rodecomp/Source/Contents/Effects/MagicFloorEffect.cpp
ragnarok-clanker ff30729baa Decompile 8 functions in Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/HealSpEffect.cpp, ...
Batch #4130 by youko: 0 byte-identical, 8 confirmed by peer review.

- fn_18910 CLevel150Effect::AddBubbleRing: logic confirmed by peer review
- fn_18915 CLevel150Effect::Slot03: logic confirmed by peer review
- fn_18916 CLevel150Effect::Slot04: logic confirmed by peer review
- fn_18921 CLevel150SubEffect::Init: logic confirmed by peer review
- fn_18925 CLevel150SubEffect::Slot03: logic confirmed by peer review
- fn_18929 CMagicFloorEffect::AddFloors: logic confirmed by peer review
- fn_18930 CMagicFloorEffect::AddClouds: logic confirmed by peer review
- fn_18935 CMagicFloorEffect::Slot03: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:29:36 +00:00

280 lines
8.9 KiB
C++

#include "Contents/Effects/MagicFloorEffect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <string>
// OFFSET: 0x00B48220
// FUNCTION: fn_18927
CMagicFloorEffect::CMagicFloorEffect() : CEffect(0x401) {
}
// OFFSET: 0x00B48400
// FUNCTION: fn_18929
void CMagicFloorEffect::AddFloors() {
std::string textures[6] = {
"effect\\hero_011.tga",
"effect\\hero_001.tga",
"effect\\hero_021.tga",
"effect\\hero_002.tga",
"effect\\hero_031.tga",
"effect\\hero_003.tga",
};
for (int index = 0; index < 6; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture(textures[index]);
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->alpha = 255;
*reinterpret_cast<float*>(&particle->unknown_00C4) = 0.0f;
particle->unknown_004C = 0;
particle->scale = 30.0f;
InitParticleQuad(particle->vertices);
this->floors.push_back(particle);
}
}
// OFFSET: 0x00B48880
// FUNCTION: fn_18930
void CMagicFloorEffect::AddClouds(int layer) {
for (int ring = 0; ring < 4; ++ring) {
const int angle = std::max(rand() % 360, 0);
for (int segment = 0; segment < 21; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
continue;
}
particle->SetTexture("effect\\cloud11.tga");
particle->unknown_0004 = this->id;
particle->unknown_000C = segment;
particle->unknown_0010 = ring;
particle->unknown_0008 = 1;
particle->alpha = 200;
particle->unknown_0050 = 30;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
particle->unknown_004C = std::max(rand() % 21, 0) + 80;
particle->unknown_0054 = 1.0f;
particle->SetColor(255, 100, 100);
if (layer == 0) {
particle->unknown_00C0 = 48.0f - static_cast<float>(ring) * 5.0f;
particle->scale = 11.0f;
} else if (layer == 1) {
particle->unknown_00C0 = 28.0f - static_cast<float>(ring) * 5.0f;
particle->scale = 22.0f;
}
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B48D50
// FUNCTION: fn_18931
void CMagicFloorEffect::Close() {
for (CParticle* particle : this->floors) {
FreeParticle(particle);
}
this->floors.clear();
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B48DC0
// FUNCTION: fn_18932
void CMagicFloorEffect::Slot01() {
this->AddFloors();
this->AddClouds(0);
this->AddClouds(1);
}
// OFFSET: 0x00B48E70
// FUNCTION: fn_18933
void CMagicFloorEffect::Slot07() {
for (std::vector<CParticle*>::iterator it = this->floors.begin(); it != this->floors.end(); ++it) {
CParticle* particle = *it;
particle->flags = 5;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
particle->scale = *reinterpret_cast<const float*>(&this->unknown_0048);
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(*reinterpret_cast<const int*>(this->unknown_004C));
particle->unknown_004C = static_cast<int>(static_cast<float>(particle->unknown_0010) * *reinterpret_cast<const float*>(&this->unknown_0050));
particle->alpha = *reinterpret_cast<const int*>(this->unknown_0054);
particle->sourceBlend = 5;
particle->destinationBlend = 7;
