Batch #1162 by eAthena: 14 byte-identical, 0 confirmed by peer review. - fn_13679 CashEmotionListWndInfo::Reset: byte-identical - fn_13680 ChatRoomWndInfo::Reset: byte-identical - fn_13681 ChooseWndInfo::Reset: byte-identical - fn_13682 ClanWndInfo::Reset: byte-identical - fn_13683 CombinedCardItemCollectionWndInfo::Reset: byte-identical - fn_13684 UnusedWndInfoA::Reset: byte-identical - fn_13685 EmotionWndInfo::Reset: byte-identical - fn_13686 EquipWndInfo::Reset: byte-identical - fn_13687 ExchangeAcceptWndInfo::Reset: byte-identical - fn_13688 FriendOptionWndInfo::Reset: byte-identical - fn_13689 GuildHelperWndInfo::Reset: byte-identical - fn_13691 HomunInfoWndInfo::Reset: byte-identical - fn_13692 ItemCollectionWndInfo::Reset: byte-identical - fn_13694 ItemStoreFindWndInfo::Reset: byte-identical Merged automatically: every function is byte-identical to the original.
480 lines
9 KiB
C++
480 lines
9 KiB
C++
#include "Contents/UserData/NormalItemSlots.h"
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#include "Render/Renderer.h"
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#include <json/value.h>
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// OFFSET: 0x009A6C20
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// FUNCTION: fn_13725
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void NormalItemSlotWindow::Reset() {
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this->x = 230;
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this->y = 0;
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this->width = 290;
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this->height = 76;
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this->show = 1;
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}
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// OFFSET: 0x009A6000
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// FUNCTION: fn_13667
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bool NormalItemSlotWindow::IsValid(int screenWidth, int screenHeight, bool active) const {
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if (this->width != 290 || this->height < 43 || this->height > 175 || (this->height - 10) % 33 != 0 || (this->height == 175 && !active)) {
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return false;
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}
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const int maxX = screenWidth - 290;
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const int maxY = screenHeight - this->height;
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return this->x >= 0 && this->x <= maxX && this->y >= 0 && this->y <= maxY;
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}
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// OFFSET: 0x005E75A0
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// FUNCTION: fn_03935
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void ExportNormalItemSlots(Json::Value& data, const NormalItemSlot* slots, const NormalItemSlotWindow& window, bool active) {
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Json::Value values;
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for (int index = 0; index < 9; ++index) {
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Json::Value value;
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value["ItemID"] = Json::UInt(slots[index].itemId);
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value["SlotNum"] = index;
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values.append(value);
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}
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Json::Value info;
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info["SlotX"] = window.x;
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info["SlotY"] = window.y;
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info["SlotWidth"] = window.width;
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info["SlotHeight"] = window.height;
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info["SlotShow"] = window.show;
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data["SlotInfo"] = info;
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data["NormalItemSlot"] = values;
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data["ItemSlotActive"] = active;
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}
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// OFFSET: 0x009A6110
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// OFFSET: 0x009A6160
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// OFFSET: 0x009A61A0
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// OFFSET: 0x009A61E0
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// OFFSET: 0x009A6220
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// OFFSET: 0x009A6260
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// OFFSET: 0x009A62A0
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// OFFSET: 0x009A62F0
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// OFFSET: 0x009A6320
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// OFFSET: 0x009A6390
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// OFFSET: 0x009A6430
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// FUNCTION: fn_13679
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void CashEmotionListWndInfo::Reset() {
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this->x = 200;
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this->y = 150;
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this->width = 298;
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this->height = 380;
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}
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// OFFSET: 0x009A6450
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// FUNCTION: fn_13680
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void ChatRoomWndInfo::Reset() {
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this->x = 500;
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this->y = 180;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6470
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// FUNCTION: fn_13681
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void ChooseWndInfo::Reset() {
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this->x = 200;
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this->y = 300;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6490
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// FUNCTION: fn_13682
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void ClanWndInfo::Reset() {
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this->x = 0;
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this->y = 34;
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this->width = 400;
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this->height = 317;
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}
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// OFFSET: 0x009A64B0
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// FUNCTION: fn_13683
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void CombinedCardItemCollectionWndInfo::Reset() {
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this->x = 280;
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this->y = 278;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A64D0
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// FUNCTION: fn_13684
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void UnusedWndInfoA::Reset() {
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this->x = 200;
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this->y = 200;
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this->width = 260;
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this->height = 175;
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}
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// OFFSET: 0x009A64F0
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// FUNCTION: fn_13685
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void EmotionWndInfo::Reset() {
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this->x = 200;
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this->y = 150;
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this->width = 375;
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this->height = 280;
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}
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// OFFSET: 0x009A6510
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// FUNCTION: fn_13686
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void EquipWndInfo::Reset() {
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this->x = 185;
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this->y = 300;
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this->width = 280;
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this->height = 167;
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this->unknown_0010 = 167;
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this->unknown_0014 = 0;
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}
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// OFFSET: 0x009A6540
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// FUNCTION: fn_13687
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void ExchangeAcceptWndInfo::Reset() {
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this->x = 200;
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this->y = 200;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6560
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// FUNCTION: fn_13688
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void FriendOptionWndInfo::Reset() {
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this->x = 200;
