rodecomp/Source/Contents/Actors
ragnarok-clanker 9acda82ac4 Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
2026-11-03 13:35:34 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their 2026-11-03 12:41:12 +00:00
CharacterRender.h Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their 2026-11-03 12:41:12 +00:00
EffectActors.h Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ... 2026-10-31 14:41:01 +00:00
GameActor.cpp Decompile fn_21097 (CGameActor::Slot14) 2026-11-01 04:10:07 +00:00
GameActor.h Decompile fn_24302 (CSkill::SendMsg) 2026-11-02 10:12:16 +00:00
GameObject.cpp Maintenance: Replace sub_CA8ED0 (*(uintptr_t*)self = 0x0119FE74) with the real anonymous-namespace class CGameObjectIDGenerator (vtab 2026-11-01 14:15:45 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-31 12:22:31 +00:00
GraffiSkill.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GraffiSkill.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GrannyGameActor.h Decompile fn_21317 (CGameMode::NewActor) 2026-11-01 12:44:08 +00:00
GroundScope.cpp Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GroundScope.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
Item.cpp Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
Item.h Decompile fn_22253 (CItem::SetRenderInfo) 2026-10-31 18:02:04 +00:00
MercenaryAI.cpp Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani 2026-11-03 09:49:00 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
MousePointer.h Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
Npc.h Decompile fn_22433 (CNpc::Slot15) 2026-10-31 23:54:14 +00:00
Pc.h Decompile fn_21330 (CGameMode::ProcessInput) 2026-11-02 18:18:30 +00:00
Player.cpp Maintenance: [forced, user-approved] Family W4: remove invented EffectAttachments (reference bundle over EffectActorState effects/fir 2026-11-03 13:09:24 +00:00
RenderObject.cpp Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever 2026-11-03 13:35:34 +00:00
RenderObject.h Decompile fn_21330 (CGameMode::ProcessInput) 2026-11-02 18:18:30 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Maintenance: [forced, user-approved] Family G (row 87): remove invented WorldObjects (a std::list<CRenderObject*>& bundle, only ever 2026-11-03 13:35:34 +00:00
Skill.h Decompile 10 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/GameActor.cpp, ... 2026-11-01 03:16:17 +00:00
SpriteDrawingPolicy.cpp Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their 2026-11-03 12:41:12 +00:00