Batch #15020 by codeplay: 11 byte-identical, 0 confirmed by peer review. - fn_15890 GameSettingsUI::CUIGroupEmblem::CUIGroupEmblem: byte-identical - fn_15891 GameSettingsUI::CUIGroupFullscreen::CUIGroupFullscreen: byte-identical - fn_15893 GameSettingsUI::CUIGroupGraphicsAPI::CUIGroupGraphicsAPI: byte-identical - fn_15894 GameSettingsUI::CUIGroupLogInOut::CUIGroupLogInOut: byte-identical - fn_15895 GameSettingsUI::CUIGroupProcessPriority::CUIGroupProcessPriority: byte-identical - fn_15896 GameSettingsUI::CUIGroupRodexSpam::CUIGroupRodexSpam: byte-identical - fn_15897 GameSettingsUI::CUIGroupSkin::CUIGroupSkin: byte-identical - fn_15898 GameSettingsUI::CUIGroupSound::CUIGroupSound: byte-identical - fn_15899 GameSettingsUI::CUIGroupSpriteDetailLevel::CUIGroupSpriteDetailLevel: byte-identical - fn_15900 GameSettingsUI::CUIGroupTextureDetailLevel::CUIGroupTextureDetailLevel: byte-identical - fn_15901 GameSettingsUI::CUIGroupTrilinear::CUIGroupTrilinear: byte-identical Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| Archive | ||
| Client | ||
| Contents | ||
| File | ||
| Interface | ||
| Network | ||
| Render | ||
| Resource | ||
| Script | ||
| Security | ||
| UI | ||
| Utility | ||
| ActorPickNode.cpp | ||
| ActorPickNode.h | ||
| EntityInit.cpp | ||
| LexiconTrie.cpp | ||