rodecomp/Source/Render/Renderer.cpp
ragnarok-clanker 47474f11fc Decompile 2 functions in Source/Render/Renderer.cpp, Source/Render/Renderer.h, ...
Batch #4273 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_02081 CRenderer::DrawBattleFieldIcon: logic confirmed by peer review
- fn_02112 CRenderer::DrawOverlays: logic confirmed by peer review

Peer-reviewed-by: bigodeira, tayoba, zindokar
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:53:45 +00:00

203 lines
6.5 KiB
C++

#include "Render/Renderer.h"
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Jobs/JobInheritance.h"
#include "Render/ActionSpriteDrawing.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/Texture.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include <cstdlib>
#include <cstring>
#include <windows.h>
// OFFSET: 0x0055D150
// FUNCTION: fn_02097
float CRenderer::ScaleDistance(float distance) const {
return (this->viewport.scaleX * distance) / 7.0f;
}
// OFFSET: 0x0055D170
// FUNCTION: fn_02098
float CRenderer::UiScaleX() const {
return this->viewport.uiScaleX;
}
// OFFSET: 0x0055D180
// FUNCTION: fn_02099
float CRenderer::UiScaleY() const {
return this->viewport.uiScaleY;
}
// OFFSET: 0x0055A920
// FUNCTION: fn_02081
void CRenderer::DrawBattleFieldIcon(CRenderSystemBase& system) {
if (g_session.m_score1 < 0 || g_session.m_score2 < 0) {
return;
}
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
RECT rect;
rect.left = this->viewport.width - 280;
rect.top = 26;
rect.right = this->viewport.width - 232;
rect.bottom = 74;
CMode* mode = g_modeMgr.GetGameMode();
mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\사자(A).bmp", 0, false, true, false), region);
rect.left = this->viewport.width - 280;
rect.top = 84;
rect.right = this->viewport.width - 232;
rect.bottom = 132;
mode = g_modeMgr.GetGameMode();
mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\독수리(B).bmp", 0, false, true, false), region);
const unsigned char width = g_session.m_score1 > 9 || g_session.m_score2 > 9 ? 2 : 1;
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
int digits[2];
int score = g_session.m_score1 < 0 ? 0 : g_session.m_score1;
int count = (score > 9) + 1;
digits[0] = score % 10;
digits[1] = score / 10 % 10;
int x = this->viewport.width - (width > 1 ? 175 : 207);
for (int i = 0; i < count; ++i) {
g_modeMgr.GetGameMode();
DrawActionSprite(system, x, 50, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
x -= 32;
}
score = g_session.m_score2 < 0 ? 0 : g_session.m_score2;
count = (score > 9) + 1;
digits[0] = score % 10;
digits[1] = score / 10 % 10;
x = this->viewport.width - (width > 1 ? 175 : 207);
for (int i = 0; i < count; ++i) {
g_modeMgr.GetGameMode();
DrawActionSprite(system, x, 108, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
x -= 32;
}
}
// OFFSET: 0x0055E840
// FUNCTION: fn_02112
void CRenderer::DrawOverlays(CRenderSystemBase& system) {
// GLOBAL: gl_24883
static char s_bannerState;
// GLOBAL: gl_24885
static int s_bannerAlpha;
// GLOBAL: gl_24884
static short s_shakeStep;
if (g_serviceType == 0) {
SYSTEMTIME now;
GetLocalTime(&now);
if (now.wMinute == 0 && now.wSecond == 0 && s_bannerState == 0) {
s_bannerState = 1;
s_bannerAlpha = 0;
} else if (now.wMinute == 0 && now.wSecond >= 10 && s_bannerState == 1) {
s_bannerState = 2;
} else if (s_bannerState < 1) {
goto timer;
}
{
CTexture* texture = g_texMgr.Load("유저인터페이스\\", 0, false, true, false);
if (texture != nullptr) {
RECT rect;
rect.bottom = texture->Height() + 45;
rect.left = this->viewport.width - texture->Width() - 140;
rect.top = 45;
rect.right = this->viewport.width - 140;
if (s_bannerState == 1) {
if (s_bannerAlpha < 220) {
++s_bannerAlpha;
}
} else if (s_bannerAlpha > 0) {
--s_bannerAlpha;
} else {
s_bannerState = 0;
}
const std::uint32_t color = (s_bannerAlpha << 24) + 0xFFFFFF;
const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
g_modeMgr.GetGameMode()->DrawTexture(rect, 0, 0.0999f, color, texture, region);
}
}
}
timer:
if (g_session.unknown_5448 != 0) {
const int scale = this->viewport.height / 700;
CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.act"));
CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr"));
g_modeMgr.GetGameMode();
DrawActionSprite(system, 100, 100, action, sprite, 0, 0, static_cast<float>(scale) * 0.5f, 0.0f, 0xFFFFFFFF, 0x201);
g_modeMgr.GetGameMode();
DrawActionSprite(system, 100, 200, action, sprite, 1, 0, static_cast<float>(scale), 0.0f, 0xFFFFFFFF, 0x201);
}
if (g_session.WorldUnknown0050() == 1) {
this->DrawBattleFieldIcon(system);
}
if (!g_serviceOptions.Get(8) || g_screenShakeDuration <= 0 || g_screenShakeMode == 2 || !this->LockBackBuffer()) {
return;
}
char* line = static_cast<char*>(std::malloc(this->backBuffer.pitch));
if (s_shakeStep < 2) {
s_shakeStep = 2;
}
for (int y = this->viewport.height - 1; y >= 0; --y) {
char* row = static_cast<char*>(this->backBuffer.pixels) + this->backBuffer.pitch * y;
const unsigned char period = s_shakeStep > 10 ? 20 - s_shakeStep : s_shakeStep;
if (y == this->viewport.height - 1) {
std::memcpy(line, row, this->backBuffer.pitch);
}
if (static_cast<unsigned>(y) % period == 0) {
std::memcpy(line, row, this->backBuffer.pitch);
} else {
const int offset = std::rand() % 8 * 16;
if (g_screenShakeMode == 0) {
std::memcpy(row, line, this->backBuffer.pitch);
} else if (g_screenShakeMode == 1) {
std::memcpy(row + offset, line, this->backBuffer.pitch - offset);
}
}
}
s_shakeStep += 2;
if (s_shakeStep < 2) {
s_shakeStep = 2;
} else if (s_shakeStep > 16) {
g_screenShakeDuration = g_screenShakeDuration - 1 < 0 ? 0 : g_screenShakeDuration - 1;
s_shakeStep = 2;
}
std::free(line);
this->UnlockBackBuffer();
}
// OFFSET: 0x00560A40
// FUNCTION: fn_02161
CRenderer::CRenderer(CRenderSystemBase& system) : frame(0), unknown_003C(0), unknown_0040(0), unknown_0044(0), twoPass(0), unknown_004C(0) {
this->atlas.Initialize(system, 50);
this->fog.enabled = 0;
this->fog.dirty = 1;
this->fog.supported = 0;
}
// OFFSET: 0x00562090
// FUNCTION: fn_02175
// OFFSET: 0x00562260
CRenderer::~CRenderer() = default;