Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
#include "Contents/Effects/MandraAttackEffect.h"
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#include "Contents/Jobs/JobId.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x00E4A4D0
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// FUNCTION: fn_24254
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CMandraAttackEffect::CMandraAttackEffect() {
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this->SetSpriteName(ResourceMgr::Instance(), "몬스터\\mandragora_atk.spr");
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this->SetActionName(ResourceMgr::Instance(), "몬스터\\mandragora_atk.act");
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this->startFrame = 0.0f;
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}
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// OFFSET: 0x00E4C310
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// FUNCTION: fn_24285
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bool CMandraAttackEffect::OnProcess() {
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float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.unknown_008C) / 24.0);
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float startFrame = this->startFrame;
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if (startFrame > frame) {
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this->render.visible = 0;
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return true;
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}
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this->render.visible = 1;
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if (!this->render.isMotionFinished) {
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int frameCount = static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation));
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float elapsed = (frame - startFrame) / this->render.speed;
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this->render.curMotion = static_cast<int>(elapsed) % frameCount;
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if (elapsed / frameCount >= 1.0f) {
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this->render.isMotionFinished = true;
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this->render.curMotion = frameCount - 1;
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}
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}
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return !this->render.isMotionFinished;
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}
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// OFFSET: 0x00E50F30
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// FUNCTION: fn_24300
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void CMandraAttackEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
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if ((static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message)) != 14) {
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this->CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
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return;
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}
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const char* sprite;
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const char* action;
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switch (f) {
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case JT_HYDRA:
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sprite = "몬스터\\hydra_atk.spr";
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action = "몬스터\\hydra_atk.act";
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break;
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case JT_THA_ODIUM:
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case JT_G_THA_ODIUM:
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sprite = "몬스터\\tha_odium_ef.spr";
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action = "몬스터\\tha_odium_ef.act";
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break;
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case JT_DROSERA:
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case JT_DEDSERA:
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sprite = "몬스터\\drosera_bullet.spr";
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action = "몬스터\\drosera_bullet.act";
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break;
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case JT_MAVKA:
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case JT_G_MAVKA:
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sprite = "몬스터\\MAVKA_BULLET.spr";
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action = "몬스터\\MAVKA_BULLET.act";
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break;
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case JT_ENTWEIHEN:
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case JT_G_ENTWEIHEN_R:
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case JT_G_ENTWEIHEN_H:
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case JT_G_ENTWEIHEN_M:
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case JT_G_ENTWEIHEN_S:
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sprite = "몬스터\\ENTWEIHEN_BULLET.spr";
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action = "몬스터\\ENTWEIHEN_BULLET.act";
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break;
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case JT_NEPENTHES:
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sprite = "몬스터\\NEPENTHES_BULLET.spr";
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action = "몬스터\\NEPENTHES_BULLET.act";
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break;
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case 0xE94:
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case 0x500B:
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sprite = "몬스터\\JP_ABYSS_BOSS_1_atk.spr";
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action = "몬스터\\JP_ABYSS_BOSS_1_atk.act";
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break;
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case 0xECF:
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sprite = "몬스터\\jp_2017evt_atk.spr";
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action = "몬스터\\jp_2017evt_atk.act";
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break;
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case JT_SUMMON_CREEPER:
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sprite = "몬스터\\summon_creeper_bullet.spr";
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action = "몬스터\\summon_creeper_bullet.act";
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break;
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case JT_EP21_YORTUS_B:
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case JT_EP21_YORTUS_B_H:
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sprite = "몬스터\\EP21_YORTUS_Bullet.spr";
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action = "몬스터\\EP21_YORTUS_Bullet.act";
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break;
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case JT_EP21_B_YORTUS_B:
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case JT_EP21_B_YORTUS_B_H:
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sprite = "몬스터\\EP21_B_YORTUS_Bullet.spr";
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action = "몬스터\\EP21_B_YORTUS_Bullet.act";
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break;
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case JT_MEDJED:
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case JT_CP_MEDJED:
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sprite = "몬스터\\MEDJED_bullet.spr";
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action = "몬스터\\MEDJED_bullet.act";
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break;
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case JT_HEKA:
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case JT_CP_HEKA:
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sprite = "몬스터\\mg_corruption_root_h_bullet.spr";
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action = "몬스터\\mg_corruption_root_h_bullet.act";
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break;
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case JT_GUIDE_OF_DEAD:
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sprite = "몬스터\\GUIDE_OF_DEAD_bullet.spr";
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action = "몬스터\\GUIDE_OF_DEAD_bullet.act";
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break;
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case JT_E_SMART_ANDRE:
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sprite = "몬스터\\E_SMART_ANDRE_Bullet.spr";
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action = "몬스터\\E_SMART_ANDRE_Bullet.act";
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break;
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case JT_CH1_FIRE_FLOWER:
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sprite = "몬스터\\CH1_FIRE_FLOWER_bullet.spr";
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action = "몬스터\\CH1_FIRE_FLOWER_bullet.act";
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break;
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case JT_CH1_SHADIEST:
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case JT_CP_CH1_SHADIEST:
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sprite = "몬스터\\CH1_SHADIEST_bullet.spr";
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action = "몬스터\\CH1_SHADIEST_bullet.act";
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break;
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default:
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sprite = "몬스터\\mandragora_atk.spr";
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action = "몬스터\\mandragora_atk.act";
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break;
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}
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this->SetSpriteName(ResourceMgr::Instance(), sprite);
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this->SetActionName(ResourceMgr::Instance(), action);
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vector3d target{0.0f, 0.0f, 0.0f};
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this->GetTargetPos(b, target);
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this->render.position.x = target.x;
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this->render.position.y = target.y;
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this->render.position.z = target.z;
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this->render.visible = 1;
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this->render.unknown_008C = timeGetTime();
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this->SetAnimationSpeed(this->GetActRes()->Speed(0));
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if (f == 0x42C) {
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this->SetAnimationSpeed(2.0f);
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}
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if ((static_cast<std::int64_t>(e) << 32 | static_cast<std::uint32_t>(d)) != 0) {
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this->startFrame = *reinterpret_cast<const float*>(d);
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}
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}
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