rodecomp/Source/Contents/Actors
ragnarok-clanker 18214a6c8b Decompile fn_22603 (CPc::LoadEquipAction)
Batch #11956 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_22603 CPc::LoadEquipAction: logic confirmed by peer review

Peer-reviewed-by: gordaoprogramas, cremane, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 16:07:23 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00
CharacterRender.h Maintenance: [forced, user-approved] Family W2: remove invented SpriteDrawingPolicy and AccessoryLayerDepth reference structs; their 2026-11-03 12:41:12 +00:00
EffectActors.h Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ... 2026-10-31 14:41:01 +00:00
GameActor.cpp Decompile fn_21051 (CGameActor::GetEffectCounter) 2026-11-04 23:46:29 +00:00
GameActor.h Confirm 4 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.cpp, ... 2026-11-05 04:15:49 +00:00
GameObject.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-31 12:22:31 +00:00
GraffiSkill.cpp Decompile fn_24279 (CGraffiSkill::BuildTexture) 2026-11-05 04:01:09 +00:00
GraffiSkill.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GrannyGameActor.h Decompile fn_21317 (CGameMode::NewActor) 2026-11-01 12:44:08 +00:00
GroundScope.cpp Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
GroundScope.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
Item.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Item.h Decompile fn_22253 (CItem::SetRenderInfo) 2026-10-31 18:02:04 +00:00
MercenaryAI.cpp Decompile 6 functions in Source/Contents/Actors/MercenaryAI.cpp 2026-11-05 04:27:22 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
MousePointer.h Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
Npc.h Decompile fn_22433 (CNpc::Slot15) 2026-10-31 23:54:14 +00:00
Pc.h Decompile fn_21330 (CGameMode::ProcessInput) 2026-11-02 18:18:30 +00:00
Player.cpp Decompile fn_22603 (CPc::LoadEquipAction) 2026-11-05 16:07:23 +00:00
RenderObject.cpp Decompile fn_21154 (CRenderObject::SetTlvert) 2026-11-05 14:41:22 +00:00
RenderObject.h Confirm 4 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/RenderObject.cpp, ... 2026-11-05 04:15:49 +00:00
RenderObjectState.cpp Decompile fn_21086 (RenderObjectState::Reset) 2026-11-05 16:04:28 +00:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru 2026-11-03 14:34:33 +00:00
Skill.h Decompile 10 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/GameActor.cpp, ... 2026-11-01 03:16:17 +00:00
SpriteDrawingPolicy.cpp Maintenance: [forced, user-approved] Family V1: remove the invented global g_luaScript and the session-as-script casts. 0x1738010 is 2026-11-03 14:40:29 +00:00