rodecomp/Source/Contents/Actors
ragnarok-clanker e3dd020f25 Decompile 8 functions in Source/Client/Mode/GameModeHandlers.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #8641 by SapitoSucio: 0 byte-identical, 8 confirmed by peer review.

- fn_21819 CGameMode::sub_D40730: logic confirmed by peer review
- fn_21820 CGameMode::ReceiveGroundSkill8: logic confirmed by peer review
- fn_21821 CGameMode::ReceiveGroundSkill32: logic confirmed by peer review
- fn_21822 CGameMode::ReceiveGroundSkillExtended: logic confirmed by peer review
- fn_21823 CGameMode::sub_D41250: logic confirmed by peer review
- fn_21824 CGameMode::SpawnGroundSkill: logic confirmed by peer review
- fn_21825 CGameMode::UpdateSkillCooldown: logic confirmed by peer review
- fn_22010 CGameMode::ReceivePartyRoster: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 19:59:12 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Decompile fn_10108 (CCharacterRender::BuildDrawList) 2026-10-31 18:49:13 +00:00
CharacterRender.h Decompile fn_10108 (CCharacterRender::BuildDrawList) 2026-10-31 18:49:13 +00:00
EffectActors.h Decompile 6 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, ... 2026-10-31 14:41:01 +00:00
GameActor.cpp Decompile fn_20994 (CGameActor::~CGameActor) 2026-10-31 18:29:47 +00:00
GameActor.h Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-31 19:03:41 +00:00
GameObject.cpp Decompile fn_21103 (CRenderObject::DrawSprite) 2026-10-31 07:25:32 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-31 12:22:31 +00:00
GraffiSkill.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GraffiSkill.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GroundScope.cpp Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GroundScope.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
Item.cpp Decompile fn_22253 (CItem::SetRenderInfo) 2026-10-31 18:02:04 +00:00
Item.h Decompile fn_22253 (CItem::SetRenderInfo) 2026-10-31 18:02:04 +00:00
MercenaryAI.cpp Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
MousePointer.h Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
Npc.h Decompile fn_03040 (CCharacterNpc::CCharacterNpc) 2026-10-31 13:14:54 +00:00
Pc.h Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-31 19:03:41 +00:00
Player.cpp Decompile 2 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-31 19:03:41 +00:00
RenderObject.cpp Decompile fn_21120 (CGameActor::SetStatusStates) 2026-10-31 19:22:07 +00:00
RenderObject.h Decompile fn_21953 (CGameMode::ApplyStatusChange) 2026-10-31 14:59:36 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Decompile 2 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/Skill.h 2026-10-31 13:16:36 +00:00
Skill.h Decompile 8 functions in Source/Client/Mode/GameModeHandlers.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 19:59:12 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00