Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
226 lines
7.1 KiB
C++
226 lines
7.1 KiB
C++
#include "Render/Renderer.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Jobs/JobInheritance.h"
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#include "Render/ActionSpriteDrawing.h"
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#include "Render/TextureQuad.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include <cstdlib>
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#include <cstring>
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#include <windows.h>
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// OFFSET: 0x00544A60
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// FUNCTION: fn_01820
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std::uint32_t __fastcall sub_544A60(const CRenderer* renderer) {
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return renderer->viewDirectionZ;
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}
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// OFFSET: 0x0055D150
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// FUNCTION: fn_02097
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float CRenderer::ScaleDistance(float distance) const {
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return (this->viewport.scaleX * distance) / 7.0f;
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}
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// OFFSET: 0x0055D170
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// FUNCTION: fn_02098
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float CRenderer::UiScaleX() const {
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return this->viewport.uiScaleX;
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}
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// OFFSET: 0x0055D180
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// FUNCTION: fn_02099
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float CRenderer::UiScaleY() const {
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return this->viewport.uiScaleY;
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}
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// OFFSET: 0x0055A920
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// FUNCTION: fn_02081
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void CRenderer::DrawBattleFieldIcon(CRenderSystemBase& system) {
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if (g_session.m_score1 < 0 || g_session.m_score2 < 0) {
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return;
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}
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const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
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RECT rect;
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rect.left = this->viewport.width - 280;
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rect.top = 26;
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rect.right = this->viewport.width - 232;
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rect.bottom = 74;
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CMode* mode = g_modeMgr.GetGameMode();
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mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\사자(A).bmp", 0, false, true, false), region);
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rect.left = this->viewport.width - 280;
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rect.top = 84;
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rect.right = this->viewport.width - 232;
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rect.bottom = 132;
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mode = g_modeMgr.GetGameMode();
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mode->DrawTexture(rect, 0, 0.0999f, 0xCDFFFFFF, g_texMgr.Load("effect\\독수리(B).bmp", 0, false, true, false), region);
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const unsigned char width = g_session.m_score1 > 9 || g_session.m_score2 > 9 ? 2 : 1;
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CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.act"));
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CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\RankFont.spr"));
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int digits[2];
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int score = g_session.m_score1 < 0 ? 0 : g_session.m_score1;
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int count = (score > 9) + 1;
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digits[0] = score % 10;
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digits[1] = score / 10 % 10;
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if (width < 2) {
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int x = this->viewport.width - 207;
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 50, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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} else {
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int x = this->viewport.width - 175;
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 50, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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}
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score = g_session.m_score2 < 0 ? 0 : g_session.m_score2;
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count = (score > 9) + 1;
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digits[0] = score % 10;
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digits[1] = score / 10 % 10;
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if (width > 1) {
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int x = this->viewport.width - 175;
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 108, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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} else {
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int x = this->viewport.width - 207;
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for (int i = 0; i < count; ++i) {
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, x, 108, action, sprite, digits[i], 0, 1.0f, 0.0f, 0xFFFFFFFF, 0x201);
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x -= 32;
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}
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}
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}
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// OFFSET: 0x0055E840
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// FUNCTION: fn_02112
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void CRenderer::DrawOverlays(CRenderSystemBase& system) {
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// GLOBAL: gl_24883
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static char s_bannerState;
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// GLOBAL: gl_24885
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static int s_bannerAlpha;
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// GLOBAL: gl_24884
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static short s_shakeStep;
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if (g_serviceType == 0) {
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SYSTEMTIME now;
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GetLocalTime(&now);
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if (now.wMinute == 0 && now.wSecond == 0 && s_bannerState == 0) {
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s_bannerState = 1;
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s_bannerAlpha = 0;
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} else if (now.wMinute == 0 && now.wSecond >= 10 && s_bannerState == 1) {
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s_bannerState = 2;
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} else if (s_bannerState < 1) {
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goto timer;
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}
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{
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CTexture* texture = g_texMgr.Load("유저인터페이스\\", 0, false, true, false);
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if (texture != nullptr) {
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RECT rect;
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rect.bottom = texture->Height() + 45;
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rect.left = this->viewport.width - texture->Width() - 140;
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rect.top = 45;
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rect.right = this->viewport.width - 140;
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if (s_bannerState == 1) {
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if (s_bannerAlpha < 220) {
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++s_bannerAlpha;
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}
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} else if (s_bannerAlpha > 0) {
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--s_bannerAlpha;
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} else {
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s_bannerState = 0;
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}
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const std::uint32_t color = (s_bannerAlpha << 24) + 0xFFFFFF;
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const TextureRegion region = {0.0f, 0.0f, 1.0f, 1.0f};
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g_modeMgr.GetGameMode()->DrawTexture(rect, 0, 0.0999f, color, texture, region);
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}
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}
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}
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timer:
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if (g_session.showTimer != 0) {
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const int scale = this->viewport.height / 700;
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CActRes* action = static_cast<CActRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.act"));
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CSprRes* sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load("이팩트\\TimeFont.spr"));
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, 100, 100, action, sprite, 0, 0, static_cast<float>(scale) * 0.5f, 0.0f, 0xFFFFFFFF, 0x201);
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g_modeMgr.GetGameMode();
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DrawActionSprite(system, 100, 200, action, sprite, 1, 0, static_cast<float>(scale), 0.0f, 0xFFFFFFFF, 0x201);
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}
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if (g_session.WorldUnknown0050() == 1) {
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this->DrawBattleFieldIcon(system);
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}
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if (!g_serviceOptions.Get(8) || g_screenShakeDuration <= 0 || g_screenShakeMode == 2 || !this->LockBackBuffer()) {
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return;
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}
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char* line = static_cast<char*>(std::malloc(this->backBuffer.pitch));
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if (s_shakeStep < 2) {
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s_shakeStep = 2;
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}
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for (int y = this->viewport.height - 1; y >= 0; --y) {
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char* row = static_cast<char*>(this->backBuffer.pixels) + this->backBuffer.pitch * y;
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const unsigned char period = s_shakeStep > 10 ? 20 - s_shakeStep : s_shakeStep;
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if (y == this->viewport.height - 1) {
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std::memcpy(line, row, this->backBuffer.pitch);
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}
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if (static_cast<unsigned>(y) % period == 0) {
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std::memcpy(line, row, this->backBuffer.pitch);
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} else {
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const int offset = std::rand() % 8 * 16;
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if (g_screenShakeMode == 0) {
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std::memcpy(row, line, this->backBuffer.pitch);
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} else if (g_screenShakeMode == 1) {
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std::memcpy(row + offset, line, this->backBuffer.pitch - offset);
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}
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}
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}
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s_shakeStep += 2;
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if (s_shakeStep < 2) {
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s_shakeStep = 2;
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} else if (s_shakeStep > 16) {
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g_screenShakeDuration = g_screenShakeDuration - 1 < 0 ? 0 : g_screenShakeDuration - 1;
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s_shakeStep = 2;
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}
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std::free(line);
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this->UnlockBackBuffer();
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}
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// OFFSET: 0x00560A40
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// FUNCTION: fn_02161
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CRenderer::CRenderer() : frame(0), viewDirectionX(0), viewDirectionY(0), viewDirectionZ(0), twoPass(0), unknown_004C(0) {
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this->atlas.Initialize(50);
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this->fog.enabled = 0;
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this->fog.dirty = 1;
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this->fog.supported = 0;
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}
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// OFFSET: 0x00562090
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// FUNCTION: fn_02175
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CRenderer::~CRenderer() = default;
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