Batch #3518 by Yommy: 0 byte-identical, 6 confirmed by peer review. - fn_08950 CSkillAction_SH_KI_SUL_RAMPAGE::Slot08: logic confirmed by peer review - fn_08952 CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot08: logic confirmed by peer review - fn_08955 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot08: logic confirmed by peer review - fn_08958 CSkillAction_SH_HYUN_ROK_CANNON::Slot08: logic confirmed by peer review - fn_08960 CSkillAction_SH_TEMPORARY_COMMUNION::Slot08: logic confirmed by peer review - fn_08966 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot08: logic confirmed by peer review Peer-reviewed-by: superintelligence Reviewed-by: ragnarok-clanker
179 lines
4.8 KiB
C++
179 lines
4.8 KiB
C++
#include "Contents/Actors/GameActor.h"
|
|
#include "Contents/EffectResourceSwitcher.h"
|
|
#include "Contents/Effects/Effect.h"
|
|
#include "Contents/Effects/EffectActor.h"
|
|
#include "Contents/Effects/EffectLists.h"
|
|
#include "Contents/Skills/SkillInfo.h"
|
|
|
|
#include <cstdint>
|
|
|
|
class CEfstAction_SANDY_FESTIVAL : public CEfstAction {
|
|
public:
|
|
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
};
|
|
|
|
class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction {
|
|
public:
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction {
|
|
public:
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction {
|
|
public:
|
|
bool Slot03(int argument) override;
|
|
void Slot08(int level, CGameActor* source) override;
|
|
int Slot14() override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROK_CANNON : public CSkillAction {
|
|
public:
|
|
void Slot08(int level, CGameActor* source) override;
|
|
};
|
|
|
|
class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction {
|
|
public:
|
|
void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
|
|
};
|
|
|
|
class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction {
|
|
public:
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction {
|
|
public:
|
|
void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
|
|
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
|
|
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
|
|
};
|
|
|
|
class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction {
|
|
public:
|
|
bool Slot00() override;
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction {
|
|
public:
|
|
int Slot02() override;
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
void Slot16(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction {
|
|
public:
|
|
void Slot08(int level, CGameActor* source) override;
|
|
void Slot11(int level, CGameActor* source, CGameActor* target) override;
|
|
void Slot16(int level, CGameActor* source, CGameActor* target) override;
|
|
};
|
|
|
|
// OFFSET: 0x0079FB10
|
|
|
|
// OFFSET: 0x0079FC90
|
|
// FUNCTION: fn_08950
|
|
void CSkillAction_SH_KI_SUL_RAMPAGE::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(831, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FCC0
|
|
|
|
// OFFSET: 0x0079FF40
|
|
// FUNCTION: fn_08952
|
|
void CSkillAction_SH_COLORS_OF_HYUN_ROK::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(58, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0079FF70
|
|
|
|
// OFFSET: 0x007A04A0
|
|
// FUNCTION: fn_08954
|
|
bool CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03(int argument) {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x007A04B0
|
|
// FUNCTION: fn_08955
|
|
void CSkillAction_SH_HYUN_ROKS_BREEZE::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A04E0
|
|
// FUNCTION: fn_08956
|
|
int CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14() {
|
|
return 9;
|
|
}
|
|
|
|
// OFFSET: 0x007A04F0
|
|
|
|
// OFFSET: 0x007A0770
|
|
// FUNCTION: fn_08958
|
|
void CSkillAction_SH_HYUN_ROK_CANNON::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(841, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0950
|
|
// FUNCTION: fn_08960
|
|
void CSkillAction_SH_TEMPORARY_COMMUNION::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A0980
|
|
|
|
// OFFSET: 0x007A0B00
|
|
|
|
// OFFSET: 0x007A0DA0
|
|
|
|
// OFFSET: 0x007A0FD0
|
|
|
|
// OFFSET: 0x007A0FF0
|
|
// FUNCTION: fn_08965
|
|
bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x007A1000
|
|
// FUNCTION: fn_08966
|
|
void CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot08(int level, CGameActor* source) {
|
|
if (source) {
|
|
static_cast<EffectActor*>(source)->LaunchEffect(2367, level / 16);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007A1030
|
|
|
|
// OFFSET: 0x007A11C0
|
|
// FUNCTION: fn_08968
|
|
int CSkillAction_SH_CHUL_HO_BATTERING::Slot02() {
|
|
return 54;
|
|
}
|
|
|
|
// OFFSET: 0x007A11D0
|
|
|
|
// OFFSET: 0x007A1360
|
|
|
|
// OFFSET: 0x007A1630
|
|
|
|
// OFFSET: 0x007A17D0
|
|
|
|
// OFFSET: 0x007A1A80
|
|
|
|
// OFFSET: 0x007A1D10
|