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AutomaticSkills.cpp
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Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
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2026-10-28 20:01:00 +00:00 |
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AutomaticSkills.h
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Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
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2026-10-28 20:01:00 +00:00 |
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ClientSkills.cpp
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Decompile 3 functions in Source/Contents/Skills/ClientSkills.cpp, Source/Client/Session.h, ...
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2026-10-29 00:11:41 +00:00 |
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ClientSkills.h
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Decompile 3 functions in Source/Client/Session.cpp, Source/Client/Session.h, ...
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2026-10-28 20:33:49 +00:00 |
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PlayerSkillBundle.cpp
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Decompile fn_08285 (IsIndexedSkill)
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2026-10-28 20:21:09 +00:00 |
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PlayerSkillBundle.h
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Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills,
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2026-10-27 13:52:05 +00:00 |
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SkillId.h
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Add SkillId enum and name SkillInfo skill helpers
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2026-10-28 22:19:15 +01:00 |
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SkillInfo.cpp
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Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
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2026-10-28 22:49:51 +00:00 |
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SkillInfo.h
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Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
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2026-10-28 22:49:51 +00:00 |
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SkillLevelConfig.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelConfig.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelRegistry.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelRegistry.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillTreeScript.cpp
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🛠️ refactor(source): annotated inlined functions and removed unused include
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2026-10-27 10:01:19 +01:00 |
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SkillTreeScript.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |