Batch #3420 by Lumen: 0 byte-identical, 3 confirmed by peer review. - fn_07076 CCompetentia::Slot04: logic confirmed by peer review - fn_07079 CCompetentia::Close: logic confirmed by peer review - fn_07080 CCompetentia::Slot01: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy, superintelligence Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#include "Contents/Effects/Competentia.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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#include "Contents/Ground/TerrainHeight.h"
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#include "Contents/World/World.h"
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#include "Resource/World/TerrainResource.h"
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CParticle* sub_B82ED0(const vector3d* position, int flags);
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void sub_B82FD0(CParticle* particle);
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// OFFSET: 0x007088B0
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// FUNCTION: fn_07076
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void CCompetentia::Slot04() {
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for (CParticle* particle : this->particles) {
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if (particle != nullptr) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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static_cast<CEZ2STRParticle*>(particle)->DrawBillboards(mode->camera->frame.view);
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}
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}
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}
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// OFFSET: 0x00708930
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// FUNCTION: fn_07077
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CCompetentia::CCompetentia() : CEffect(1851) {
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}
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// OFFSET: 0x00708A90
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// FUNCTION: fn_07079
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void CCompetentia::Close() {
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for (CParticle* particle : this->particles) {
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sub_B82FD0(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00708AD0
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// FUNCTION: fn_07080
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void CCompetentia::Slot01() {
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for (int i = 0; i < 10; ++i) {
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const vector2d point = RandomDiscPoint(this->position[0], this->position[2], 50);
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vector3d pos;
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pos.x = point.x;
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pos.z = point.y;
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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pos.y = mode->scene->terrain->Grid().Height(pos.x, pos.z);
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CParticle* particle = sub_B82ED0(&pos, 5);
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if (particle != nullptr) {
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static_cast<CEZ2STRParticle*>(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str");
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static_cast<CEZ2STRParticle*>(particle)->m_loop = true;
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this->particles.push_back(particle);
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}
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}
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this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0);
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}
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// OFFSET: 0x00708CB0
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// FUNCTION: fn_07081
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bool CCompetentia::Slot06() {
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return !this->particles.empty();
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}
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