Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
318 lines
10 KiB
C++
318 lines
10 KiB
C++
#include "Contents/Items/ItemType.h"
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#include "Client/Mode/ModeMessage.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeDragState.h"
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#include "Client/Mode/ModeEvents.h"
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#include "Client/Session.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "UI/Shortcuts/UIQuickSlotWnd.h"
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#include "UI/Shortcuts/UIShortCutWnd.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/UIWindow.h"
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#include <algorithm>
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#include <cstdlib>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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// INLINED
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__forceinline void Refresh(UIWindow& window) {
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window.SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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window.Invalidate();
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}
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// INLINED
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void RemoveFirst(std::list<ShortcutCooldownRecord>& cooldowns, int slot) {
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for (ShortcutCooldownRecord& record : cooldowns) {
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for (std::list<CooldownState>::iterator state = record.main.begin(); state != record.main.end(); ++state) {
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if (state->slot == slot) {
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record.main.erase(state);
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return;
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}
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}
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}
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}
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// INLINED
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__forceinline std::list<ShortcutCooldownRecord>::iterator FindCooldownRecord(std::list<ShortcutCooldownRecord>& records, const std::uint32_t& id) {
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if (!g_session.IsHomunculusSkill(id) && !g_session.IsMercenarySkill(id)) {
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return std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& entry) { return entry.id == id; });
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}
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const std::uint32_t group = 9999;
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return std::find_if(records.begin(), records.end(), [&](const ShortcutCooldownRecord& entry) { return entry.id == group; });
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}
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// INLINED
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__forceinline std::list<CooldownState>::iterator FindCooldownState(std::list<CooldownState>& states, const int& slot) {
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return std::find_if(states.begin(), states.end(), [&](const CooldownState& state) { return state.slot == slot; });
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}
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}
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// OFFSET: 0x00917640
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// FUNCTION: fn_12589
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void UIShortCutWnd::DragAndDrop(int x, int y, std::intptr_t argument) {
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UIWindow& window = *this;
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ShortcutGrid& grid = this->m_grid;
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const ModeDragState& value = *reinterpret_cast<const ModeDragState*>(argument);
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const int bank = static_cast<int>(g_session.m_options.Get(10));
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if (value.skill != 0) {
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const std::string copiedName = value.skillName;
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const std::uint32_t id = value.id;
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const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
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if (column != -1) {
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if (9 * g_session.m_hotkeyPage + column == value.slot) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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CSkillInfo skill = g_session.LookupSkill(id);
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const int index = 9 * g_session.m_hotkeyPage + column;
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if (skill.level == 0 && skill.available == 0) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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if (grid.rows <= g_session.m_hotkeyPage) {
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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return;
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}
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g_session.AssignShortcut(1, skill.id, value.skillLevel, index, bank);
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if (value.slot != index) {
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RemoveFirst(g_session.m_requestTimers, index);
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}
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const auto record = FindCooldownRecord(g_session.m_requestTimers, skill.id);
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if (record != g_session.m_requestTimers.end() && record->end > timeGetTime()) {
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const auto previous = FindCooldownState(record->main, value.slot);
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const int targetX = 29 * column + 16;
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const int targetY = 33 * g_session.m_hotkeyPage + 4;
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if (previous != record->main.end()) {
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if (previous->y == targetY) {
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previous->slot = index;
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previous->x = targetX;
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} else {
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record->main.push_back(CooldownState(index, targetX, targetY, record->duration, record->end - record->duration, 0, 0));
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}
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} else {
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record->main.push_back(CooldownState(index, targetX, targetY, record->duration, record->end - record->duration, 0, 0));
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}
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}
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Refresh(window);
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} else if (value.slot != -1) {
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CSkillInfo skill = g_session.LookupSkill(id);
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const auto record = FindCooldownRecord(g_session.m_requestTimers, skill.id);
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if (record != g_session.m_requestTimers.end()) {
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const auto previous = FindCooldownState(record->main, value.slot);
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if (previous != record->main.end()) {
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record->main.erase(previous);
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}
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}
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g_session.AssignShortcut(1, 0, 0, value.slot, bank);
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Refresh(window);
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}
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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if (value.source == 6 || value.source == 9) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, value.id);
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if (item.identity[1] == 0 || item.identified == 0) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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return;
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}
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switch (item.identity[0]) {
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case TYPE_EVENT:
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case TYPE_ARROW:
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case TYPE_AMMO:
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case TYPE_THROWWEAPON:
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case 19: {
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const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
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if (column != -1 && 9 * grid.rows <= 9 * g_session.m_hotkeyPage + column) {
