Commit graph

38 commits

Author SHA1 Message Date
ragnarok-clanker
b916ab99f3 Decompile fn_21172 (C3dGrannyGameActor::C3dGrannyGameActor)
Batch #3922 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review

Peer-reviewed-by: Yommy, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:04:35 +00:00
ragnarok-clanker
01c8f45a17 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review

Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 23:13:24 +00:00
ragnarok-clanker
a94bdb8cce Decompile fn_21014 (CRenderObject::DrawPulseOutline)
Batch #3178 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21014 CRenderObject::DrawPulseOutline: logic confirmed by peer review

Peer-reviewed-by: meitogi
Reviewed-by: ragnarok-clanker
2026-10-29 21:59:49 +00:00
ragnarok-clanker
d5970c262b Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ...
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.

- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review

Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 21:33:16 +00:00
ragnarok-clanker
b7bcecf7db Decompile fn_21173 (CGrannyCorpse3d::CGrannyCorpse3d)
Batch #3186 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21173 CGrannyCorpse3d::CGrannyCorpse3d: logic confirmed by peer review

Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 20:46:39 +00:00
ragnarok-clanker
c5f6460465 Decompile fn_20979 (CMapPropertyMgr::Clear)
Batch #3151 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_20979 CMapPropertyMgr::Clear: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MapPropertyMgr.cpp
2026-10-29 20:37:49 +00:00
ragnarok-clanker
9cbbf1b931 Decompile 4 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #2919 by eAthena: 0 byte-identical, 4 confirmed by peer review.

- fn_21016 CRenderObject::DrawJitterTrail: logic confirmed by peer review
- fn_21035 CGameActor::MountHeightOffset: logic confirmed by peer review
- fn_21179 CGrannyCorpse3d::OnProcess: logic confirmed by peer review
- fn_21188 C3dGrannyGameActor::SetAction: logic confirmed by peer review

Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 20:05:01 +00:00
ragnarok-clanker
a6372f092e Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 19:57:34 +00:00
ragnarok-clanker
bcc2418bf4 Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2733 by youko: 0 byte-identical, 6 confirmed by peer review.

- fn_21018 CGameActor::ApplyEffectState: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review
- fn_21020 CGameActor::SetEffectState: logic confirmed by peer review
- fn_21021 CGameActor::SetEffectInstance: logic confirmed by peer review
- fn_21024 CGameActor::ClearUnknown037C: logic confirmed by peer review
- fn_21034 CGameActor::WeaponActionBase: logic confirmed by peer review

Peer-reviewed-by: meitogi, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 19:19:26 +00:00
ragnarok-clanker
3bd47d3094 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.

- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 18:37:59 +00:00
ragnarok-clanker
b9c68b6386 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #2651 by youko: 0 byte-identical, 2 confirmed by peer review.

- fn_21137 RenderBounds::Set: logic confirmed by peer review
- fn_21160 RenderBounds::Include: logic confirmed by peer review

Peer-reviewed-by: willerthal
Reviewed-by: ragnarok-clanker
2026-10-29 18:33:27 +00:00
ragnarok-clanker
0e3f47c1b1 Decompile 4 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #2624 by youko: 0 byte-identical, 4 confirmed by peer review.

- fn_21043 ShapeShiftJob: logic confirmed by peer review
- fn_21045 ShapeShiftName: logic confirmed by peer review
- fn_21046 CGameActor::GetShapeShiftName: logic confirmed by peer review
- fn_21047 CGameActor::MountType: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 18:08:51 +00:00
ragnarok-clanker
42755f9540 Decompile fn_21039 (CGameActor::ActionBase)
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21039 CGameActor::ActionBase: logic confirmed by peer review

Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 15:18:49 +00:00
ragnarok-clanker
2dadd7c772 Decompile fn_21038 (CRenderObject::ScaleByFadePulse)
Batch #2180 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review

Peer-reviewed-by: ntrl, alisonrag
Reviewed-by: ragnarok-clanker
2026-10-29 15:16:54 +00:00
ragnarok-clanker
6f0fe82fc4 Decompile fn_21161 (CRenderObject::UpdateTlvertex)
Batch #2181 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21161 CRenderObject::UpdateTlvertex: logic confirmed by peer review

Peer-reviewed-by: ntrl
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 15:10:20 +00:00
ragnarok-clanker
7f900459b1 Decompile fn_21129 (CGameActor::SetUnknown03C4)
Batch #2170 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21129 CGameActor::SetUnknown03C4: logic confirmed by peer review

Peer-reviewed-by: ntrl
Reviewed-by: ragnarok-clanker
2026-10-29 15:06:31 +00:00
ragnarok-clanker
19feaf8184 Decompile 3 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #2162 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_21155 CGameActor::SetUnknown008C: logic confirmed by peer review
- fn_21157 CGameActor::SetUnknown0404: logic confirmed by peer review
- fn_21159 CGameActor::Slot17: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 14:46:06 +00:00
ragnarok-clanker
382be11765 Decompile fn_21044 (CGameActor::GetUnknown0404Job)
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_21044 CGameActor::GetUnknown0404Job: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 14:45:35 +00:00
ragnarok-clanker
e91dea0947 Decompile 10 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2152 by ragnarok-clanker: 10 byte-identical, 0 confirmed by peer review.

