..
ActorStateFlags.cpp
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
ActorStateFlags.h
Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
2026-10-29 23:11:56 +00:00
AttackMotion.cpp
Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-10-26 21:33:33 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
CharacterRender.cpp
Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ...
2026-10-30 01:00:40 +00:00
CharacterRender.h
Decompile 2 functions in Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, ...
2026-10-31 08:27:18 +00:00
EffectActors.h
Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ...
2026-10-31 14:41:01 +00:00
GameActor.cpp
Decompile fn_21099 (CGameActor::ProcessDamageMessages)
2026-10-31 17:58:49 +00:00
GameActor.h
Decompile fn_09890 (UIRefiningWnd::UIRefiningWnd)
2026-10-31 17:41:38 +00:00
GameObject.cpp
Decompile fn_21103 (CRenderObject::DrawSprite)
2026-10-31 07:25:32 +00:00
GameObject.h
Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ...
2026-10-29 23:58:15 +00:00
GndRiser.h
Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
2026-10-31 12:22:31 +00:00
GraffiSkill.cpp
Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
2026-10-30 13:56:17 +00:00
GraffiSkill.h
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
GroundScope.cpp
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
GroundScope.h
Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
2026-10-31 11:43:05 +00:00
Item.cpp
Decompile fn_22253 (CItem::SetRenderInfo)
2026-10-31 18:02:04 +00:00
Item.h
Decompile fn_22253 (CItem::SetRenderInfo)
2026-10-31 18:02:04 +00:00
MercenaryAI.cpp
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MercenaryAI.h
Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
2026-10-30 19:38:23 +00:00
MousePointer.cpp
Decompile fn_20990 (CMousePointer::CMousePointer)
2026-10-31 13:44:06 +00:00
MousePointer.h
Decompile fn_20990 (CMousePointer::CMousePointer)
2026-10-31 13:44:06 +00:00
Npc.h
Decompile fn_03040 (CCharacterNpc::CCharacterNpc)
2026-10-31 13:14:54 +00:00
Pc.h
Decompile fn_22666 (CPlayer::OnProcess)
2026-10-31 17:31:19 +00:00
Player.cpp
Decompile fn_22667 (CPlayer::UpdatePendingAction)
2026-10-31 17:32:20 +00:00
RenderObject.cpp
Decompile fn_21153 (CGameActor::Slot15)
2026-10-31 15:00:16 +00:00
RenderObject.h
Decompile fn_21953 (CGameMode::ApplyStatusChange)
2026-10-31 14:59:36 +00:00
RenderObjectState.cpp
Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
2026-10-29 12:09:28 +01:00
RenderObjectState.h
Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
2026-10-30 14:35:22 +00:00
Skill.cpp
Decompile 2 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/Skill.h
2026-10-31 13:16:36 +00:00
Skill.h
Decompile 2 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/Skill.h
2026-10-31 13:16:36 +00:00
SpriteDrawingPolicy.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h
Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow)
2026-10-29 20:23:06 +00:00