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AutomaticSkills.cpp
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Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
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2026-10-28 20:01:00 +00:00 |
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AutomaticSkills.h
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Decompile 47 functions in Source/Client/ClientOptions.cpp, Source/Client/Session.h, ...
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2026-10-28 20:01:00 +00:00 |
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ClientSkills.cpp
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Decompile fn_23845 (CSession::ClearPairValues)
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2026-10-31 12:23:45 +00:00 |
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ClientSkills.h
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Decompile 2 functions in Source/Contents/Configuration/ServiceOptions.cpp, Source/Contents/Skills/ClientSkills.h
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2026-10-30 04:05:10 +00:00 |
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PlayerSkillBundle.cpp
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Decompile fn_08285 (IsIndexedSkill)
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2026-10-28 20:21:09 +00:00 |
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PlayerSkillBundle.h
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Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills,
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2026-10-27 13:52:05 +00:00 |
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SkillActionAlitea.cpp
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Decompile fn_03152 (CSkillAction_DamageWereRaptorForm::sub_5A4760)
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2026-10-31 13:21:33 +00:00 |
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SkillActionDruid.cpp
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Decompile fn_04500 (CSkillAction_DR_LOW_FLIGHT::Slot11)
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2026-10-31 04:42:58 +00:00 |
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SkillActionImperialGuard.cpp
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Decompile fn_08616 (CSkillAction_IG_ULTIMATE_SACRIFICE::Slot08)
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2026-10-30 17:53:30 +00:00 |
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SkillActionInfo.cpp
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Decompile fn_23831 (CSession::GetSkillActionInfo2)
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2026-10-30 04:09:37 +00:00 |
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SkillActionKarnos.cpp
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Decompile fn_03403 (CWhirlwindEffect::Init)
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2026-10-31 06:34:33 +00:00 |
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SkillActionMeister.cpp
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Decompile 34 functions in Source/Contents/Skills/SkillActionImperialGuard.cpp, Source/Contents/Skills/SkillActionMeister.cpp, ...
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2026-10-30 04:46:02 +00:00 |
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SkillActionNightWatch.cpp
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Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp
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2026-10-30 02:49:01 +00:00 |
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SkillActionRegistrar.cpp
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Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
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2026-10-30 04:40:52 +00:00 |
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SkillActionShinkiroShiranui.cpp
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Decompile 7 functions in Source/Contents/Skills/SkillActionShinkiroShiranui.cpp
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2026-10-31 11:24:23 +00:00 |
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SkillActionSkyEmperor.cpp
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Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
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2026-10-30 03:41:31 +00:00 |
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SkillActionSoulAscetic.cpp
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Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
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2026-10-30 03:41:31 +00:00 |
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SkillActionSpiritHandler.cpp
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Decompile fn_08959 (CSkillAction_SH_HYUN_ROK_CANNON::Slot11)
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2026-10-31 12:12:41 +00:00 |
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SkillActionTroubadour.cpp
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Decompile fn_09021 (CSkillAction_TR_ROSEBLOSSOM::Slot11)
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2026-10-31 01:34:21 +00:00 |
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SkillActionWindHawk.cpp
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Decompile 66 functions in Source/Contents/Skills/SkillActionSpiritHandler.cpp, Source/Contents/Skills/SkillActionTroubadour.cpp, ...
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2026-10-30 03:51:45 +00:00 |
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SkillId.h
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Add SkillId enum and name SkillInfo skill helpers
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2026-10-28 22:19:15 +01:00 |
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SkillInfo.cpp
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Maintenance: Replace raw call 0x00CDFA00 in CSkillAction_HN_JACK_FROST_NOVA::Slot10 with CGameMode::LaunchDummyEffect (fn_21324, CGam
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2026-10-31 22:14:23 +00:00 |
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SkillInfo.h
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Decompile fn_03339 (CSkillActionMgr::GetInstance)
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2026-10-29 23:38:45 +00:00 |
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SkillLevelConfig.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelConfig.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelRegistry.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillLevelRegistry.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SkillTreeScript.cpp
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🛠️ refactor(source): annotated inlined functions and removed unused include
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2026-10-27 10:01:19 +01:00 |
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SkillTreeScript.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |