Batch #3404 by youko: 0 byte-identical, 11 confirmed by peer review. - fn_22570 CGrannyPc::ReleaseMeshes: logic confirmed by peer review - fn_22571 CPc::GetEquipActionNames: logic confirmed by peer review - fn_22572 CPc::GetEquipAction: logic confirmed by peer review - fn_22573 GetSlotLayer: logic confirmed by peer review - fn_22577 CPc::JobActionBase: logic confirmed by peer review - fn_22578 CPc::GetEquipSpriteNames: logic confirmed by peer review - fn_22579 CPc::GetEquipSprite: logic confirmed by peer review - fn_22580 CGrannyPc::Slot35: logic confirmed by peer review - fn_22584 CPc::GetDualWieldWeaponType: logic confirmed by peer review - fn_22585 IsReadyOrAttackAction: logic confirmed by peer review - fn_22591 CGrannyPc::Slot08: logic confirmed by peer review Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
807 lines
21 KiB
C++
807 lines
21 KiB
C++
#include "Contents/Actors/Pc.h"
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#include "Client/Session.h"
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#include "Contents/Actors/ActorStateFlags.h"
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#include "Contents/CashEmotionMgr.h"
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#include "Contents/EquipmentResourceMgr.h"
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#include "Contents/Items/WeaponType.h"
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#include "Contents/Jobs/JobId.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Contents/Jobs/JobNames.h"
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#include "Contents/MessageTable.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Resource/Models/GrannyModelResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Script/LuaScript.h"
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#include "Utility/Text/FormatString.h"
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// GLOBAL: gl_24753
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extern const int g_maxMoveSpeed = 432;
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// OFFSET: 0x00DAFE50
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// FUNCTION: fn_22606
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void CGrannyPc::SetAction(unsigned animation, int, int repeat) {
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if (!this->model) {
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return;
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}
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this->render.unknown_0070 = 0;
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switch (animation) {
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case 8:
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this->render.unknown_0070 = 1;
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break;
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case 16:
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this->render.unknown_0070 = 6;
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break;
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case 24:
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this->render.unknown_0070 = 5;
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break;
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case 32:
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this->render.unknown_0070 = 11;
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break;
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case 40:
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this->render.unknown_0070 = 12;
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break;
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case 48:
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this->render.unknown_0070 = 4;
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break;
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case 64:
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this->render.unknown_0070 = 3;
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break;
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case 80:
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case 88:
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this->render.unknown_0070 = 2;
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break;
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}
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this->PlayMotion(repeat);
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}
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// OFFSET: 0x00DB01F0
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// FUNCTION: fn_22611
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void CGrannyPc::PlayMotion(int repeat) {
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this->motion = this->render.unknown_0070;
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for (int i = 0; i < 20; ++i) {
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this->model->FreeControl(this->controls[i]);
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this->controls[i] = nullptr;
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}
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this->unknown_0F24 = 0;
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const int loopCount = (repeat == 1 && this->render.unknown_0070 != 6) ? 1 : 0;
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this->controls[this->motion] = this->model->PlayAnimation(this->motion, this->instance, this->controls[this->motion], loopCount);
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}
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// OFFSET: 0x00DAFE00
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// FUNCTION: fn_22604
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void __stdcall fn_22604(int) {
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}
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// OFFSET: 0x00DB01E0
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// FUNCTION: fn_22610
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void __stdcall fn_22610(int) {
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}
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// OFFSET: 0x00DB07A0
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// FUNCTION: fn_22623
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void __stdcall fn_22623(int, int) {
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}
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// OFFSET: 0x00DB07B0
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// FUNCTION: fn_22624
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void __stdcall fn_22624(int, int) {
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}
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// OFFSET: 0x00DB5330
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// FUNCTION: fn_22664
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void __stdcall fn_22664() {
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}
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// OFFSET: 0x00DAFFA0
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// FUNCTION: fn_22607
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void CPc::Slot44(int first, int second) {
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this->unknown_04D0 = first;
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if (static_cast<unsigned char>(second) != 0) {
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int job;
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if (g_session.IsCostumeJob(this->GetEffectiveJob(-1)) != 1 && this->unknown_0404 != 0) {
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job = this->GetUnknown0404Job();
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} else {
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job = this->GetEffectiveJob(-1);
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}
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this->Slot21(job);
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this->Slot24(this->weapon, this->unknown_044C);
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this->Slot32();
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}
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}
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// OFFSET: 0x00DB0000
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// FUNCTION: fn_22608
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void CPc::Slot33(int value) {
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this->render.previousAnimation = value;
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if (value < 2 && static_cast<unsigned>(this->unknown_04D0 - 0x10ec) > 0x11) {
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if (static_cast<unsigned>(this->unknown_025C - JT_NOVICE_H) <= 0x15) {
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this->render.previousAnimation = this->unknown_025C <= 0xfa7;
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} else {
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this->render.previousAnimation = static_cast<unsigned>(this->unknown_025C - JT_NOVICE_H) <= 6;
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}
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}
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this->Slot32();
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}
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// OFFSET: 0x00DB02A0
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// FUNCTION: fn_22613
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void CGrannyPc::Slot31() {
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if (this->unknown_0438 != 0) {
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this->unknown_0460 = g_session.GetHeadPalName(this->unknown_0434, this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0438);
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}
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}
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// OFFSET: 0x00DB0350
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// FUNCTION: fn_22614
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void CPc::Slot31() {
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if (this->unknown_0444 != 0) {
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this->unknown_0478 = g_session.GetHeadPalName(this->unknown_0440, this->unknown_04D4, this->unknown_0260, this->unknown_0444);
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}
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}
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// OFFSET: 0x00DB0280
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// FUNCTION: fn_22612
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void CPc::Slot34(int value) {
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this->unknown_0444 = value;
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this->Slot31();
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}
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// OFFSET: 0x00DB0400
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// FUNCTION: fn_22615
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void CGrannyPc::Slot40(int value) {
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if (value < 0) {
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const std::int64_t emotion = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::ChatProhibit);
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this->SendMsg(nullptr, 160, 0, 0, 0, static_cast<int>(emotion), static_cast<int>(emotion >> 32), 0, 0, 0, 0, 0, 0, 0, 0);
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} else {
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this->SendMsg(nullptr, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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this->unknown_0428 = value;
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}
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// OFFSET: 0x00DB0480
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// FUNCTION: fn_22616
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void CPc::Slot40(int value) {
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if (value < 0) {
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const std::int64_t emotion = g_cashEmotionMgr->GetSpecialEmotion(CashEmotionSpecial::ChatProhibit);
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this->SendMsg(nullptr, 160, 0, 0, 0, static_cast<int>(emotion), static_cast<int>(emotion >> 32), 0, 0, 0, 0, 0, 0, 0, 0);
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} else {
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this->SendMsg(nullptr, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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this->unknown_0430 = value;
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}
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// OFFSET: 0x00DB0760
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// FUNCTION: fn_22621
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void CGrannyPc::Slot41(int first, int second) {
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this->Slot40(first);
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this->unknown_042C = second;
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}
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// OFFSET: 0x00DB0780
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// FUNCTION: fn_22622
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void CPc::Slot41(int first, int second) {
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this->Slot40(first);
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this->unknown_0434 = second;
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}
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// OFFSET: 0x00DB07C0
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// FUNCTION: fn_22625
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void CPc::Slot47(unsigned char value) {
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this->unknown_02CC = value;
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this->Slot28(this->unknown_045C);
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}
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// OFFSET: 0x00DB07E0
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// FUNCTION: fn_22626
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void CGrannyPc::Slot26(int value) {
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this->unknown_044C = value;
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}
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// OFFSET: 0x00DB09D0
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// FUNCTION: fn_22628
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void CGrannyPc::Slot27(int value) {
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this->unknown_0450 = value;
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}
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// OFFSET: 0x00DB2660
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// FUNCTION: fn_22644
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void CGrannyPc::Slot28(int) {
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this->GetEffectiveJob(-1);
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}
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// OFFSET: 0x00DB0B40
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// FUNCTION: fn_22630
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void CGrannyPc::Slot25(int value) {
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this->unknown_0448 = value;
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}
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// OFFSET: 0x00DB0CB0
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// FUNCTION: fn_22632
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void CGrannyPc::Slot20(int first, int second, int third, int fourth, int fifth, int sixth, int seventh, int eighth, int ninth, int tenth, int) {
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this->Slot19(first, second, third, fourth, fifth, sixth, seventh, eighth, ninth, this->unknown_0454, tenth);
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}
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// OFFSET: 0x00DB1960
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// FUNCTION: fn_22636
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void CPc::Slot60() {
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if (this->unknown_0458 == 185) {
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this->Slot27(185);
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}
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}
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// OFFSET: 0x00DB1980
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// FUNCTION: fn_22637
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void CGrannyPc::Slot22(int value) {
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this->unknown_0434 = value;
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}
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// OFFSET: 0x00DB1AC0
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// FUNCTION: fn_22639
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void CGrannyPc::Slot21(int value) {
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this->render.unknown_0054 = g_session.GetNpcLocationRadius(value, false);
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}
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// OFFSET: 0x00DB2830
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// FUNCTION: fn_22646
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void CGrannyPc::Slot24(int, int) {
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}
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// OFFSET: 0x00DB3720
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// FUNCTION: fn_22648
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void CGrannyPc::Slot23(int first, int second) {
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this->unknown_0440 = first;
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this->unknown_0444 = second;
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}
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// OFFSET: 0x00DBA6C0
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// FUNCTION: fn_22674
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void CPlayer::Slot17() {
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}
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// OFFSET: 0x00DB51E0
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// FUNCTION: fn_22662
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int CPlayer::AngleToDirection(float angle) {
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return (static_cast<int>(angle) + 180) / 45 % 8;
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}
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// OFFSET: 0x00DB52B0
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// FUNCTION: fn_22663
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bool CPlayer::IsSpecialState(int state) const {
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switch (state) {
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case 2:
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case 5:
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case 6:
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case 62:
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case 63:
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case 64:
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case 65:
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case 67:
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case 68:
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case 69:
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case 70:
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case 71:
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case 72:
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case 73:
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case 74:
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case 75:
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case 76:
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case 77:
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case 78:
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case 79:
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case 80:
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return true;
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default:
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return false;
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}
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}
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// OFFSET: 0x00DB06C0
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// FUNCTION: fn_22619
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void CGrannyPc::Slot39(int value) {
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if (this->unknown_0440 != 11 || this->unknown_0444 != 0) {
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value = std::min(value, g_maxMoveSpeed);
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}
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this->render.unknown_0054 = static_cast<float>(value) / 432.0f;
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}
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// OFFSET: 0x00DB0710
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// FUNCTION: fn_22620
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void CPc::Slot39(int value) {
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const int weapon = this->weapon;
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if (weapon > 105) {
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GetWeaponViewValue(weapon);
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}
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if (weapon != 11) {
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value = std::min(value, g_maxMoveSpeed);
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}
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this->render.unknown_0054 = static_cast<float>(value) / 432.0f;
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}
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// OFFSET: 0x00DDD190
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// FUNCTION: fn_23381
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static std::string GetBodyImfName(int job, int sex, int, int costumeJob) {
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const int spriteJob = g_session.GetSpriteJob(job, costumeJob, true);
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return FormatOwnedString("%s_%s.imf", g_session.GetBodyJobName(spriteJob).c_str(), g_session.GetSexName(sex).c_str());
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}
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// OFFSET: 0x00DB0500
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// FUNCTION: fn_22617
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void CGrannyPc::Slot30() {
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this->unknown_0410 = GetBodyImfName(
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this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0434, this->GetEffectiveJob(-1)
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);
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}
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// OFFSET: 0x00DB05E0
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// FUNCTION: fn_22618
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void CPc::Slot30() {
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int job = this->GetEffectiveJob(-1);
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if (static_cast<unsigned>(job - 0x10CE) < 0x1C && this->unknown_02CC != 0) {
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job = g_session.GetRidingJob(job);
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}
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this->unknown_0418 = GetBodyImfName(job, this->unknown_0260, this->unknown_0440, this->unknown_04D0);
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}
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// OFFSET: 0x00DAFB60
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// FUNCTION: fn_22603
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void CPc::LoadEquipAction(int slot, const char* name) {
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if (this->equipActions[slot]) {
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this->equipActions[slot]->Unlock();
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}
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const int job = this->render.accountId;
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const bool monster = IsMonsterJob(job);
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const bool hidden = monster && IsObfuscatedMessage(job);
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const bool male = this->unknown_0260 != 0;
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if (monster && slot == 6) {
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this->equipActions[slot] = nullptr;
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} else {
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if (monster && slot == 0) {
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if (hidden) {
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name = male ? "인간족\\몸통\\남\\운영자2_남.Act" : "인간족\\몸통\\여\\운영자2_여.Act";
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} else {
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name = male ? "인간족\\몸통\\남\\운영자_남.Act" : "인간족\\몸통\\여\\운영자_여.Act";
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}
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} else if (monster && slot == 5) {
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if (hidden) {
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name = male ? "인간족\\운영자\\운영자2_남_검.Act" : "인간족\\운영자\\운영자2_여_검.Act";
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} else {
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name = male ? "인간족\\운영자\\운영자_남_검.Act" : "인간족\\운영자\\운영자_여_검.Act";
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}
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}
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this->equipActions[slot] = ResourceMgr::Instance().Load(name);
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if (this->equipActions[slot]) {
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this->equipActions[slot]->Lock();
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}
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}
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if (this->equipActions.size() > 1) {
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CActRes* baseAction = static_cast<CActRes*>(this->equipActions[1]);
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if (baseAction) {
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const ActionFrame& baseFrame = baseAction->Frame(0, 0);
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const SpriteFrameCell& cell = baseFrame.Cell(1);
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const int baseJob = JobNames::BaseJob(this->GetEffectiveJob(-1));
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const int costumeJob = this->Slot46();
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const std::string actionName =
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g_equipmentResourceMgr->GetBodyResourceName(0, baseJob, this->unknown_0260, costumeJob, 0);
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CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load(actionName));
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if (action) {
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const ActionFrame& actionFrame = action->Frame(0, 0);
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if (!actionFrame.anchors.empty() && !baseFrame.anchors.empty()) {
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this->unknown_04E4 = static_cast<float>(actionFrame.anchors[0].x - baseFrame.anchors[0].x + cell.x);
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this->unknown_04E8 = static_cast<float>(actionFrame.anchors[0].y - baseFrame.anchors[0].y + cell.y);
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}
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}
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}
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}
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}
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// OFFSET: 0x00DAFE10
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// FUNCTION: fn_22605
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void CPc::LoadEquipActions(const std::vector<std::string>& names) {
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for (int slot = 0; slot < 9; ++slot) {
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this->LoadEquipAction(slot, names[slot].c_str());
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}
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}
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// OFFSET: 0x00DB2230
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// FUNCTION: fn_22641
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void CPc::LoadEquipSprite(int slot, const char* name) {
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if (this->equipSprites[slot]) {
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this->equipSprites[slot]->Unlock();
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}
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const int job = this->render.accountId;
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const bool monster = IsMonsterJob(job);
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const bool hidden = monster && IsObfuscatedMessage(job);
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const bool male = this->unknown_0260 != 0;
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if (monster && slot == 6) {
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this->equipSprites[slot] = nullptr;
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} else {
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if (monster && slot == 0) {
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if (hidden) {
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name = male ? "인간족\\몸통\\남\\운영자2_남.Spr" : "인간족\\몸통\\여\\운영자2_여.Spr";
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} else {
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name = male ? "인간족\\몸통\\남\\운영자_남.Spr" : "인간족\\몸통\\여\\운영자_여.Spr";
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}
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} else if (monster && slot == 5) {
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if (hidden) {
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name = male ? "인간족\\운영자\\운영자2_남_검.Spr" : "인간족\\운영자\\운영자2_여_검.Spr";
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} else {
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name = male ? "인간족\\운영자\\운영자_남_검.Spr" : "인간족\\운영자\\운영자_여_검.Spr";
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}
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}
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this->equipSprites[slot] = ResourceMgr::Instance().Load(name);
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if (this->equipSprites[slot]) {
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this->equipSprites[slot]->Lock();
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}
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}
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}
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// OFFSET: 0x00DB2360
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// FUNCTION: fn_22642
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void CPc::LoadEquipSprites(const std::vector<std::string>& names) {
|
|
for (int slot = 0; slot < 9; ++slot) {
|
|
this->LoadEquipSprite(slot, names[slot].c_str());
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00DB23A0
|
|
// FUNCTION: fn_22643
|
|
void CPc::Slot15(int first, int second) {
|
|
if (this->unknown_049C == first) {
|
|
return;
|
|
}
|
|
|
|
if (static_cast<unsigned char>(second) != 0) {
|
|
return;
|
|
}
|
|
|
|
this->unknown_049C = first;
|
|
|
|
g_session.m_hotkeyScript->CallTable("TB_Layer_Priority", "IsHelmRobe", "d>b", first, &this->unknown_04D9);
|
|
|
|
if (this->unknown_04D9) {
|
|
const int accessory = this->unknown_049C;
|
|
this->LoadEquipAction(
|
|
8,
|
|
g_session.GetAccessoryActName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, accessory).c_str()
|
|
);
|
|
this->LoadEquipSprite(
|
|
8,
|
|
g_session.GetAccessorySprName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, accessory).c_str()
|
|
);
|
|
} else {
|
|
this->LoadEquipAction(
|
|
8, g_session.GetAccessoryActName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, 0).c_str()
|
|
);
|
|
this->LoadEquipSprite(
|
|
8, g_session.GetAccessorySprName(this->GetEffectiveJob(-1), this->unknown_0260, this->unknown_0440, 0).c_str()
|
|
);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00DB4C70
|
|
// FUNCTION: fn_22652
|
|
int CPc::MapMotion(int motion) {
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case 2:
|
|
case 9:
|
|
case 0x10:
|
|
case 0xFA3:
|
|
case 0xFAA:
|
|
case 0xFB1:
|
|
case 0xFB9:
|
|
case 0xFC0:
|
|
case 0xFC7:
|
|
return motion == 5 ? 10 : motion;
|
|
case 6:
|
|
case 0xFA7:
|
|
case 0xFBD:
|
|
return (motion == 8 || motion == 6 || motion == 7) ? 2 : motion;
|
|
case 0xC:
|
|
case 0x11:
|
|
case 0xFAD:
|
|
case 0xFB2:
|
|
case 0xFC3:
|
|
case 0xFC8:
|
|
case 0xFDB:
|
|
case 0xFE1:
|
|
case 0xFE8:
|
|
case 0xFEF:
|
|
case 0x1005:
|
|
case 0x100C:
|
|
case 0x109E:
|
|
if (motion == 8 || motion == 7) {
|
|
return 2;
|
|
}
|
|
|
|
if (motion == 6 && (
|
|
this->GetEffectiveJob(-1) == 0x11 || this->GetEffectiveJob(-1) == 0xFB2 || this->GetEffectiveJob(-1) == 0xFC8
|
|
)) {
|
|
return 1;
|
|
}
|
|
|
|
return motion;
|
|
default:
|
|
return motion;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00DAA2E0
|
|
// FUNCTION: fn_22570
|
|
void CGrannyPc::ReleaseMeshes() {
|
|
for (int i = 0; i < 20; ++i) {
|
|
if (this->controls[i]) {
|
|
this->controls[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
for (int mesh = 0; mesh < 30; ++mesh) {
|
|
RenderCommand* command = this->commands[mesh];
|
|
if (command) {
|
|
command->FreeVertices();
|
|
delete command;
|
|
this->commands[mesh] = nullptr;
|
|
delete this->vertices[mesh];
|
|
this->vertices[mesh] = nullptr;
|
|
}
|
|
}
|
|
|
|
for (int layer = 0; layer < 10; ++layer) {
|
|
for (int mesh = 0; mesh < 30; ++mesh) {
