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ActorStateFlags.cpp
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Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 10:58:34 +00:00 |
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ActorStateFlags.h
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Decompile 22 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 10:58:34 +00:00 |
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AttackMotion.cpp
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Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
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2026-10-26 21:33:33 +00:00 |
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AttackMotion.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectActors.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GameActor.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GameObject.cpp
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GameObject.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GndRiser.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GroundScope.cpp
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GroundScope.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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MercenaryAI.cpp
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Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h
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2026-10-27 10:04:43 +00:00 |
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MercenaryAI.h
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Decompile fn_22331 (CMercenaryAI::Shutdown)
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2026-10-27 09:33:55 +00:00 |
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Npc.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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Pc.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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Player.cpp
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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RenderObject.cpp
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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RenderObject.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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RenderObjectState.cpp
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Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
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2026-10-29 12:09:28 +01:00 |
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RenderObjectState.h
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Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
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2026-10-29 09:48:08 +00:00 |
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Skill.h
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Decompile fn_18987 (CEffect::Slot06)
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2026-10-29 10:09:26 +00:00 |
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SpriteDrawingPolicy.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SpriteDrawingPolicy.h
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Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)
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2026-10-28 23:09:15 +00:00 |