Batch #3922 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
Peer-reviewed-by: Yommy, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.
- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3186 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21173 CGrannyCorpse3d::CGrannyCorpse3d: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3151 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_20979 CMapPropertyMgr::Clear: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MapPropertyMgr.cpp
Batch #2919 by eAthena: 0 byte-identical, 4 confirmed by peer review.
- fn_21016 CRenderObject::DrawJitterTrail: logic confirmed by peer review
- fn_21035 CGameActor::MountHeightOffset: logic confirmed by peer review
- fn_21179 CGrannyCorpse3d::OnProcess: logic confirmed by peer review
- fn_21188 C3dGrannyGameActor::SetAction: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2733 by youko: 0 byte-identical, 6 confirmed by peer review.
- fn_21018 CGameActor::ApplyEffectState: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review
- fn_21020 CGameActor::SetEffectState: logic confirmed by peer review
- fn_21021 CGameActor::SetEffectInstance: logic confirmed by peer review
- fn_21024 CGameActor::ClearUnknown037C: logic confirmed by peer review
- fn_21034 CGameActor::WeaponActionBase: logic confirmed by peer review
Peer-reviewed-by: meitogi, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: logic confirmed by peer review
Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2181 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21161 CRenderObject::UpdateTlvertex: logic confirmed by peer review
Peer-reviewed-by: ntrl
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21044 CGameActor::GetUnknown0404Job: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.
- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.
- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.
449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/RenderObject.cpp (Browse further)