Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
241 lines
6.6 KiB
C++
241 lines
6.6 KiB
C++
#include "Render/RenderSystemBase.h"
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#include "Render/Textures/SpriteAtlas.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include <bit>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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// STATIC: 0x010DD520
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// STATIC: 0x010DD524
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constexpr unsigned dimensions[5] = {32, 64, 128, 256, 512};
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// INLINED
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unsigned Category(int dimension) {
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if (dimension > 256) {
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return 4;
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}
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if (dimension > 128) {
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return 3;
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}
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if (dimension > 64) {
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return 2;
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}
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if (dimension > 32) {
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return 1;
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}
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return 0;
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}
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}
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// OFFSET: 0x0056F280
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// FUNCTION: fn_02403
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SpriteAtlas::~SpriteAtlas() {
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this->Clear();
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this->ClearSpare();
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}
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// OFFSET: 0x0056EA60
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// FUNCTION: fn_02397
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std::size_t SpriteAtlas::Hash::operator()(const Key& key) const {
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std::size_t seed = std::hash<const SpriteRleImage*>{}(key.image);
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seed ^= std::hash<const std::uint32_t*>{}(key.palette) + 0x9E3779B9 + (seed << 6) + (seed >> 2);
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return seed;
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}
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// OFFSET: 0x0056FB00
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// FUNCTION: fn_02407
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void SpriteAtlas::Initialize(unsigned spareCount) {
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this->Clear();
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this->ClearSpare();
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if (this->m_spare.capacity() < spareCount) {
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this->m_spare.reserve(spareCount);
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}
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for (unsigned i = 0; i < spareCount; ++i) {
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CTexture* texture = CreateTexture(256, 256, TextureFormat::A1R5G5B5, false, false);
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if (!texture) {
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break;
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}
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texture->Retain();
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this->m_spare.push_back(texture);
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}
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}
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// OFFSET: 0x0056FD70
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// FUNCTION: fn_02411
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void SpriteAtlas::Clear() {
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for (int i = 0; i < 25; ++i) {
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std::forward_list<SpriteAtlasPage>& pages = this->m_classes[i];
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for (SpriteAtlasPage& page : pages) {
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CTexture* texture = page.texture;
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if (texture->refCount == 0) {
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delete texture;
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} else {
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this->m_spare.push_back(texture);
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}
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}
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pages.clear();
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}
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this->m_lookup.clear();
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}
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// OFFSET: 0x0056FC40
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// FUNCTION: fn_02409
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void SpriteAtlas::ClearSpare() {
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for (CTexture*& texture : this->m_spare) {
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texture->Release();
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delete texture;
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}
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this->m_spare.clear();
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}
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// OFFSET: 0x0056FBB0
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// FUNCTION: fn_02408
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CTexture* SpriteAtlas::Find(const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output) {
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auto found = this->m_lookup.find({image, palette});
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if (found != this->m_lookup.end()) {
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SpriteAtlasRecord& record = *found->second;
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record.lastUsed = timeGetTime();
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record.page->lastUsed = record.lastUsed;
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output = record;
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return record.page->texture;
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}
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return nullptr;
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}
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// OFFSET: 0x0056F830
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// FUNCTION: fn_02406
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SpriteAtlasPage* SpriteAtlas::Allocate(unsigned category, unsigned width, unsigned height) {
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std::forward_list<SpriteAtlasPage>& pages = this->m_classes[category];
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pages.emplace_front();
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SpriteAtlasPage& page = pages.front();
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if (width <= 256 && height <= 256) {
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if (this->m_spare.empty()) {
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page.texture = CreateTexture(256, 256, TextureFormat::A1R5G5B5, false, false);
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} else {
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page.texture = this->m_spare.back();
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this->m_spare.pop_back();
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}
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} else {
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page.texture = CreateTexture(width, height, TextureFormat::A1R5G5B5, false, false);
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}
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page.texture->Fill(nullptr, 0);
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page.cellWidth = dimensions[category / 5];
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page.cellHeight = dimensions[category % 5];
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const unsigned columns = width / page.cellWidth;
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const unsigned rows = height / page.cellHeight;
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page.records.resize(columns * rows);
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for (unsigned y = 0; y < rows; ++y) {
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for (unsigned x = 0; x < columns; ++x) {
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SpriteAtlasRecord& record = page.records[x + y * columns];
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record.x = x * page.cellWidth;
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record.y = y * page.cellHeight;
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record.u0 = static_cast<float>(record.x) / static_cast<float>(width);
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record.v0 = static_cast<float>(record.y) / static_cast<float>(height);
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record.page = &page;
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}
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}
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return &page;
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}
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// OFFSET: 0x0056F410
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// FUNCTION: fn_02404
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CTexture* SpriteAtlas::Insert(
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CRenderSystemBase& system, const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output, int serviceType, std::uint32_t reuseDelay
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) {
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const std::uint32_t threshold = timeGetTime() - (reuseDelay >> 2);
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const float width = image->width > 256 ? (image->width / 256 + 1) * 256.0f : 256.0f;
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const float height = image->height > 256 ? (image->height / 256 + 1) * 256.0f : 256.0f;
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const unsigned category = Category(image->width) * 5 + Category(image->height);
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SpriteAtlasRecord* selected = nullptr;
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std::forward_list<SpriteAtlasPage>& pages = this->m_classes[category];
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for (auto page = pages.begin(); page != pages.end() && !selected; ++page) {
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for (SpriteAtlasRecord& record : page->records) {
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if (record.lastUsed < threshold) {
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selected = &record;
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this->m_lookup.erase({record.image, record.palette});
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break;
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}
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}
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}
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if (!selected) {
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selected = &this->Allocate(category, static_cast<unsigned>(width), static_cast<unsigned>(height))->records[0];
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}
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SpriteAtlasRecord& record = *selected;
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record.image = image;
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record.palette = palette;
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float u1 = static_cast<float>(record.x + image->width) / width;
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float v1 = static_cast<float>(record.y + image->height) / height;
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if (serviceType == 10) {
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if (image->width > 64) {
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u1 -= 0.005f;
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}
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if (image->height > 64) {
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v1 -= 0.005f;
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}
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}
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record.u1 = u1;
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record.v1 = v1;
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CTexture* texture = record.page->texture;
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texture->UploadSprite(record.x, record.y, record.page->cellWidth, record.page->cellHeight, image, palette);
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record.lastUsed = timeGetTime();
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record.page->lastUsed = record.lastUsed;
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this->m_lookup.emplace(Key{image, palette}, &record);
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record.u1 = static_cast<float>(record.u1 - 0.5 / texture->Width());
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record.v1 = static_cast<float>(record.v1 - 0.5 / texture->Height());
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output = record;
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return texture;
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}
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// OFFSET: 0x0056FE60
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// FUNCTION: fn_02412
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void SpriteAtlas::ClearExpired(std::uint32_t reuseDelay) {
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const std::uint32_t threshold = timeGetTime() - reuseDelay;
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for (std::forward_list<SpriteAtlasPage>& pages : this->m_classes) {
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auto previous = pages.before_begin();
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for (auto it = pages.begin(); it != pages.end();) {
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if (it->lastUsed < threshold) {
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for (const SpriteAtlasRecord& record : it->records) {
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this->m_lookup.erase({record.image, record.palette});
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}
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CTexture* texture = it->texture;
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if (texture->refCount) {
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this->m_spare.push_back(texture);
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} else {
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delete texture;
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}
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it = pages.erase_after(previous);
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} else {
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previous = it;
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++it;
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}
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}
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}
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}
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