ragnarok-clanker
51e57d4b27
Decompile 2 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
...
Batch #1031 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_17086 UIWindowMgr::UIWindowMgr: logic confirmed by peer review
- fn_17209 UIWindowMgr::ResetWindows: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-27 10:04:52 +00:00
ragnarok-clanker
6d6e55e3f2
Decompile 2 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
...
Batch #1030 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.
- fn_17179 UIWindowMgr::InitializeWindowPolicy: logic confirmed by peer review
- fn_17227 UIWindowMgr::LookupWindow: logic confirmed by peer review
Reviewed-by: ragnarok-clanker
2026-10-27 10:04:20 +00:00
ragnarok-clanker
d73c3c1296
Decompile 5 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
...
Batch #1025 by ragnarok-clanker: 5 byte-identical, 0 confirmed by peer review.
- fn_17831 CWorld::ActiveGameMode: byte-identical
- fn_19302 ReplaySection::ReplaySection: byte-identical (already on main)
- fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main)
- fn_17835 CMode::Slot7: byte-identical
- fn_17838 CMode::Slot5: byte-identical
Merged automatically: every function is byte-identical to the original.
2026-10-27 09:38:13 +00:00
ragnarok-clanker
0d7e98ce6d
Confirm 2 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindowMgr.h, ...
...
Batch #1011 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.
- fn_19302 ReplaySection::ReplaySection: byte-identical (already on main)
- fn_19306 ReplaySection::~ReplaySection: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/UI/Window/UIWindowMgr.cpp
2026-10-27 09:02:57 +00:00