Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
305 lines
9.4 KiB
C++
305 lines
9.4 KiB
C++
#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/UISecondCostumeWnd.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include "UI/Window/FuncDrawWNDChar.h"
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#include "Contents/MessageTable.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Lists/UIComboBoxDefWnd.h"
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#include "UI/Lists/UIListBoxNavi.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Client/Session.h"
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#include "Script/LuaScript.h"
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#include "Resource/MSGSTRINGID.h"
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// OFFSET: 0x00948D20
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// FUNCTION: fn_12882
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void UISecondCostumeWnd::DrawCharacterPreview(int x, int y) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const unsigned char flags = mode->scene->player->isRiding;
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const std::uint32_t time = this->m_previewStartTime;
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const int action = this->m_page;
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int headPalette = 0;
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if (!this->m_entries[0].empty() && static_cast<unsigned>(this->m_selected[0]) < this->m_entries[0].size()) {
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headPalette = this->m_entries[0][this->m_selected[0]].value;
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}
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int bodyStyle = 0;
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if (!this->m_entries[2].empty() && static_cast<unsigned>(this->m_selected[2]) < this->m_entries[2].size()) {
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bodyStyle = this->m_entries[2][this->m_selected[2]].value;
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}
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const int robe = g_session.m_robe;
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const short midAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[8]);
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const short topAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[4]);
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const short bottomAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[0]);
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int head = 0;
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if (!this->m_entries[1].empty() && static_cast<unsigned>(this->m_selected[1]) < this->m_entries[1].size()) {
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head = this->m_entries[1][this->m_selected[1]].value;
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}
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int body = 0;
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if (!this->m_entries[3].empty() && static_cast<unsigned>(this->m_selected[3]) < this->m_entries[3].size()) {
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body = this->m_entries[3][this->m_selected[3]].value;
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}
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FuncDrawWNDChar drawer(
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this, x, y, static_cast<unsigned char>(g_session.SyncUnknown0E98()), static_cast<short>(g_session.GetDisplayJob()), g_session.GetDisplayJob(),
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static_cast<short>(body), static_cast<short>(head), bottomAccessory, topAccessory, midAccessory, robe, flags, 0, bodyStyle, headPalette, action, 0,
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static_cast<int>(time)
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);
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drawer.Draw(0);
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}
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// OFFSET: 0x00949BA0
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// FUNCTION: fn_12885
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void UISecondCostumeWnd::LoadLists() {
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const int job = g_session.GetDisplayJob();
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const int sex = g_session.SyncUnknown0E98();
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_session.m_hotkeyScript->Call("_get_DressHeadPaletteList", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.value = value;
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this->m_entries[0].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_session.m_hotkeyScript->Call("_get_Headstylelist", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.value = value;
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this->m_entries[1].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_session.m_hotkeyScript->Call("_get_DressBodyPaletteList", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.value = value;
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this->m_entries[2].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_session.m_hotkeyScript->Call("_get_dresslist", "ddd>sd", sex, job, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.value = value;
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this->m_entries[3].push_back(entry);
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}
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this->SelectSavedEntries();
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}
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// OFFSET: 0x0094A2D0
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// FUNCTION: fn_12886
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void UISecondCostumeWnd::SelectSavedEntries() {
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unsigned int index;
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for (index = 0; index < this->m_entries[0].size(); ++index) {
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if (this->m_entries[0][index].value == g_session.m_headPalette) {
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break;
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}
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}
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this->m_selected[0] = index < this->m_entries[0].size() ? index : 0;
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for (index = 0; index < this->m_entries[1].size(); ++index) {
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if (this->m_entries[1][index].value == g_session.m_head) {
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break;
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}
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}
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this->m_selected[1] = index < this->m_entries[1].size() ? index : 0;
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for (index = 0; index < this->m_entries[2].size(); ++index) {
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if (this->m_entries[2][index].value == g_session.m_bodyStyle) {
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break;
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}
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}
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this->m_selected[2] = index < this->m_entries[2].size() ? index : 0;
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for (index = 0; index < this->m_entries[3].size(); ++index) {
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if (this->m_entries[3][index].value == g_session.m_bodyCostume) {
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break;
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}
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}
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this->m_selected[3] = index < this->m_entries[3].size() ? index : 0;
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}
