rodecomp/Source/Contents/Effects/Level150Effect.cpp
ragnarok-clanker ff30729baa Decompile 8 functions in Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/HealSpEffect.cpp, ...
Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review.

- fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review
- fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review
- fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review
- fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review
- fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review
- fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review
- fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review
- fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:29:36 +00:00

452 lines
15 KiB
C++

#include "Contents/Effects/Level150Effect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <string>
// OFFSET: 0x00B463F0
// FUNCTION: fn_18906
CLevel150Effect::CLevel150Effect() : CEffect(-1) {
}
// OFFSET: 0x00B465A0
// FUNCTION: fn_18908
void CLevel150Effect::Slot10(int blend) {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
}
// OFFSET: 0x00B46600
// FUNCTION: fn_18909
void CLevel150Effect::Slot08(int red, int green, int blue) {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B46680
// FUNCTION: fn_18910
void CLevel150Effect::AddBubbleRing(int alphaOffset) {
const int effectId = this->id;
for (int ring = 0; ring < 4; ++ring) {
for (int segment = 0; segment <= 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", segment + 1).c_str());
particle->unknown_0004 = this->id;
particle->unknown_0010 = ring;
particle->unknown_000C = segment;
particle->unknown_0008 = 4;
particle->alpha = alphaOffset + (3 - ring) * 45;
if (effectId == 978) {
particle->SetColor(100, 100, 255);
} else if (effectId == 1022) {
particle->SetColor(255, 255, 100);
} else if (effectId == 1226) {
particle->SetColor(255, 155, 155);
} else if (effectId == 2275) {
particle->SetColor(255, 155, 0);
}
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>((ring + 2) * 90 % 360);
particle->unknown_0050 = 360;
particle->unknown_00C0 = 30.0f - static_cast<float>(ring);
particle->scale = 3.5f;
particle->unknown_004C = 80;
particle->unknown_0054 = 0.0f;
particle->unknown_00E8 = 0;
const int index = particle->unknown_000C;
const float radius = particle->unknown_00C0 * g_sinTable[index * 9] * 0.15f + particle->unknown_00C0;
const int direction =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * index) +
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
360;
const int tilt = particle->unknown_004C;
const float spread = radius * g_cosTable[tilt];
const float height = radius * g_sinTable[tilt];
const float cosine = g_cosTable[direction];
const float sine = g_sinTable[direction];
EffectPoint points[2];
points[0].x = cosine * particle->scale;
points[0].y = 5.0f;
points[0].z = sine * particle->scale;
points[1].x = points[0].x + spread * cosine;
points[1].y = 5.0f - height;
points[1].z = points[0].z + spread * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (index != 0) {
particle->vertices[0].x = this->lastPoints[1].x;
particle->vertices[0].y = this->lastPoints[1].y;
particle->vertices[0].z = this->lastPoints[1].z;
particle->vertices[2].x = this->lastPoints[0].x;
particle->vertices[2].y = this->lastPoints[0].y;
particle->vertices[2].z = this->lastPoints[0].z;
}
this->lastPoints[0].x = points[0].x;
this->lastPoints[0].y = points[0].y;
this->lastPoints[0].z = points[0].z;
this->lastPoints[1].x = points[1].x;
this->lastPoints[1].y = points[1].y;
this->lastPoints[1].z = points[1].z;
this->bubbles.push_back(particle);
}
}
}
// OFFSET: 0x00B469F0
// FUNCTION: fn_18911
void CLevel150Effect::AddShock(int kind) {
const int effectId = this->id;
for (int index = 0; index < 2; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (particle) {
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->unknown_004C = index * 180;
particle->alpha = 200;
particle->unknown_0054 = -1.0f;
particle->unknown_00E8 = 0;
if (kind == 3) {
particle->SetTexture("effect\\cir0002.tga");
*reinterpret_cast<float*>(particle->unknown_0058) = 18.0f;
} else {
particle->SetTexture("effect\\emp shock.tga");
*reinterpret_cast<float*>(particle->unknown_0058) = 11.0f;
}
this->shocks.push_back(particle);
if (effectId == 978) {
if (kind == 3) {
particle->SetColor(35, 35, 255);
} else {
particle->SetColor(105, 105, 255);
}
} else if (effectId == 1022) {
if (kind == 3) {
particle->SetColor(255, 255, 35);
} else {
particle->SetColor(255, 255, 105);
}
} else if (effectId == 1226) {
if (kind == 3) {
particle->SetColor(255, 55, 55);
} else {
particle->SetColor(255, 155, 155);
}
} else if (effectId == 2275) {
particle->SetColor(255, 155, 0);
}
}
}
}
// OFFSET: 0x00B46D10
// FUNCTION: fn_18912
void CLevel150Effect::Close() {
for (CParticle* particle : this->bubbles) {
FreeParticle(particle);
}
this->bubbles.clear();
for (CParticle* particle : this->shocks) {
FreeParticle(particle);
}
this->shocks.clear();
}
// OFFSET: 0x00B46D80
// FUNCTION: fn_18913
void CLevel150Effect::Slot01() {
this->AddBubbleRing(45);
this->AddBubbleRing(25);
this->AddShock(2);
this->AddShock(3);
}
// OFFSET: 0x00B46DB0
// FUNCTION: fn_18914
bool CLevel150Effect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B46F00
