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GroundDecals.cpp
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Decompile 2 functions in Source/Contents/Ground/GroundDecals.cpp, Source/Contents/Ground/GroundGeometry.h
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2026-10-28 19:16:42 +00:00 |
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GroundGeometry.cpp
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📚 docs(inlining): marked inlined functions across modules
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2026-10-27 10:21:57 +01:00 |
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GroundGeometry.h
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Decompile 2 functions in Source/Contents/Ground/GroundDecals.cpp, Source/Contents/Ground/GroundGeometry.h
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2026-10-28 19:16:42 +00:00 |
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GroundLighting.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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GroundLightingInitialization.cpp
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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GroundLightmaps.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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GroundPicking.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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GroundRendering.cpp
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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GroundRendering.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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GroundSamples.cpp
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Decompile fn_17578 (GroundGeometry::Slot12)
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2026-10-28 19:10:58 +00:00 |
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GroundSpatial.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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GroundSpatial.h
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Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
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2026-10-27 13:57:41 +00:00 |
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GroundWaterRendering.cpp
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📚 docs(RagEffectState): corrected field offset comments
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2026-10-28 18:12:16 +01:00 |
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GroundWaterState.cpp
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🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949
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2026-10-27 09:42:20 +01:00 |
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GroundWaterState.h
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📚 docs(RagEffectState): corrected field offset comments
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2026-10-28 18:12:16 +01:00 |
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TerrainCoordinates.cpp
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Decompile fn_21269 (CGameMode::SubcellPosition)
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2026-10-28 23:17:28 +00:00 |
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TerrainHeight.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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TerrainHeight.h
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Decompile 4 functions in Source/Client/Mode/CGameMode.h, Source/Contents/Ground/TerrainCoordinates.cpp, ...
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2026-10-28 18:48:31 +00:00 |
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TerrainPicking.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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TerrainPlane.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |