rodecomp/Source/Client/Mode
ragnarok-clanker ecdd48ef4a Decompile 2 functions in Source/Client/Mode/GameMode.cpp
Batch #17373 by eAthena: 2 byte-identical, 0 confirmed by peer review.

- fn_21342 CGameMode::ReloadScene: byte-identical
- fn_21359 CGameMode::InitializeCamera: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 22:10:31 +00:00
..
CGameMode.h Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameModeNotices.cpp, ... 2026-11-11 20:31:37 +00:00
CLoginMode.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
CMode.h Decompile fn_17833 (CMode::ClearTooltip) 2026-11-11 12:53:25 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-11-11 14:36:21 +00:00
EquipWindowLook.h Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse 2026-11-08 18:16:10 +00:00
GameMode.cpp Decompile 2 functions in Source/Client/Mode/GameMode.cpp 2026-11-11 22:10:31 +00:00
GameModeActorEffects.cpp Decompile fn_21289 (CGameMode::RefreshActorJobEffects) 2026-11-10 12:37:58 +00:00
GameModeEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeHandlers.cpp Confirm fn_21795 (CGameMode::ReceiveBroadcastBalloonNotice) 2026-11-11 22:07:55 +00:00
GameModeItemLists.cpp Confirm fn_21831 (CGameMode::ReceiveEquipListPart) 2026-11-11 12:53:44 +00:00
GameModeMiniMap.cpp Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd 2026-11-11 16:38:53 +00:00
GameModeNames.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeNotices.cpp Decompile fn_22142 (CGameMode::ReceiveNavigation) 2026-11-11 21:44:43 +00:00
GameModePackets.cpp Decompile 2 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameModeNotices.cpp, ... 2026-11-11 22:05:41 +00:00
GameModeProtocol.cpp Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ... 2026-11-06 22:57:48 +00:00
GameModeReplay.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeSounds.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
LoginMode.cpp Maintenance: OBFUSCATE_STRING: the client's string encryption is the public-domain Obfuscate library (AY_OBFUSCATE_KEY: every key is 2026-11-11 21:53:17 +00:00
LoginModeNotices.cpp Maintenance: CRYPT_NAME pass 2 (replaces returned 17152 and 17203): CryptName.h builds the text with consteval + index_sequence so a 2026-11-11 15:28:55 +00:00
ModeBaseEvents.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeCursor.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeCursorDrawing.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeDragState.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeDragState.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeFade.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFade.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeLifetime.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeMessage.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
ModeMgr.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeScreenshot.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeScreenshot.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeTooltip.cpp Decompile fn_17833 (CMode::ClearTooltip) 2026-11-11 12:53:25 +00:00
ModeTransitions.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00