// FUNCTION: fn_18915
void CLevel150Effect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int tilt = particle->unknown_004C - 1;
float scale = particle->scale + 0.07f;
int alpha = particle->alpha;
if (tilt < 10) {
tilt = 10;
alpha = 0;
}
if (scale < 3.5f) {
alpha += 10;
} else {
alpha -= 3;
if (alpha <= 0) {
alpha = 0;
tilt = 74;
scale = 2.87f;
}
}
particle->alpha = alpha;
particle->scale = scale;
particle->unknown_004C = tilt;
const float radius = particle->unknown_00C0;
const int segment = particle->unknown_000C;
matrix transform;
std::memcpy(transform.values, g_identityMatrix, sizeof(transform.values));
transform.SetScale(scale * 0.5f, radius * g_sinTable[tilt] / (radius * g_sinTable[segment * 9] * 0.15f + radius), scale * 0.5f);
particle->transform = transform;
}
++particle->unknown_00E8;
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
int tilt = particle->unknown_004C + 3;
if (tilt >= 360) {
tilt -= 360;
}
particle->unknown_004C = tilt;
const float size = *reinterpret_cast<const float*>(particle->unknown_0058);
const float scale = size * 0.1f * g_sinTable[tilt] + 1.0f + size * 0.8f;
const int segment = particle->unknown_000C;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
const int yaw = static_cast<int>(mode->camera->camera.yaw);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeXRotation(90.0f / 180.0f * 3.141592f);
rotation.AppendYRotation(static_cast<float>(segment * 23) / 180.0f * 3.141592f - 160.0f / 180.0f * 3.141592f -
static_cast<float>(yaw) / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(scale, scale, 1.0f);
matrix result;
result.Compose(scaling, rotation);
particle->transform = result;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B474C0
// FUNCTION: fn_18916
void CLevel150Effect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment) / 21.0f, static_cast<float>(segment + 1) / 21.0f, false, true};
particle->SetTexture(FormatOwnedString("effect\\W_bubble%02d.tga", particle->unknown_00E8 % 27 + 1).c_str());
particle->Render(quad);
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
// OFFSET: 0x00B47670
// FUNCTION: fn_18917
CLevel150SubEffect::CLevel150SubEffect() : CEffect(-1) {
}
// OFFSET: 0x00B477D0
// FUNCTION: fn_18919
void CLevel150SubEffect::Slot10(int blend) {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
}
// OFFSET: 0x00B47810
// FUNCTION: fn_18920
void CLevel150SubEffect::Slot08(int red, int green, int blue) {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B47850
// FUNCTION: fn_18921
void CLevel150SubEffect::Init() {
const int blue[4][3] = {{105, 105, 255}, {5, 5, 255}, {55, 55, 255}, {155, 155, 255}};
const int yellow[4][3] = {{255, 255, 105}, {255, 255, 5}, {255, 255, 55}, {255, 255, 155}};
const int red[4][3] = {{255, 105, 105}, {255, 5, 5}, {255, 55, 55}, {255, 155, 155}};
const int effectId = this->id;
for (int ring = 0; ring < 4; ++ring) {
for (int index = 0; index < 2; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture("effect\\emp shock.tga");
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
particle->alpha = 200;
particle->unknown_0054 = 10.0f;
*reinterpret_cast<float*>(particle->unknown_0058) = 10.0f;
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->unknown_00E8 = -20 * ring;
this->particles.push_back(particle);
if (effectId == 979) {
particle->SetColor(blue[ring][0], blue[ring][1], blue[ring][2]);
} else if (effectId == 1023) {
particle->SetColor(yellow[ring][0], yellow[ring][1], yellow[ring][2]);
} else if (effectId == 1227) {
particle->SetColor(red[ring][0], red[ring][1], red[ring][2]);
} else if (effectId == 2276) {
particle->SetColor(255, 155, 0);
}
}
}
}
// OFFSET: 0x00B47A90
// FUNCTION: fn_18922
void CLevel150SubEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B47AD0
// FUNCTION: fn_18923
void CLevel150SubEffect::Slot01() {
this->Init();
}
// OFFSET: 0x00B47AE0
// FUNCTION: fn_18924
bool CLevel150SubEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B47AF0
// FUNCTION: fn_18925
void CLevel150SubEffect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle && particle->unknown_00E8 > 0) {
float size = particle->unknown_0054 * 1.02;
if (size > 20.0f) {
int alpha = particle->alpha - 3;
if (alpha <= 0) {
size = 10.0f;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(std::max(rand() % 360, 0));
alpha = 200;
}
particle->alpha = alpha;
}
particle->unknown_0054 = size;
const int angle = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4));
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
const int yaw = static_cast<int>(mode->camera->camera.yaw);
const float scale = particle->unknown_0054;
const float height = *reinterpret_cast<const float*>(particle->unknown_0058);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(static_cast<float>(angle) / 180.0f * 3.141592f - static_cast<float>(yaw) / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(scale * 0.5f, scale * 0.5f, 1.0f);
matrix translate;
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
translate.MakeTranslate(0.0f, -height, 0.0f);
matrix first;
first.Compose(scaling, rotation);
matrix result;
result.Compose(first, translate);
particle->transform = result;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B47FD0
// FUNCTION: fn_18926
void CLevel150SubEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}