- fn_03067 CGameActor::Slot19: byte-identical
- fn_03066 CGameActor::Slot20: byte-identical
- fn_03063 CGameActor::Slot26: byte-identical
- fn_03064 CGameActor::Slot27: byte-identical
- fn_03056 CGameActor::Slot31: byte-identical
- fn_03055 CGameActor::Slot34: byte-identical
- fn_03069 CNpc::Slot22: byte-identical
- fn_03065 CNpc::Slot25: byte-identical
- fn_03058 CNpc::Slot30: byte-identical
- fn_03070 CCharacterNpc::Slot21: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 14:39:30 +00:00
ragnarok-clanker
cd47fe84d3 Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
ragnarok-clanker
d9580bfeda Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
ragnarok-clanker
385c906a98 Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
ragnarok-clanker
5b51184749 Decompile 20 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2111 by ragnarok-clanker: 0 byte-identical, 20 confirmed by peer review.

- fn_21042 CGameActor::GetEffectiveJob: logic confirmed by peer review
- fn_03042 CGameActor::Slot62: logic confirmed by peer review
- fn_03046 CGameActor::GetExtent: logic confirmed by peer review
- fn_03048 CGameActor::Slot45: logic confirmed by peer review
- fn_03054 CGameActor::Slot48: logic confirmed by peer review
- fn_03062 CGameActor::Slot47: logic confirmed by peer review
- fn_21040 CGameActor::Slot55: logic confirmed by peer review
- fn_21048 CGameActor::Slot51: logic confirmed by peer review
- fn_21052 CGameActor::Slot53: logic confirmed by peer review
- fn_21135 CGameActor::Slot49: logic confirmed by peer review
- fn_23576 CSession::IsNpcJob: logic confirmed by peer review
- fn_23792 CSession::GetPairValue: logic confirmed by peer review
- fn_23872 CSession::IsGuardianJob: logic confirmed by peer review
- fn_23887 CSession::IsPlayerJobId: logic confirmed by peer review
- fn_22615 CGrannyPc::Slot40: logic confirmed by peer review
- fn_22616 CPc::Slot40: logic confirmed by peer review
- fn_22621 CGrannyPc::Slot41: logic confirmed by peer review
- fn_22622 CPc::Slot41: logic confirmed by peer review
- fn_22625 CPc::Slot47: logic confirmed by peer review
- fn_22383 CPc::Slot35: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:59:31 +00:00
ragnarok-clanker
7f8b1faa57 Decompile 18 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2112 by ragnarok-clanker: 18 byte-identical, 0 confirmed by peer review.

- fn_03043 CGameActor::Slot46: byte-identical
- fn_03044 CGameActor::Slot13: byte-identical
- fn_03045 CGameActor::Slot50: byte-identical
- fn_03047 CGameActor::Slot58: byte-identical
- fn_03049 CGameActor::Slot56: byte-identical
- fn_03050 CGameActor::Slot42: byte-identical
- fn_03051 CGameActor::Slot35: byte-identical
- fn_03057 CGameActor::Slot40: byte-identical
- fn_03059 CGameActor::Slot59: byte-identical
- fn_03060 CGameActor::Slot57: byte-identical
- fn_03061 CGameActor::Slot41: byte-identical
- fn_03068 CGameActor::Slot60: byte-identical
- fn_03071 CGameActor::Slot43: byte-identical
- fn_22636 CPc::Slot60: byte-identical
- fn_22378 CPc::Slot46: byte-identical
- fn_22380 CPc::Slot58: byte-identical
- fn_22381 CPc::Slot56: byte-identical
- fn_22382 CPc::Slot42: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 10:36:51 +00:00
ragnarok-clanker
3a6bebae77 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/Player.cpp, ...
Batch #2092 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.

- fn_21037 CGameActor::Slot37: logic confirmed by peer review
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
- fn_22619 CGrannyPc::Slot39: logic confirmed by peer review
- fn_22620 CPc::Slot39: logic confirmed by peer review
- fn_22354 CCorpse::CCorpse: logic confirmed by peer review
- fn_21301 CGameMode::SpawnCorpse: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 10:04:49 +00:00
ragnarok-clanker
e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00
ragnarok-clanker
57e5de208c Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #1935 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_21122 CRenderObject::DrawStatusOverlays: logic confirmed by peer review
- fn_21126 CRenderObject::DrawTintedQuad: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 00:02:56 +00:00
ragnarok-clanker
81e812ea39 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
ragnarok-clanker
8a9e5752b5 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
ragnarok-clanker
2e808aaa74 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.

- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:53:38 +00:00
ragnarok-clanker
3b469b8970 Decompile fn_21015 (CRenderObject::JitterBounds)
Batch #1460 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21015 CRenderObject::JitterBounds: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 15:37:50 +00:00
ragnarok-clanker
a16b447574 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review
- fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:15:16 +00:00
ragnarok-clanker
c05b411b4d Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.

- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:13:36 +00:00
ragnarok-clanker
125a8d26f9 Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1380 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21117 CGameActor::SetAnimation: logic confirmed by peer review
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
- fn_21124 CRenderObject::ApplySwing: logic confirmed by peer review
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:06:17 +00:00
ragnarok-clanker
f14ab7ea91 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_21116 CRenderObject::SetActionName: logic confirmed by peer review
- fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review
- fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review
- fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review
- fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review
- fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review
- fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 21:05:03 +00:00
ragnarok-clanker
2a43504543 Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ...
Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review.

- fn_19316 Replay::AnimationScale: logic confirmed by peer review
- fn_19343 Replay::SetState: logic confirmed by peer review
- fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review
- fn_21119 CRenderObject::SetColor: logic confirmed by peer review
- fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review
- fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review
- fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review
- fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review
- fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ReplayControl.cpp
2026-10-27 11:01:59 +00:00
ragnarok-clanker
e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
Renamed from Source/Contents/RenderObject.cpp (Browse further)