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if (g_session.ItemSlotActive()) {
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g_session.AssignItemShortcut(static_cast<std::uint32_t>(item.GetItemId()), column);
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Refresh(window);
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}
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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return;
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}
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}
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}
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switch (item.identity[0]) {
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case TYPE_ARMOR:
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case TYPE_WEAPON:
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case TYPE_BOW:
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case TYPE_BOTHHAND:
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case TYPE_ARMORTM:
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case TYPE_ARMORTB:
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case TYPE_ARMORMB:
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case TYPE_ARMORTMB:
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case TYPE_GUN:
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if (item.identity[2] == 0) {
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break;
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}
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case TYPE_HEAL:
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case TYPE_SCHANGE:
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case TYPE_SPECIAL:
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case TYPE_ARROW:
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case TYPE_AMMO:
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case TYPE_THROWWEAPON:
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case 19: {
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const int column = grid.HitTest(x, y, g_session.ItemSlotActive(), g_session.m_hotkeyPage);
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if (column != -1) {
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const int index = 9 * g_session.m_hotkeyPage + column;
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if (grid.rows <= g_session.m_hotkeyPage) {
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if (g_modeMgr.gameMode) {
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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return;
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}
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g_session.AssignShortcut(0, static_cast<std::uint32_t>(item.GetItemId()), 0, index, bank);
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if (value.slot != index) {
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RemoveFirst(g_session.m_requestTimers, index);
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}
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Refresh(window);
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}
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break;
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}
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}
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g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
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}
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namespace {
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// INLINED
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__forceinline void RemoveAlternate(std::list<ShortcutCooldownRecord>& cooldowns, int source, int slot) {
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for (ShortcutCooldownRecord& record : cooldowns) {
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if (source == slot) {
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continue;
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}
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for (std::list<CooldownState>::iterator state = record.alternate.begin(); state != record.alternate.end(); ++state) {
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if (state->slot == slot) {
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record.alternate.erase(state);
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return;
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}
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}
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}
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}
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}
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// OFFSET: 0x00917100
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// FUNCTION: fn_12588
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void UIQuickSlotWnd::DragAndDrop(int x, int y, std::intptr_t argument) {
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const ModeDragState& value = *reinterpret_cast<const ModeDragState*>(argument);
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std::list<ShortcutCooldownRecord>& records = g_session.m_requestTimers;
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if (value.skill != 0) {
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const std::string copiedName = value.skillName;
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const int slot = this->SlotAt(x, y);
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if (slot != -1) {
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CSkillInfo skill = g_session.LookupSkill(value.id);
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if (skill.level != 0 && skill.available != 0) {
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g_session.SetHotkeyEntry(1, skill.id, value.skillLevel, slot);
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RemoveAlternate(g_session.m_requestTimers, value.slot, slot);
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const std::list<ShortcutCooldownRecord>::iterator record = FindCooldownRecord(records, skill.id);
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if (record != records.end() && timeGetTime() < record->end) {
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std::list<CooldownState>& states = record->alternate;
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const std::list<CooldownState>::iterator previous = FindCooldownState(states, value.slot);
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if (previous != states.end()) {
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previous->slot = slot;
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previous->x = this->SlotX(slot);
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} else {
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for (std::list<CooldownState>::iterator state = states.begin(); state != states.end(); ++state) {
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if (state->x == this->SlotX(slot)) {
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states.erase(state);
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break;
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}
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}
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}
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}
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this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
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this->Invalidate();
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}
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} else if (value.slot != -1) {
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CSkillInfo skill = g_session.LookupSkill(value.id);
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const std::list<ShortcutCooldownRecord>::iterator record = FindCooldownRecord(records, skill.id);
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if (record != records.end()) {
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std::list<CooldownState>& states = record->alternate;
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const std::list<CooldownState>::iterator previous = FindCooldownState(states, value.slot);
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if (previous != states.end()) {
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states.erase(previous);
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|
}
|
|
}
|
|
|
|
g_session.SetHotkeyEntry(1, 0, 0, value.slot);
|
|
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
}
|
|
} else if (value.source != 6 && value.source != 9) {
|
|
ITEM_INFO item = LookupClientItemByIdentity(g_session.m_inventoryItems, value.id);
|
|
if (item.identity[1] != 0 && item.identified != 0) {
|
|
switch (item.identity[0]) {
|
|
case TYPE_ARMOR:
|
|
case TYPE_WEAPON:
|
|
case TYPE_BOW:
|
|
case TYPE_BOTHHAND:
|
|
case TYPE_ARMORTM:
|
|
case TYPE_ARMORTB:
|
|
case TYPE_ARMORMB:
|
|
case TYPE_ARMORTMB:
|
|
case TYPE_GUN:
|
|
if (item.identity[2] == 0) {
|
|
break;
|
|
}
|
|
case TYPE_HEAL:
|
|
case TYPE_SCHANGE:
|
|
case TYPE_SPECIAL:
|
|
case TYPE_ARROW:
|
|
case TYPE_AMMO:
|
|
case TYPE_THROWWEAPON:
|
|
case 19: {
|
|
const int slot = this->SlotAt(x, y);
|
|
if (slot != -1) {
|
|
g_session.SetHotkeyEntry(0, item.GetItemId(), 0, slot);
|
|
RemoveAlternate(g_session.m_requestTimers, value.slot, slot);
|
|
this->SendMsg(nullptr, UM_REFRESHITEM, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_modeMgr.gameMode->SendMsg(MM_CANCEL_DRAG, 0, 0, 0, 0);
|
|
}
|
|
|