Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review. - fn_21136 CGameActor::Slot30: byte-identical - fn_21147 CGameActor::Slot25: byte-identical - fn_21148 CGameActor::Slot18: byte-identical - fn_21149 CGameActor::Slot22: byte-identical - fn_21150 CGameActor::Slot21: byte-identical - fn_21152 CGameActor::Slot23: byte-identical Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| AttackMotion.cpp | ||
| AttackMotion.h | ||
| EffectActors.h | ||
| GameActor.h | ||
| GameObject.cpp | ||
| GameObject.h | ||
| MercenaryAI.cpp | ||
| MercenaryAI.h | ||
| RenderObject.cpp | ||
| RenderObject.h | ||
| RenderObjectState.cpp | ||
| RenderObjectState.h | ||
| SpriteDrawingPolicy.cpp | ||
| SpriteDrawingPolicy.h | ||