rodecomp/Source/Contents/Actors/GameObject.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
#include <cstdint>
struct CameraDirectionContext {
const int& modeType;
const float* const& cameraAngle;
};
class CGameObject {
public:
CGameObject();
virtual ~CGameObject();
virtual bool Update();
virtual void SendObjectMessage(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
virtual void Draw(int argument);
virtual int Direction(float angle, const CameraDirectionContext& camera);
/* 0008 */ std::uint64_t identity;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CGameObject) == 16);
#endif
#endif