Decompile fn_09029 (CEfstAction_CALAMITYGALE::Slot01)
Batch #13302 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_09029 CEfstAction_CALAMITYGALE::Slot01: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 2 additions and 1 deletions
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@ -106,7 +106,8 @@ void CEfstAction_CALAMITYGALE::Slot00(int efstId, int value, int argument3, int
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// FUNCTION: fn_09029
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void CEfstAction_CALAMITYGALE::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) {
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if (actor) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"));
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EffectLists* effects = g_effectMgr;
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effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("calumitygale_loop"));
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}
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}
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