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this->y = 120;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6580
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// FUNCTION: fn_13689
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void GuildHelperWndInfo::Reset() {
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this->x = 230;
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this->y = 0;
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this->width = 200;
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this->height = 150;
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}
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// OFFSET: 0x009A65D0
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// FUNCTION: fn_13691
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void HomunInfoWndInfo::Reset() {
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this->x = 150;
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this->y = 100;
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this->width = 280;
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this->height = 180;
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}
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// OFFSET: 0x009A65F0
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// FUNCTION: fn_13692
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void ItemCollectionWndInfo::Reset() {
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this->x = 280;
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this->y = 126;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6610
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// OFFSET: 0x009A6660
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// FUNCTION: fn_13694
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void ItemStoreFindWndInfo::Reset() {
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this->x = 510;
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this->y = 360;
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this->width = 280;
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this->height = 312;
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}
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// OFFSET: 0x009A6680
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// OFFSET: 0x009A66D0
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// FUNCTION: fn_13696
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void ItemParamChangeDisplayWndInfo::Reset() {
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this->x = 280;
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this->y = 246;
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this->width = 280;
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this->height = 34;
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}
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// OFFSET: 0x009A66F0
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// FUNCTION: fn_13697
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void ItemPurchaseWndInfo::Reset() {
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this->x = 280;
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this->y = 280;
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this->width = 280;
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this->height = 152;
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}
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// OFFSET: 0x009A6710
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// FUNCTION: fn_13698
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void ItemSellWndInfo::Reset() {
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this->x = 280;
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this->y = 280;
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this->width = 280;
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this->height = 152;
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}
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// OFFSET: 0x009A6730
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// FUNCTION: fn_13699
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void ItemShopWndInfo::Reset() {
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this->x = 0;
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this->y = 120;
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this->width = 280;
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this->height = 312;
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}
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// OFFSET: 0x009A6750
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// FUNCTION: fn_13700
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void ItemStoreFindListInfo::Reset() {
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this->x = 360;
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this->y = 200;
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this->width = 280;
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this->height = 458;
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this->unknown_0010 = 0;
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}
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// OFFSET: 0x009A6780
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// FUNCTION: fn_13701
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void ItemStoreFindSlotInfo::Reset(int index) {
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const Position positions[] = {{210, 50}, {60, 50}, {210, 205}, {60, 205}, {210, 360}, {60, 360}, {210, 515}, {60, 515}};
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this->width = 140;
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this->height = 145;
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this->x = positions[index].x;
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this->y = positions[index].y;
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}
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// OFFSET: 0x009A6800
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// FUNCTION: fn_13702
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void ItemWndInfo::Reset() {
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this->x = 0;
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this->y = 120;
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this->width = 280;
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this->height = 120;
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this->unknown_0010 = 120;
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this->unknown_0014 = 0;
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this->unknown_0018 = 3;
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this->unknown_001C = 3;
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this->unknown_0020 = 4;
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this->unknown_0024 = 0;
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}
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// OFFSET: 0x009A6850
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// FUNCTION: fn_13703
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void EntryQueueWndInfo::Reset() {
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this->width = 280;
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this->height = 360;
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this->x = 350;
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this->y = 150;
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}
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// OFFSET: 0x009A6870
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// FUNCTION: fn_13704
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void MiniMapWndInfo::Reset() {
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const int x = g_renderer->viewport.width - 536;
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this->height = 190;
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this->width = x;
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this->x = x;
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this->y = 190;
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this->unknown_0010 = 516;
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this->unknown_0014 = 559;
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this->unknown_0020 = 1;
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this->unknown_0018 = 1;
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this->unknown_001C = 1;
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}
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// OFFSET: 0x009A68C0
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// FUNCTION: fn_13705
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void MerInfoWndInfo::Reset() {
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this->x = 150;
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this->y = 100;
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this->width = 280;
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this->height = 180;
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}
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// OFFSET: 0x009A68E0
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// FUNCTION: fn_13706
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void MerchantItemMyShopWndInfo::Reset() {
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this->x = 200;
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this->y = 120;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6900
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// FUNCTION: fn_13707
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void MerchantItemPurchaseWndInfo::Reset() {
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this->x = 280;
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this->y = 280;
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this->width = 280;
