11 lines
396 B
C++
11 lines
396 B
C++
#include "Render/DeviceStateDX9.h"
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#include "Render/RendererDX9Operations.h"
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#include "Render/TextureStageModes.h"
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// OFFSET: 0x00568470
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// FUNCTION: fn_02241
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void RendererDX9Operations::SetTextureMode(int mode) {
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for (const auto& write : TextureStageModeWrites(mode)) {
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this->state.SetTextureStageState(write.stage, static_cast<D3DTEXTURESTAGESTATETYPE>(write.state), write.value);
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}
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}
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