rodecomp/Source/Render/DX7
ragnarok-clanker a645583bea Decompile 9 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...
Batch #4814 by youko: 9 byte-identical, 0 confirmed by peer review.

- fn_15962 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::Selected: byte-identical
- fn_15963 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::Selected: byte-identical
- fn_15964 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::Selected: byte-identical
- fn_15965 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::Selected: byte-identical
- fn_15968 GameSettingsUI::CUIListPage::Slot54: byte-identical
- fn_16009 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::UpdateListHeight: byte-identical
- fn_16010 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::UpdateListHeight: byte-identical
- fn_16011 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::UpdateListHeight: byte-identical
- fn_16012 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::UpdateListHeight: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-30 05:06:23 +00:00
..
BackBufferDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceCapabilitiesDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
DeviceOwnerDX7.cpp Decompile fn_02327 (DeviceOwnerDX7::Direct3D) 2026-10-29 18:53:15 +00:00
DeviceOwnerDX7.h Decompile fn_02327 (DeviceOwnerDX7::Direct3D) 2026-10-29 18:53:15 +00:00
DirectDrawEnumeration.cpp Decompile 12 functions in Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX7/DirectDrawEnumeration.cpp, ... 2026-10-28 16:32:47 +00:00
DirectDrawEnumeration.h Decompile fn_23334 (AcceptAnyDirectDrawDevice) 2026-10-29 21:59:03 +00:00
DisplayModeDX7.cpp Decompile 12 functions in Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX7/DirectDrawEnumeration.cpp, ... 2026-10-28 16:32:47 +00:00
QueuedDrawingDX7.h Decompile 5 functions in Source/Render/OpaqueQueuesDX7.cpp, Source/Render/AlphaQueuesDX7.cpp, ... 2026-10-28 19:47:08 +00:00
RenderAdapterDX7.cpp Decompile fn_23334 (AcceptAnyDirectDrawDevice) 2026-10-29 21:59:03 +00:00
RendererDX7Operations.cpp Decompile fn_02086 (DeviceOwnerDX7Handle::PackColor) 2026-10-28 19:47:10 +00:00
RendererDX7Operations.h Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
RendererFogDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX7.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures) 2026-10-27 13:48:11 +00:00
RendererPresentationDX7.cpp Decompile fn_02316 (ClearDirectDrawModes) 2026-10-28 16:50:09 +00:00
RendererPresentationDX7.h Decompile fn_02316 (ClearDirectDrawModes) 2026-10-28 16:50:09 +00:00
RenderSystemDX7.cpp Decompile fn_02334 (CRenderSystemDX7::Initialize) 2026-10-29 17:23:12 +00:00
RenderSystemDX7.h Decompile 9 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ... 2026-10-30 05:06:23 +00:00
RenderToTextureDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ScreenshotDX7.cpp Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
SurfaceDX7.cpp Decompile fn_01787 (DeviceOwnerDX7::PackColor) 2026-10-27 00:21:32 +00:00
SurfaceDX7.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures) 2026-10-27 13:48:11 +00:00
TextureAllocationDX7.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureBindingDX7.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureBindingDX7.h 📝 docs(headers): annotated inlined methods 2026-10-27 10:43:00 +01:00
TextureCalibrationDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureDX7.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureDX7.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureModesDX7.cpp Decompile fn_02116 (RendererDX7Operations::SetTextureMode) 2026-10-28 19:46:32 +00:00