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this->height = 152;
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}
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// OFFSET: 0x009A6920
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// FUNCTION: fn_13708
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void MerchantItemShopWndInfo::Reset(bool wide) {
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this->x = 0;
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this->y = 120;
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this->width = wide ? 350 : 280;
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this->height = 312;
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}
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// OFFSET: 0x009A6950
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// FUNCTION: fn_13709
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void MerchantItemWndInfo::Reset() {
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this->x = 200;
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this->y = 120;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6970
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// FUNCTION: fn_13710
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void MerchantMirrorItemWndInfo::Reset() {
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this->x = 0;
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this->y = 120;
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this->width = 280;
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this->height = 120;
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}
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// OFFSET: 0x009A6990
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// FUNCTION: fn_13711
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void MerchantShopMakeWndInfo::Reset() {
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this->x = 0;
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this->y = 240;
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this->width = 280;
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this->height = 220;
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}
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// OFFSET: 0x009A69B0
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// FUNCTION: fn_13712
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void MessengerGroupWndInfo::Reset() {
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this->width = 273;
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this->height = 326;
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this->unknown_0018 = 0;
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this->x = 300;
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this->y = 200;
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this->unknown_0010 = 0;
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this->unknown_0014 = 1;
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}
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// OFFSET: 0x009A69F0
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// FUNCTION: fn_13713
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void NCashWndInfo::Reset() {
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this->x = 0;
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this->y = 30;
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this->width = 640;
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this->height = 508;
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}
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// OFFSET: 0x009A6A70
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// FUNCTION: fn_13714
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void UnusedWndInfoB::Reset() {
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this->x = 185;
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this->y = 300;
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this->width = 250;
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this->height = 60;
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this->unknown_0010 = 60;
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this->unknown_0014 = 0;
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}
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// OFFSET: 0x009A6AA0
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// FUNCTION: fn_13715
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void SeekPartyWndInfo::Reset() {
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this->x = 510;
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this->y = 360;
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this->width = 152;
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this->height = 199;
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}
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// OFFSET: 0x009A6AC0
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// FUNCTION: fn_13716
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void SeekPartyListWndInfo::Reset() {
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this->x = 510;
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this->y = 360;
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this->width = 550;
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this->height = 350;
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}
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// OFFSET: 0x009A6AE0
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// FUNCTION: fn_13717
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void SeekPartyMBWndInfo::Reset() {
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this->x = 510;
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this->y = 360;
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this->width = 360;
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this->height = 350;
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}
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// OFFSET: 0x009A6B00
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// FUNCTION: fn_13718
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void JobListWndInfo::Reset() {
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this->x = 510;
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this->y = 360;
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this->width = 152;
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this->height = 199;
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}
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// OFFSET: 0x009A6B20
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// FUNCTION: fn_13719
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void PartySettingWndInfo::Reset() {
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this->x = 280;
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this->y = 246;
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this->width = 280;
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this->height = 180;
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}
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// OFFSET: 0x009A6B40
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// FUNCTION: fn_13720
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void PetInfoWndInfo::Reset() {
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this->x = 150;
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this->y = 100;
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this->width = 280;
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this->height = 200;
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}
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// OFFSET: 0x009A6B60
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// FUNCTION: fn_13721
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void QuestDisplayInfo::Reset() {
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this->unknown_0000 = 1;
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}
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// OFFSET: 0x009A6BB0
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// FUNCTION: fn_13722
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void QuickSlotWndInfo::Reset() {
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this->x = g_renderer->viewport.width - 124;
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this->y = 0;
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this->width = 77;
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this->height = 34;
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}
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// OFFSET: 0x009A6BE0
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// FUNCTION: fn_13723
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void ReplayRECControlWndInfo::Reset() {
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this->x = 259;
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this->y = 230;
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this->width = 194;
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this->height = 34;
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}
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// OFFSET: 0x009A6C00
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// FUNCTION: fn_13724
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void SayDialogWndInfo::Reset() {
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this->x = 200;
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this->y = 100;
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this->width = 280;
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this->height = 180;
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}
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