Decompile fn_09029 (CEfstAction_CALAMITYGALE::Slot01)

Batch #13302 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_09029 CEfstAction_CALAMITYGALE::Slot01: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 12:47:28 +00:00
commit 9bbcf5cccc

View file

@ -106,7 +106,8 @@ void CEfstAction_CALAMITYGALE::Slot00(int efstId, int value, int argument3, int
// FUNCTION: fn_09029
void CEfstAction_CALAMITYGALE::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
if (actor) {
g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"));
EffectLists* effects = g_effectMgr;
effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"));
}
}