..
AutomaticSkills.cpp
Maintenance: [forced, user-approved] Family G8: type CSession +0x61A8/+0x61AC (replaces G7's *(int*)unknown_61A8_0000 cast). Original
2026-11-02 22:11:24 +00:00
AutomaticSkills.h
Maintenance: [forced, user-approved] Family G7: remove WindowRetirement, PlayerNameContext, AutomaticSkillContext. (a) WindowRetireme
2026-11-02 21:54:00 +00:00
ClientSkills.cpp
Maintenance: [forced, user-approved] Family V5: remove invented helper types that exist only to call real methods under old sub_ name
2026-11-03 16:16:57 +00:00
ClientSkills.h
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
PlayerSkillBundle.cpp
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
PlayerSkillBundle.h
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
SkillActionAlitea.cpp
Decompile fn_03152 (CSkillAction_DamageWereRaptorForm::sub_5A4760)
2026-10-31 13:21:33 +00:00
SkillActionDruid.cpp
Decompile fn_04500 (CSkillAction_DR_LOW_FLIGHT::Slot11)
2026-10-31 04:42:58 +00:00
SkillActionImperialGuard.cpp
Decompile fn_08616 (CSkillAction_IG_ULTIMATE_SACRIFICE::Slot08)
2026-10-30 17:53:30 +00:00
SkillActionInfo.cpp
Decompile fn_23831 (CSession::GetSkillActionInfo2)
2026-10-30 04:09:37 +00:00
SkillActionKarnos.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
SkillActionMeister.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
SkillActionNightWatch.cpp
Decompile 4 functions in Source/Contents/Skills/SkillActionNightWatch.cpp
2026-10-30 02:49:01 +00:00
SkillActionRegistrar.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp
Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir
2026-11-03 13:09:24 +00:00
SkillActionSkyEmperor.cpp
Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
2026-10-30 03:41:31 +00:00
SkillActionSoulAscetic.cpp
Decompile 80 functions in Source/Contents/Skills/SkillActionSkyEmperor.cpp, Source/Contents/Skills/SkillActionSoulAscetic.cpp, ...
2026-10-30 03:41:31 +00:00
SkillActionSpiritHandler.cpp
Decompile fn_08959 (CSkillAction_SH_HYUN_ROK_CANNON::Slot11)
2026-10-31 12:12:41 +00:00
SkillActionTroubadour.cpp
Decompile fn_09021 (CSkillAction_TR_ROSEBLOSSOM::Slot11)
2026-10-31 01:34:21 +00:00
SkillActionWindHawk.cpp
Decompile fn_45492 (CSkillAction_WH_CRESCIVE_BOLT::Slot15)
2026-11-04 01:20:46 +00:00
SkillId.h
Add SkillId enum and name SkillInfo skill helpers
2026-10-28 22:19:15 +01:00
SkillInfo.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
SkillInfo.h
Decompile fn_03339 (CSkillActionMgr::GetInstance)
2026-11-02 02:50:16 +00:00
SkillLevelConfig.cpp
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillLevelRegistry.cpp
Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is
2026-11-03 14:40:29 +00:00
SkillLevelRegistry.h
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp
🛠️ refactor(source): annotated inlined functions and removed unused include
2026-10-27 10:01:19 +01:00
SkillTreeScript.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00