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Resources
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Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
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2026-11-11 11:49:17 +00:00 |
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ActorEnums.h
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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ActorGeometry.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ActorNameCache.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorNameCard.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorNameCard.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorNameDirectory.cpp
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Decompile fn_03503 (CActorNameCardHolder::Contains)
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2026-11-11 12:50:59 +00:00 |
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ActorNameRequests.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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ActorPickNode.cpp
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Decompile 7 functions in Source/Contents/Models/ModelPlayback.cpp, Source/Contents/Actors/ActorPickNode.cpp, ...
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2026-11-11 12:54:30 +00:00 |
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ActorPickNode.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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ActorStateFlags.cpp
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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ActorStateFlags.h
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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AttackMotion.cpp
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Decompile fn_23444 (AttackMotionLength)
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2026-11-07 18:33:38 +00:00 |
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AttackMotion.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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CharacterRender.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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CharacterRender.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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EffectActors.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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GameActor.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GameActor.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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GameObject.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GameObject.h
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Decompile fn_20989 (CGameObject::CGameObject)
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2026-11-06 01:18:39 +00:00 |
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GndRiser.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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GrannyGameActor.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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GroundScope.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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GroundScope.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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Item.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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Item.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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MercenaryAI.cpp
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Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
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2026-11-11 11:00:36 +00:00 |
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MercenaryAI.h
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
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2026-10-30 19:38:23 +00:00 |
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MousePointer.cpp
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Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
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2026-11-08 16:44:36 +00:00 |
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MousePointer.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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Npc.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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Pc.h
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Decompile fn_22588 (CGrannyPc::UpdateAnimation)
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2026-11-11 07:12:30 +00:00 |
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Player.cpp
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Decompile fn_22558 (CPc::CPc)
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2026-11-11 12:12:21 +00:00 |
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PlayerNameDictionary.cpp
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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PlayerNameDictionary.h
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Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
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2026-11-10 23:40:35 +00:00 |
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RenderObject.cpp
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Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp
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2026-11-11 11:10:10 +00:00 |
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RenderObject.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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RenderObjectState.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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RenderObjectState.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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Skill.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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Skill.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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SpriteDrawingPolicy.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |