..
AttackMotion.cpp
Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-10-26 21:33:33 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectActors.h
Decompile 8 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h
2026-10-27 21:05:10 +00:00
GameActor.h
Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
2026-10-28 23:23:02 +00:00
GameObject.cpp
Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
2026-10-28 23:23:02 +00:00
GameObject.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GndRiser.h
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-28 12:40:42 +00:00
GroundScope.cpp
Decompile fn_24284 (CGroundScope::Update)
2026-10-28 23:26:33 +00:00
GroundScope.h
Decompile fn_24284 (CGroundScope::Update)
2026-10-28 23:26:33 +00:00
MercenaryAI.cpp
Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h
2026-10-27 10:04:43 +00:00
MercenaryAI.h
Decompile fn_22331 (CMercenaryAI::Shutdown)
2026-10-27 09:33:55 +00:00
Npc.h
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-28 12:40:42 +00:00
Pc.h
Decompile fn_22646 (CGrannyPc::Slot24)
2026-10-28 22:39:23 +00:00
Player.cpp
Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ...
2026-10-28 22:39:36 +00:00
RenderObject.cpp
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
2026-10-29 00:02:56 +00:00
RenderObject.h
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
2026-10-29 00:02:56 +00:00
RenderObjectState.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
RenderObjectState.h
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
SpriteDrawingPolicy.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h
Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)
2026-10-28 23:09:15 +00:00