..
Archive
Decompile fn_18100 (myGPack::PakCipher::DecodePrefix)
2026-11-05 16:48:02 +00:00
Client
Decompile fn_23879 (CSession::IsMonsterActor)
2026-11-05 23:39:56 +00:00
Contents
Decompile fn_24255 (CMsgEffect::CMsgEffect)
2026-11-05 23:35:27 +00:00
File
Decompile 2 functions in Source/File/FileEnumeration.cpp
2026-11-05 16:20:19 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile fn_20387 (CheckConnectionRuntime)
2026-11-05 20:11:33 +00:00
Render
Decompile 7 functions in Source/Render/DX9/TextureDX9.cpp
2026-11-05 23:39:28 +00:00
Resource
Decompile fn_08012 (C3dModelRes::FindNode)
2026-11-05 23:04:26 +00:00
Script
Decompile fn_20939 (TreeSubMap::Clear)
2026-11-05 03:46:03 +00:00
Security
Decompile fn_08216 (CNProtectGameGuardMgr::GameName)
2026-11-05 22:37:01 +00:00
UI
Decompile fn_10860 (UIEditCtrl::Slot28)
2026-11-05 23:17:52 +00:00
Utility
Decompile 2 functions in Source/Utility/Timestamp.cpp
2026-11-05 18:02:29 +00:00
ActorPickNode.cpp
Decompile 2 functions in Source/ActorPickNode.cpp
2026-11-05 14:26:36 +00:00
ActorPickNode.h
Confirm fn_17911 (CActorPickNode::MakeQuardTree)
2026-11-05 03:47:31 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-10-31 12:07:19 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00