rodecomp/Source/Contents/Actors
ragnarok-clanker c3c369cc2f Decompile 2 functions in Source/Contents/Actors/GameActor.cpp
Batch #16048 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_21053 CGameActor::GetNameOffset: logic confirmed by peer review
- fn_21093 CGameActor::UpdateHpGauge: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 14:36:38 +00:00
..
ActorEnums.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile fn_23444 (AttackMotionLength) 2026-11-07 18:33:38 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
CharacterRender.h Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
EffectActors.h Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
GameActor.cpp Decompile 2 functions in Source/Contents/Actors/GameActor.cpp 2026-11-10 14:36:38 +00:00
GameActor.h Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
GameObject.cpp Decompile fn_21110 (CGameActor::ApplySavedShapeShift) 2026-11-09 21:47:08 +00:00
GameObject.h Decompile fn_20989 (CGameObject::CGameObject) 2026-11-06 01:18:39 +00:00
GndRiser.h Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-31 12:22:31 +00:00
GraffiSkill.cpp Decompile fn_24298 (CGraffiSkill::SendMsg) 2026-11-10 11:10:37 +00:00
GraffiSkill.h Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse 2026-11-08 18:16:10 +00:00
GrannyGameActor.h Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse 2026-11-08 18:16:10 +00:00
GroundScope.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
GroundScope.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
Item.cpp Decompile fn_22252 (CItem::SendMsg) 2026-11-10 14:31:34 +00:00
Item.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
MercenaryAI.cpp Decompile fn_22330 (ClampTargetAttackRange) 2026-11-10 14:19:39 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
MousePointer.h Decompile fn_20990 (CMousePointer::CMousePointer) 2026-10-31 13:44:06 +00:00
Npc.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
Pc.h Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
PetEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
Player.cpp Decompile 2 functions in Source/Contents/Actors/Player.cpp 2026-11-10 12:18:28 +00:00
RenderObject.cpp Decompile fn_21186 (C3dGrannyGameActor::RenderLit) 2026-11-10 10:47:14 +00:00
RenderObject.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
RenderObjectState.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
RenderObjectState.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
Skill.cpp Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena 2026-11-09 12:21:09 +00:00
Skill.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
SpriteDrawingPolicy.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00