rodecomp/Source/Render/ScreenRectangle.h
ragnarok-clanker d35f1ed4ba Decompile fn_19045 (CEZ2STRScreenEffect::Slot04)
Batch #14240 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_19045 CEZ2STRScreenEffect::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-07 06:29:03 +00:00

18 lines
623 B
C++

#ifndef RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
#define RAGNAROK_SOURCE_RENDER_SCREENRECTANGLE_H
#include <cstdint>
class CTexture;
class RenderPrimitivePool;
class TextureCache;
struct RenderQueues;
void DrawBlendedRectangle(int x, int y, int width, int height, std::uint32_t color);
void DrawTexturedRectangle(int x, int y, int width, int height, std::uint32_t color, CTexture* texture);
void DrawTextureRegion(
RenderPrimitivePool& primitives, RenderQueues& queues, float x, float y, float width, float height, std::uint32_t color,
CTexture* texture, bool depthAlpha, float depthStart, float depthEnd
);
#endif