rodecomp/Source/UI/Item/UIMerchantItemLogWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

262 lines
8.6 KiB
C++

#include "UI/Window/WindowId.h"
#include "Render/Text/FontCache.h"
#include "UI/Window/UIEnums.h"
#include "Render/Text/TextContext.h"
#include "UI/Item/UIMerchantItemLogWnd.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Client/Mode/ModeMgr.h"
#include "UI/Window/UIWindowMgr.h"
#include "Client/Input/InputCharset.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/UIResizer.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Utility/Text/FormatString.h"
#include "Utility/Text/GroupedInteger.h"
#include "Utility/Timestamp.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "Resource/TextureNames.h"
#include "UI/Shop/ItemDrawing.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdio>
#include <cstdlib>
#include <cstring>
// OFFSET: 0x0099E0E0
// FUNCTION: fn_13571
UIMerchantItemLogWnd::UIMerchantItemLogWnd(int mode) : UIItemBaseWnd() {
this->mode = mode;
}
// OFFSET: 0x0099E510
// FUNCTION: fn_13575
void UIMerchantItemLogWnd::OnCreate(int width, int height) {
UIStaticText* title = new UIStaticText();
title->SetSize(160, 15);
title->SetText(LookupMessage(2559 + (this->mode != 0)), 0);
title->Move(16, 2);
title->shadow = 1;
this->AddChild(title);
UIResizer* resizer = new UIResizer();
this->resizer = resizer;
resizer->SetSize(16, 16);
resizer->SetDirection(3);
resizer->SetBitmapName("유저인터페이스\\btn_resize.bmp");
resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
resizer->SetColors(0xFFFF00FF, 0xFFFF00FF);
this->AddChild(resizer);
UIScrollBar* scrollBar = new UIScrollBar();
this->scrollBar = scrollBar;
scrollBar->Configure(this->geometry.width - 15, 14, 1, this->geometry.height - 38);
this->AddChild(scrollBar);
UIBitmapButton* button = new UIBitmapButton();
this->buttons[0] = button;
button->SetBitmap("유저인터페이스\\btn_close.bmp", 0, 0);
button->SetBitmap("유저인터페이스\\btn_close_a.bmp", 1, 0);
button->SetBitmap("유저인터페이스\\btn_close_b.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(this->geometry.width - 61, this->geometry.height - 24);
button->SetId(201);
this->AddChild(button);
this->columns = 1;
this->visibleRows = (height - 38) / 32;
}
// OFFSET: 0x0099E7A0
// FUNCTION: fn_13576
void UIMerchantItemLogWnd::Paint() {
this->DrawTitleBar(false, "", 0);
if (this->geometry.height == 17) {
return;
}
unsigned red, green, blue;
SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
this->FillRegion(0, 17, this->geometry.width, this->geometry.height - 38, RGB(red, green, blue));
int rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, left, false);
}
rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - right->image.width, y, right, false);
}
int slots = (this->geometry.height - 38) / 32;
for (int y = 17; slots > 0; --slots, y += 32) {
DrawItemSlotBackground(*this, 40, y);
}
auto it = this->items.begin();
auto log = this->logs.begin();
for (int index = 0, visible = 0; visible < this->visibleRows; ++index, ++it, ++log) {
if (index < this->scroll) {
continue;
}
if (this->items.size() < static_cast<unsigned>(index + 1)) {
break;
}
if (g_session.IsPetEgg(std::atoi(it->itemId.c_str())) && it->damaged) {
continue;
}
const int top = visible / this->columns * 32;
const int x = visible % this->columns * 32 + 44;
DrawItemWithQuantity(*this, ResourceMgr::Instance(), x, top + 21, *it, 0, 0);
if (it->grade > 0) {
this->DrawBitmap(
x, top + 33,
static_cast<CBitmapRes*>(
ResourceMgr::Instance().Load(Resolve(FormatOwnedString("유저인터페이스\\grade_enchant\\grade_icon%d.bmp", it->grade).c_str()))