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// OFFSET: 0x0094C5B0
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// FUNCTION: fn_12898
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void UISecondCostumeWnd::OnCreate(int width, int height) {
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this->LoadLists();
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this->AddCloseButton("Close", 0);
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this->m_list = new UIListBoxNavi();
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this->m_list->SetSize(width - 212, 160);
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this->m_list->backgroundRed = 210;
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this->m_list->backgroundGreen = 210;
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this->m_list->backgroundBlue = 210;
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this->m_list->SetId(336);
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this->m_list->Move(4, 40);
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this->AddChild(this->m_list);
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this->RefreshList(this->m_tab);
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this->m_typeCombo = new UIComboBoxDefWnd();
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this->m_typeCombo->dropdownHeight = 67;
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this->m_typeCombo->SetSize(width - 212, 18);
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this->m_typeCombo->Move(4, 20);
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this->m_typeCombo->borderRed = 100;
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this->m_typeCombo->borderGreen = 100;
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this->m_typeCombo->borderBlue = 100;
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this->m_typeCombo->red = 232;
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this->m_typeCombo->green = 232;
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this->m_typeCombo->blue = 232;
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this->AddChild(this->m_typeCombo);
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this->m_typeCombo->AddOption(LookupMessage(MSI_DRESSROOM_BODYSTYLE), 0);
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this->m_typeCombo->AddOption(LookupMessage(MSI_MINIMAP_MSG_16), 0);
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this->m_typeCombo->AddOption(LookupMessage(MSI_BANK_MAX_MONEY), 0);
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this->m_typeCombo->AddOption(LookupMessage(MSI_BANK_MIN_MONEY), 0);
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this->m_typeCombo->Select(this->m_tab);
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auto* previous = new UIBitmapButton();
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 0, 0);
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 1, 0);
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 2, 0);
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previous->SetSize(previous->BitmapWidth(), previous->BitmapHeight());
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previous->Move(width - 202, 110);
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previous->SetId(227);
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this->AddChild(previous);
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auto* next = new UIBitmapButton();
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 0, 0);
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 1, 0);
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 2, 0);
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next->SetSize(next->BitmapWidth(), next->BitmapHeight());
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next->Move(width - 19, 110);
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next->SetId(226);
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this->AddChild(next);
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}
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// OFFSET: 0x0094EC60
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// FUNCTION: fn_12913
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void UISecondCostumeWnd::Paint() {
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int titleHeight = this->DrawTitleBar(true, "Dress Room", 0);
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this->DrawPanelBackground(17, 0, "");
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int x = this->geometry.width - 204;
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\dressroomback.bmp")));
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if (bitmap != nullptr) {
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this->DrawBitmap(x, titleHeight + 3, bitmap, false);
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}
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this->DrawCharacterPreview(x + 100, this->geometry.height - 35);
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}
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// OFFSET: 0x00951060
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// FUNCTION: fn_12948
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int UISecondCostumeWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case UM_COMMAND:
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switch (a) {
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case ID_CLOSE:
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g_windowMgr.CloseWindow(WID_SECONDCOSTUMEWND);
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break;
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case ID_RIGHT:
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if (this->m_page < 1) {
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this->m_page = 7;
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} else {
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--this->m_page;
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}
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this->Invalidate();
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return 0;
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case ID_LEFT:
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this->m_page = this->m_page < 7 ? this->m_page + 1 : 0;
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this->Invalidate();
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return 0;
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case ID_SELECT_ITEM:
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if (this->m_list->selected != -1) {
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this->m_selected[this->m_tab] = this->m_list->selected;
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this->Invalidate();
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return 0;
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}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
|
|
case UM_COMBOBOX_SELECTED:
|
|
this->m_tab = static_cast<int>(a);
|
|
this->RefreshList(static_cast<int>(a));
|
|
return 0;
|
|
|
|
default:
|
|
return this->UIWindow::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x009514F0
|
|
// FUNCTION: fn_12952
|
|
void UISecondCostumeWnd::RefreshList(int tab) {
|
|
this->m_list->Clear();
|
|
|
|
for (unsigned i = 0; i < this->m_entries[tab].size(); ++i) {
|
|
this->m_list->AddLine(this->m_entries[tab][i].name.c_str());
|
|
}
|
|
UIListBox* list = this->m_list;
|
|
list->selected = this->m_selected[tab];
|
|
list->Invalidate();
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x0094A410
|
|
// FUNCTION: fn_12888
|
|
bool UISecondCostumeWnd::NeedsFrameRefresh() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00946FB0
|
|
// FUNCTION: fn_12857
|
|
UISecondCostumeWnd::UISecondCostumeWnd()
|
|
: UIFrameWnd(0) {
|
|
this->m_typeCombo = nullptr;
|
|
this->m_list = nullptr;
|
|
this->m_tab = 0;
|
|
this->m_selected[0] = 0;
|
|
this->m_selected[1] = 0;
|
|
this->m_selected[2] = 0;
|
|
this->m_selected[3] = 0;
|
|
this->m_previewStartTime = timeGetTime();
|
|
this->m_page = 0;
|
|
}
|