|
|
RenderCommand* command = this->layerCommands[layer][mesh];
|
|
if (command) {
|
|
command->FreeVertices();
|
|
delete command;
|
|
this->layerCommands[layer][mesh] = nullptr;
|
|
delete this->layerVertices[layer][mesh];
|
|
this->layerVertices[layer][mesh] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
this->unknown_2550 = 0;
|
|
}
|
|
|
|
// OFFSET: 0x00DAA3F0
|
|
// FUNCTION: fn_22571
|
|
std::vector<std::string> CPc::GetEquipActionNames() const {
|
|
std::vector<std::string> names(9);
|
|
for (int slot = 0; slot < 9; ++slot) {
|
|
if (this->equipActions[slot]) {
|
|
names[slot] = this->equipActions[slot]->name.text;
|
|
} else {
|
|
names[slot] = "";
|
|
}
|
|
}
|
|
|
|
return names;
|
|
}
|
|
|
|
// OFFSET: 0x00DAA520
|
|
// FUNCTION: fn_22572
|
|
CRes* CPc::GetEquipAction(unsigned slot) const {
|
|
if (slot < this->equipActions.size()) {
|
|
return this->equipActions[slot];
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00DAA5F0
|
|
// FUNCTION: fn_22573
|
|
int GetSlotLayer(int slot) {
|
|
switch (slot) {
|
|
case 1:
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// OFFSET: 0x00DAA610
|
|
// FUNCTION: fn_22574
|
|
int CPc::Slot55() {
|
|
return CGameActor::Slot55();
|
|
}
|
|
|
|
// OFFSET: 0x00DAAD80
|
|
// FUNCTION: fn_22577
|
|
int CPc::JobActionBase(int state) {
|
|
int base = 0;
|
|
switch (state) {
|
|
case 0:
|
|
base = 32;
|
|
break;
|
|
case 6:
|
|
base = 16;
|
|
break;
|
|
case 7:
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_CRUSADER:
|
|
case JT_BARD:
|
|
case JT_DANCER:
|
|
case JT_GUNSLINGER:
|
|
case JT_CRUSADER_B:
|
|
case JT_BARD_B:
|
|
case JT_DANCER_B:
|
|
case JT_TAEKWON:
|
|
case JT_STAR:
|
|
case JT_STAR2:
|
|
case JT_TAEKWON_B:
|
|
case JT_STAR_B:
|
|
case JT_GUNSLINGER_B:
|
|
case JT_STAR2_B:
|
|
case JT_STAR_EMPEROR:
|
|
case JT_STAR_EMPEROR_B:
|
|
case JT_STAR2_EMPEROR:
|
|
case JT_STAR2_EMPEROR_B:
|
|
case JT_SKY_EMPEROR:
|
|
case JT_SKY_EMPEROR2:
|
|
return 32;
|
|
case JT_DO_SUMMONER:
|
|
case JT_DO_CART_SUMMONER:
|
|
case JT_DO_SUMMONER_B:
|
|
case JT_DO_CART_SUMMONER_B:
|
|
case JT_SPIRIT_HANDLER:
|
|
case JT_SPIRIT_HANDLER_RIDING:
|
|
case JT_DRUID:
|
|
case JT_DRUID_B:
|
|
case JT_KARNOS:
|
|
case JT_KARNOS_B:
|
|
case JT_ALITEA:
|
|
return 80;
|
|
case JT_MONK:
|
|
case JT_NINJA:
|
|
case JT_CRUSADER_H:
|
|
case JT_MONK_H:
|
|
case JT_BARD_H:
|
|
case JT_DANCER_H:
|
|
case JT_MONK_B:
|
|
case JT_ROYAL_GUARD:
|
|
case JT_SURA:
|
|
case JT_ROYAL_GUARD_H:
|
|
case JT_SURA_H:
|
|
case JT_SURA_B:
|
|
case JT_NINJA_B:
|
|
case JT_INQUISITOR:
|
|
return 96;
|
|
default:
|
|
return 96;
|
|
}
|
|
case 8:
|
|
base = 96;
|
|
switch (this->GetEffectiveJob(-1)) {
|
|
case JT_DO_SUMMONER:
|
|
case JT_DO_SUMMONER_B:
|
|
case JT_SPIRIT_HANDLER:
|
|
base = 40;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return base;
|
|
}
|
|
|
|
// OFFSET: 0x00DAB010
|
|
// FUNCTION: fn_22578
|
|
std::vector<std::string> CPc::GetEquipSpriteNames() const {
|
|
std::vector<std::string> names(9);
|
|
for (int slot = 0; slot < 9; ++slot) {
|
|
if (this->equipSprites[slot]) {
|
|
names[slot] = this->equipSprites[slot]->name.text;
|
|
} else {
|
|
names[slot] = "";
|
|
}
|
|
}
|
|
|
|
return names;
|
|
}
|
|
|
|
// OFFSET: 0x00DAB140
|
|
// FUNCTION: fn_22579
|
|
CRes* CPc::GetEquipSprite(int slot) const {
|
|
return this->equipSprites[slot];
|
|
}
|
|
|
|
// OFFSET: 0x00DAB160
|
|
// FUNCTION: fn_22580
|
|
std::int64_t CGrannyPc::Slot35() {
|
|
return (static_cast<std::int64_t>(this->unknown_0444) << 32) | static_cast<std::uint32_t>(this->unknown_0440);
|
|
}
|
|
|
|
// OFFSET: 0x00DAB250
|
|
// FUNCTION: fn_22582
|
|
bool CPc::IsCostumeOutfit() const {
|
|
return StateFlag12(this->stateFlags) || StateFlag16(this->stateFlags) || StateFlag18(this->stateFlags) ||
|
|
StateFlag27(this->stateFlags) || StateFlag28(this->stateFlags) || this->unknown_03DC == 1;
|
|
}
|
|
|
|
// OFFSET: 0x00DAB460
|
|
// FUNCTION: fn_22584
|
|
int CPc::GetDualWieldWeaponType(int first, int second) {
|
|
int result = W_FIST;
|
|
int main = first;
|
|
int sub = second;
|
|
|
|
if (!first) {
|
|
if (!second) {
|
|
return result;
|
|
}
|
|
|
|
main = second;
|
|
sub = 0;
|
|
}
|
|
|
|
if (main >= 1100 && main < 1150 || main >= 13400 && main < 13500 || main >= 500000 && main < 510000) {
|
|
result = W_1HSWORD;
|
|
if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || sub >= 500000 && sub < 510000) {
|
|
return W_DOUBLE_SS;
|
|
}
|
|
if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 || sub >= 510000 && sub < 520000) {
|
|
return W_DOUBLE_DS;
|
|
}
|
|
if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) {
|
|
return W_DOUBLE_SA;
|
|
}
|
|
} else if (main >= 1200 && main < 1250 || main >= 13000 && main < 13100 || main >= 28700 && main < 28900 || main >= 510000 && main < 520000) {
|
|
result = W_DAGGER;
|
|
if (sub >= 1100 && sub < 1150 || sub >= 13400 && sub < 13500 || sub >= 500000 && sub < 510000) {
|
|
return W_DOUBLE_DS;
|
|
}
|
|
if (sub >= 1200 && sub < 1250 || sub >= 13000 && sub < 13100 || sub >= 28700 && sub < 28900 || sub >= 510000 && sub < 520000) {
|
|
return W_DOUBLE_DD;
|
|
}
|
|
if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) {
|
|
return W_DOUBLE_DA;
|
|
}
|
|
} else if (main >= 1300 && main < 1350 || main >= 520000 && main < 530000) {
|
|
result = W_1HAXE;
|
|
if (sub >= 1300 && sub < 1350 || sub >= 520000 && sub < 530000) {
|
|
return W_DOUBLE_AA;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00DAB6A0
|
|
// FUNCTION: fn_22585
|
|
bool IsReadyOrAttackAction(int action) {
|
|
if (action < 32 || action >= 40 && action < 80 || action >= 96) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00DAC030
|
|
// FUNCTION: fn_22591
|
|
void CGrannyPc::Slot08() {
|
|
if (this->render.unknown_0070 == 2) {
|
|
this->render.isMotionFinished = GrannyGetControlDurationLeft(this->controls[2]) < 0.1f;
|
|
} else {
|
|
this->render.isMotionFinished = true;
|
|
}
|
|
}
|