),
true
);
}
int textX = this->geometry.width - 370;
const int textY = top + 29;
char name[26] = {};
StringFormat(name, sizeof(name), static_cast<std::size_t>(-1), "%s", log->name.c_str());
this->DrawTextAt(textX, textY, name, static_cast<int>(std::strlen(name)), 0, 12, 0, 0, 0);
textX += 150;
char price[64];
char grouped[64];
std::memset(price, 0, sizeof(price));
std::memset(grouped, 0, sizeof(grouped));
const int length = std::sprintf(price, " %10s Zeny", FormatGroupedInteger(static_cast<int>(it->prices[0]), grouped, sizeof(grouped)));
this->DrawTextAt(textX, textY, price, length, 0, 12, 0, 0, 0);
textX += 110;
char date[20] = {};
Timestamp stamp(log->time);
StringFormat(date, sizeof(date), static_cast<std::size_t>(-1), "%02d/%02d - %02d:%02d:%02d", stamp.Month(), stamp.Day(), stamp.Hour(), stamp.Minute(), stamp.Second());
this->DrawTextAt(textX, textY, date, static_cast<int>(std::strlen(date)), 0, 12, 0, 0, 0);
++visible;
}
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x0099ED00
// FUNCTION: fn_13577
void UIMerchantItemLogWnd::OnMouseHover(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.identity[1] > 0) {
int tooltipX = (x - 40) / 32 * 32 + 40;
int tooltipY = (y - 17) / 32 * 32 + 1;
this->ToScreen(tooltipX, tooltipY);
if (item.identified == 1 && item.optionCount != 0) {
g_modeMgr.gameMode
->ShowTooltip(FormatOwnedString(LookupMessage(MSI_FAIL_NEED_EQUIPPED_GUN_GATLING), item.DisplayName(0).c_str(), item.optionCount, item.quantity).c_str(), tooltipX, tooltipY,
g_session.GetItemNameColor(item), 0, 1);
} else {
g_modeMgr.gameMode
->ShowTooltip(FormatOwnedString(LookupMessage(MSI_EA2), item.DisplayName(0).c_str(), item.quantity).c_str(), tooltipX, tooltipY,
g_session.GetItemNameColor(item), 0, 1);
}
}
}
// OFFSET: 0x0099EF50
// FUNCTION: fn_13578
void UIMerchantItemLogWnd::OnProcess() {
bool changed = false;
for (auto it = this->logs.begin(); it != this->logs.end(); ++it) {
if (it->name.compare(LookupMessage(MSI_NAMELESS_USER)) == 0) {
it->name = LookupPlayerName(it->characterId);
changed = true;
}
}
if (changed) {
this->Invalidate();
}
}
// OFFSET: 0x0099F090
// FUNCTION: fn_13579
void UIMerchantItemLogWnd::OnRBtnDown(int x, int y) {
ITEM_INFO item = this->GetItemAt(x, y);
if (item.identity[1] > 0) {
g_modeMgr.GetGameMode();
g_windowMgr.EnsureWindow(WID_ITEMCOLLECTIONWND)->SendMsg(nullptr, UM_ITEMEXPLANATION, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
// OFFSET: 0x0099F160
// FUNCTION: fn_13580
int UIMerchantItemLogWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_COMMAND:
if (a == 201) {
g_windowMgr.CloseWindow(this->mode != 0 ? 258 : 257);
}
break;
case UM_RESIZE:
if (a == 3) {
int height = c <= 336 ? c : 336;
if (height < 120) {
height = 120;
}
const int newHeight = (height - 120) / 32 * 32 + 120;
if (newHeight != this->geometry.height) {
this->Resize(this->geometry.width, newHeight);
this->columns = 1;
this->visibleRows = (newHeight - 38) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
this->UpdateScrollBar();
}
this->buttons[0]->Move(this->geometry.width - 61, this->geometry.height - 24);
g_windowMgr.StoreSnapRectangle(this);
}
break;
case UM_REFRESHITEM: {
ITEM_INFO item(*reinterpret_cast<const ITEM_INFO*>(a));
this->items.push_back(item);
lcData data;
data.name = LookupPlayerName(b);
data.itemName = item.DisplayName(0);
data.time = c;
data.characterId = b;
this->logs.push_back(data);
this->Invalidate();
this->UpdateScrollBar();
break;
}
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
return 0;
}