rodecomp/Source/Contents/Effects/CloudEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

177 lines
5.6 KiB
C++

#include "Contents/Effects/CloudEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <cstdlib>
#include <string>
namespace {
// INLINED
__forceinline void StepDrift(int& angle, int& target) {
int goal = target;
if (goal > angle) {
const int next = std::min(360, angle + 1);
angle = next;
if (goal < next) {
goal = next ? std::max(rand() % next, 0) : 0;
}
} else {
const int next = std::max(0, angle - 1);
angle = next;
if (goal >= next) {
goal = 360 - (next ? std::max(rand() % next, 0) : 0);
}
}
target = goal;
}
}
// OFFSET: 0x006FB9A0
// FUNCTION: fn_06914
CCloud::CCloud()
: CEffect(-1), driftX(0), driftTargetX(0), driftZ(0), driftTargetZ(0), phase(0), baseScale(0), alpha(0), fadeInEnd(0), fadeOutStart(0),
red(255), green(255), blue(255), scaleBase(0), scaleRange(0), scaleAmplitude(0), fadeInStep(0), fadeOutStep(0), fadeInBase(0),
fadeInRange(0), fadeOutBase(0), fadeOutRange(0), offsetRangeY(0), offsetRangeX(0), offsetRangeZ(0), renderFlag(1) {
}
// OFFSET: 0x006FBBA0
// FUNCTION: fn_06916
void CCloud::Close() {
if (this->particle) {
FreeParticle(this->particle);
this->particle = nullptr;
}
}
// OFFSET: 0x006FBBD0
// FUNCTION: fn_06917
void CCloud::Open() {
this->particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
if (CParticle* particle = this->particle) {
particle->effectId = this->id;
particle->columnIndex = 0;
particle->rowIndex = 0;
particle->groupIndex = 1;
this->particle->sourceBlend = 5;
this->particle->destinationBlend = 6;
}
}
// OFFSET: 0x006FBC30
// FUNCTION: fn_06918
void CCloud::ResetParticles() {
this->driftX = std::max(0, rand() % 360);
this->driftTargetX = std::max(0, rand() % 360);
this->driftZ = std::max(0, rand() % 360);
this->driftTargetZ = std::max(0, rand() % 360);
this->phase = std::max(0, rand() % 360);
const int scaleRange = static_cast<int>(this->scaleRange);
const int scaleOffset = scaleRange ? std::max(0, rand() % scaleRange) : 0;
this->alpha = 0.0f;
this->baseScale = static_cast<float>(scaleOffset) + this->scaleBase;
this->fadeInEnd = this->fadeInBase + (this->fadeInRange ? std::max(0, rand() % this->fadeInRange) : 0);
this->fadeOutStart = this->fadeOutBase + (this->fadeOutRange ? std::max(0, rand() % this->fadeOutRange) : 0);
if (!this->particle) {
return;
}
this->particle->elapsedFrames = 0;
CParticle* particle = this->particle;
const int rangeZ = static_cast<int>(this->offsetRangeZ);
const int offsetZ = rangeZ ? std::max(0, rand() % rangeZ) : 0;
const int rangeY = static_cast<int>(this->offsetRangeY);
const int offsetY = rangeY ? std::max(0, rand() % rangeY) : 0;
const int rangeX = static_cast<int>(this->offsetRangeX);
const int offsetX = rangeX ? std::max(0, rand() % rangeX) : 0;
particle->offsetX = static_cast<float>(offsetX);
particle->offsetY = static_cast<float>(offsetY);
particle->offsetZ = static_cast<float>(offsetZ);
this->particle->SetColor(this->red, this->green, this->blue);
this->particle->alpha = 0;
this->particle->scale = this->baseScale;
this->particle->SetTexture(FormatOwnedString("effect\\cloud%d.tga", std::max(0, rand() % 4) + 1).c_str());
this->particle->SetRenderFlag(this->renderFlag);
}
// OFFSET: 0x006FBEC0
// FUNCTION: fn_06919
bool CCloud::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x006FBED0
// FUNCTION: fn_06920
void CCloud::OnProcess() {
CParticle* particle = this->particle;
if (!particle) {
return;
}
const int frame = particle->elapsedFrames;
if (frame < this->fadeInEnd) {
const float value = this->alpha + this->fadeInStep;
this->alpha = value > 255.0f ? 255.0f : value;
particle->alpha = static_cast<int>(this->alpha);
} else if (frame > this->fadeOutStart) {
this->alpha -= this->fadeOutStep;
if (this->alpha <= 0.0f) {
this->ResetParticles();
} else {
particle->alpha = static_cast<int>(this->alpha);
}
} else {
particle->alpha = static_cast<int>(this->alpha);
}
this->Drift();
this->phase = (this->phase + 1) % 360;
this->particle->scale = this->baseScale * this->scaleAmplitude * g_sinTable[this->phase] + this->baseScale;
matrix scale;
scale.SetScale(this->particle->scale, this->particle->scale, 1.0f);
matrix rotation;
rotation.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
matrix transform;
transform.Compose(scale, rotation);
this->particle->transform = transform;
++this->particle->elapsedFrames;
}
// OFFSET: 0x006FC090
// FUNCTION: fn_06921
void CCloud::Render() {
if (this->particle) {
this->particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
// OFFSET: 0x006FC160
// FUNCTION: fn_06922
void CCloud::Drift() {
StepDrift(this->driftX, this->driftTargetX);
StepDrift(this->driftZ, this->driftTargetZ);
CParticle* particle = this->particle;
float offsetX = particle->offsetX;
const float offsetY = particle->offsetY;
float offsetZ = particle->offsetZ;
offsetX = g_sinTable[this->driftX] * 0.05f + offsetX;
offsetZ = g_sinTable[this->driftZ] * 0.05f + offsetZ;
particle->offsetX = offsetX;
particle->offsetY = offsetY;
particle->offsetZ = offsetZ;
this->particle->position.x = offsetX + this->position[0];
this->particle->position.y = offsetY + this->position[1];
this->particle->position.z = offsetZ + this->position[2];
}