Batch #17208 by eAthena: 4 byte-identical, 1 confirmed by peer review. - fn_03631 UINavigationV4Wnd::LoadRoute: byte-identical (already on main) - fn_10693 UIEditCtrl3::~UIEditCtrl3: byte-identical (already on main) - fn_10715 UIEditCtrl3::`scalar deleting destructor': byte-identical (already on main) - fn_16930 UIWindow::CreateItemTagButton: logic confirmed by peer review (already on main) - fn_21631 CGameMode::ReceivePlayerNameUpdate: byte-identical (already on main) Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
13 lines
371 B
C++
13 lines
371 B
C++
#include "Render/Device/RenderBackends.h"
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extern template std::string& std::string::assign(const char*, std::string::size_type);
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// OFFSET: 0x0056A2A0
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// FUNCTION: fn_02289
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std::vector<RenderBackend> EnumerateRenderBackends() {
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std::vector<RenderBackend> backends;
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backends.push_back({1, "DirectX 7"});
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backends.push_back({2, "DirectX 9"});
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return backends;
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}
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