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cd47fe84d3
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ragnarok-clanker
cd47fe84d3
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
..
SoundConfiguration.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
SoundConfiguration.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
SoundMaker.cpp
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
SoundMaker.h
Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
2026-10-29 14:01:33 +01:00
SoundMgr.cpp
Decompile fn_04759 (CSoundMgr::Unused)
2026-10-28 19:00:16 +00:00
SoundMgr.h
Decompile fn_04759 (CSoundMgr::Unused)
2026-10-28 19:00:16 +00:00