rodecomp/Source/Contents/Actors
ragnarok-clanker 56bab3d8c1 Decompile 2 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h
Batch #3371 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_20988 CGameActor::CGameActor: logic confirmed by peer review
- fn_21084 CGameActor::ResetState: logic confirmed by peer review

Peer-reviewed-by: alisonrag
Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/Actors/GameActor.cpp
2026-10-29 22:33:46 +00:00
..
ActorStateFlags.cpp Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
ActorStateFlags.h Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 10:58:34 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
GameActor.cpp Decompile 2 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h 2026-10-29 22:33:46 +00:00
GameActor.h Decompile 2 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/GameActor.h 2026-10-29 22:33:46 +00:00
GameObject.cpp Decompile 13 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ... 2026-10-29 14:02:25 +00:00
GameObject.h Decompile 13 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ... 2026-10-29 14:02:25 +00:00
GndRiser.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.cpp Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
Item.cpp Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h 2026-10-29 22:11:10 +00:00
Item.h Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h 2026-10-29 22:11:10 +00:00
MercenaryAI.cpp Decompile 7 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-29 22:30:41 +00:00
MercenaryAI.h Decompile 7 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-29 22:30:41 +00:00
MousePointer.cpp Decompile fn_21088 (CMousePointer::OnProcess) 2026-10-29 21:26:15 +00:00
MousePointer.h Decompile fn_21083 (EffectActor::ResetEffectState) 2026-10-29 20:43:04 +00:00
Npc.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
Pc.h Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h 2026-10-29 21:49:33 +00:00
Player.cpp Decompile 11 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h 2026-10-29 21:58:31 +00:00
RenderObject.cpp Decompile fn_21014 (CRenderObject::DrawPulseOutline) 2026-10-29 21:59:49 +00:00
RenderObject.h Decompile fn_21014 (CRenderObject::DrawPulseOutline) 2026-10-29 21:59:49 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ... 2026-10-29 21:33:16 +00:00
Skill.h Decompile fn_18987 (CEffect::Slot06) 2026-10-29 10:09:26 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00