InitParticleQuad(particle->vertices);
particle->unknown_00E8 = 0;
}
}
// OFFSET: 0x00B48F20
// FUNCTION: fn_18934
bool CMagicFloorEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B48F30
// FUNCTION: fn_18935
void CMagicFloorEffect::Slot03() {
for (std::vector<CParticle*>::iterator it = this->floors.begin(); it != this->floors.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const float current = *reinterpret_cast<const float*>(&particle->unknown_00C4);
int angle = 0;
switch (particle->unknown_000C) {
case 0:
case 1:
angle = static_cast<int>(current + 1.0f);
break;
case 2:
case 3:
angle = static_cast<int>(current + 2.0f);
break;
case 4:
case 5:
angle = static_cast<int>(current - 1.0f);
break;
}
if (angle >= 360) {
angle -= 360;
} else if (angle < 0) {
angle += 360;
}
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(angle);
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeZRotation(static_cast<float>(angle) / 180.0f * 3.141592f);
rotation.AppendXRotation(90.0f / 180.0f * 3.141592f);
matrix scaling;
std::memcpy(scaling.values, g_identityMatrix, sizeof(scaling.values));
scaling.SetScale(particle->scale, particle->scale, 1.0f);
matrix result;
result.Compose(scaling, rotation);
particle->transform = result;
}
++particle->unknown_00E8;
}
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
const int direction = static_cast<int>(*reinterpret_cast<const float*>(&particle->unknown_00C4) + 5.0f) % 360;
const int sweep = std::min(particle->unknown_0050 + 3, 180);
particle->unknown_0050 = sweep;
int alpha = particle->alpha;
const int phase = particle->unknown_00E8 % 300;
*reinterpret_cast<float*>(&particle->unknown_00C4) = static_cast<float>(direction);
if (phase == 0) {
alpha = 50;
} else if (phase > 100) {
alpha = std::max(alpha - 1, 0);
}
if (phase < 12) {
++alpha;
}
particle->alpha = alpha;
const int segment = particle->unknown_000C;
const float radius = particle->unknown_0054;
const int angle =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(sweep) / 20.0f) * segment) +
*reinterpret_cast<const float*>(&particle->unknown_00C4)) %
360;
const int tilt = particle->unknown_004C;
const float spread = radius * g_cosTable[tilt];
const float height = radius * g_sinTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float floorRadius = *reinterpret_cast<const float*>(&this->unknown_0048);
EffectPoint points[4];
points[0].x = floorRadius * cosine;
points[0].y = -particle->unknown_00C0;
points[0].z = floorRadius * sine;
points[1].x = points[0].x + cosine * spread;
points[1].y = points[0].y - height;
points[1].z = points[0].z + sine * spread;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastPoints[1].x;
particle->vertices[0].y = this->lastPoints[1].y;
particle->vertices[0].z = this->lastPoints[1].z;
particle->vertices[2].x = this->lastPoints[0].x;
particle->vertices[2].y = this->lastPoints[0].y;
particle->vertices[2].z = this->lastPoints[0].z;
}
this->lastPoints[0].x = points[0].x;
this->lastPoints[0].y = points[0].y;
this->lastPoints[0].z = points[0].z;
this->lastPoints[1].x = points[1].x;
this->lastPoints[1].y = points[1].y;
this->lastPoints[1].z = points[1].z;
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B49760
// FUNCTION: fn_18936
void CMagicFloorEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->floors.begin(); it != this->floors.end(); ++it) {
if (*it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle && particle->unknown_000C > 0) {
ParticleQuad quad;
quad.billboard = false;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(particle->unknown_000C - 1) / 21.0f;
quad.right = static_cast<float>(particle->unknown_000C) / 21.0f;
quad.unused = false;
quad.depth = true;
particle->Render(quad);
}
}
}