rodecomp/Source/Contents/Actors
ragnarok-clanker 97cf23ebda Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 00:03:44 +00:00
..
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 8 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h 2026-10-27 21:05:10 +00:00
GameActor.h Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408) 2026-10-28 23:23:02 +00:00
GameObject.cpp Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408) 2026-10-28 23:23:02 +00:00
GameObject.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GndRiser.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
GroundScope.cpp Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
GroundScope.h Decompile fn_24284 (CGroundScope::Update) 2026-10-28 23:26:33 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
Npc.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
Pc.h Decompile fn_22646 (CGrannyPc::Slot24) 2026-10-28 22:39:23 +00:00
Player.cpp Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ... 2026-10-28 22:39:36 +00:00
RenderObject.cpp Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h 2026-10-29 00:02:56 +00:00
RenderObject.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h 2026-10-29 00:02:56 +00:00
RenderObjectState.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth) 2026-10-28 23:09:15 +00:00