPc::SendMsg: logic confirmed by peer review
Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14468 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_22601 CGrannyPc::SendMsg: logic confirmed by peer review
Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14465 by secret: 0 byte-identical, 2 confirmed by peer review.
- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
- fn_22597 CGrannyPc::RenderCached: logic confirmed by peer review
Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14462 by secret: 0 byte-identical, 2 confirmed by peer review.
- fn_22592 CGrannyPc::Slot14: logic confirmed by peer review
- fn_22593 CPc::Slot14: logic confirmed by peer review
Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14302 by secret: 2 byte-identical, 0 confirmed by peer review.
- fn_22577 CPc::JobActionBase: byte-identical
- fn_22652 CPc::MapMotion: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #14052 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_22609 CPc::Slot32: logic confirmed by peer review
Peer-reviewed-by: secret, KWDev, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14133 by secret: 1 byte-identical, 0 confirmed by peer review.
- fn_21124 CRenderObject::ApplySwing: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13873 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22338 AiGetMsg: logic confirmed by peer review (already on main)
- fn_22339 AiGetResMsg: logic confirmed by peer review (already on main)
Peer-reviewed-by: Yommy, KWDev, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13896 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21097 CGameActor::Slot14: logic confirmed by peer review
Peer-reviewed-by: Yommy, KWDev, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13429 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_22335 AiHomunAttack: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13661 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.
- fn_21199 CGameActor::Slot39: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13632 by SapitoSucio: 2 byte-identical, 0 confirmed by peer review.
- fn_21116 CRenderObject::SetActionName: byte-identical
- fn_21151 CRenderObject::SetSpriteName: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13638 by eAthena: 3 byte-identical, 0 confirmed by peer review.
- fn_21031 CGameObject::Get8Dir: byte-identical
- fn_21119 CRenderObject::SetColor: byte-identical
- fn_22580 CGrannyPc::Slot35: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12979 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_10099 CCharacterRender::CCharacterRender: logic confirmed by peer review
Peer-reviewed-by: eAthena, gordaoprogramas, Toshiro, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13523 by SapitoSucio: 0 byte-identical, 3 confirmed by peer review.
- fn_22336 AiMercenaryAttack: logic confirmed by peer review
- fn_22344 AiMove: logic confirmed by peer review
- fn_22345 AiMoveToOwner: logic confirmed by peer review
Peer-reviewed-by: eAthena, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13563 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review (already on main)
Peer-reviewed-by: eAthena, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13446 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_22584 CPc::GetDualWieldWeaponType: logic confirmed by peer review
Peer-reviewed-by: eAthena, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13290 by cremane: 0 byte-identical, 2 confirmed by peer review.
- fn_22650 CGrannyPc::Slot15: logic confirmed by peer review
- fn_22651 CPc::ChangeState: logic confirmed by peer review
Peer-reviewed-by: eAthena, Toshiro, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13413 by SapitoSucio: 2 byte-identical, 0 confirmed by peer review.
- fn_22668 CPlayer::ApplyFollowOffset: byte-identical
- fn_03048 CGameActor::Slot45: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13401 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.
- fn_22648 CGrannyPc::Slot23: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13047 by cremane: 0 byte-identical, 5 confirmed by peer review.
- fn_21062 EffectActor::HasId: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review
- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review
- fn_21153 CGameActor::Slot15: logic confirmed by peer review
- fn_21111 EffectActor::SendMsg: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, Toshiro, codeplay, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12944 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, SapitoSucio, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13178 by Toshiro: 0 byte-identical, 1 confirmed by peer review.
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review
Peer-reviewed-by: KWDev, aDw, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13060 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21051 CGameActor::GetEffectCounter: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12965 by cremane: 2 byte-identical, 0 confirmed by peer review.
- fn_21065 CSession::IsMonsterClass: byte-identical
- fn_21050 MountedJob: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12958 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_22632 CGrannyPc::Slot20: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12945 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21127 CGameActor::RaiseUnknown03C8: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12872 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_22618 CPc::Slot30: logic confirmed by peer review
Peer-reviewed-by: Yommy, Tanke, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12866 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_24294 CSkill::Render: logic confirmed by peer review
Peer-reviewed-by: aDw, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12852 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
Peer-reviewed-by: Yommy, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12820 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_20989 CGameObject::CGameObject: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12707 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12679 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21067 CGameActor::UpdateUnknown03E8: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12656 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_22608 CPc::Slot33: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #11956 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_22603 CPc::LoadEquipAction: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12505 by Yommy: 0 byte-identical, 3 confirmed by peer review.
- fn_22602 CPc::SendMsg: logic confirmed by peer review
- fn_22647 CPc::Slot24: logic confirmed by peer review (already on main)
- fn_22649 CPc::Slot23: logic confirmed by peer review (already on main)
Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12460 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12334 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
- fn_22651 CPc::ChangeState: logic confirmed by peer review
Peer-reviewed-by: Yommy, dori, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12398 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21154 CRenderObject::SetTlvert: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12309 by Yommy: 0 byte-identical, 5 confirmed by peer review.
- fn_22571 CPc::GetEquipActionNames: logic confirmed by peer review
- fn_22578 CPc::GetEquipSpriteNames: logic confirmed by peer review
- fn_22613 CGrannyPc::Slot31: logic confirmed by peer review
- fn_22614 CPc::Slot31: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
Peer-reviewed-by: cremane, codeplay, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12233 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_22569 CPc::ApplyLayerEffects: logic confirmed by peer review
Peer-reviewed-by: Yommy, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12308 by Yommy: 0 byte-identical, 2 confirmed by peer review.
- fn_22601 CGrannyPc::SendMsg: logic confirmed by peer review
- fn_22643 CPc::Slot15: logic confirmed by peer review (already on main)
Peer-reviewed-by: KWDev, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #11960 by Yommy: 3 byte-identical, 0 confirmed by peer review.
- fn_22581 CPc::HasAppearanceOverride: byte-identical
- fn_22585 IsReadyOrAttackAction: byte-identical
- fn_22607 CPc::Slot44: byte-identical
Merged automatically: every function is byte-identical to the original.