Batch #3988 by Yommy: 0 byte-identical, 1 confirmed by peer review.
- fn_21104 CGameActor::RenderMercenary: logic confirmed by peer review
Peer-reviewed-by: willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3922 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21172 C3dGrannyGameActor::C3dGrannyGameActor: logic confirmed by peer review
Peer-reviewed-by: Yommy, meitogi, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3802 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21030 CGameActor::Get8Dir: logic confirmed by peer review
- fn_21031 CGameObject::Get8Dir: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3883 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21095 CGameActor::UpdateMotionFrame: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, tayoba
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3792 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_10073 RouletteMgr::Reset: byte-identical
- fn_10088 UIRoulletteWnd::Slot25: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/RouletteMgr.cpp, Source/UI/Window/UIRoulletteWnd.cpp, Source/Contents/Actors/CharacterRender.cpp
Batch #3738 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_21012 CGameActor::IsShapeShifted: logic confirmed by peer review
- fn_21022 CGameActor::ResetJobEffects: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3737 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.
- fn_23522 StateFlag04: logic confirmed by peer review
- fn_23523 StateFlag04Changed: logic confirmed by peer review
- fn_23560 StateFlag21Changed: logic confirmed by peer review
Peer-reviewed-by: Lumen, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3585 by willerthal: 0 byte-identical, 1 confirmed by peer review.
- fn_18775 EffectLists::SpawnLevel99: logic confirmed by peer review
Peer-reviewed-by: eAthena, Yommy, bigodeira
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3562 by Lumen: 2 byte-identical, 0 confirmed by peer review.
- fn_22248 CItem::SubD8B5A0: byte-identical
- fn_22249 CItem::SubD8B5B0: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #3274 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22250 CItem::OnProcess: logic confirmed by peer review
- fn_22251 CItem::Render: logic confirmed by peer review
Peer-reviewed-by: Yommy, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/Actors/Item.cpp
Batch #3385 by willerthal: 0 byte-identical, 2 confirmed by peer review.
- fn_22607 CPc::Slot44: logic confirmed by peer review
- fn_22608 CPc::Slot33: logic confirmed by peer review (already on main)
Peer-reviewed-by: ragnarok-clanker, eAthena, meitogi, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3409 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_22574 CPc::Slot55: byte-identical
- fn_22582 CPc::IsCostumeOutfit: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #3141 by superintelligence: 0 byte-identical, 1 confirmed by peer review.
- fn_22643 CPc::Slot15: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3345 by eAthena: 0 byte-identical, 6 confirmed by peer review.
- fn_21193 CGameActor::ProcessHitMessage: logic confirmed by peer review
- fn_21180 C3dGrannyGameActor::Slot08: logic confirmed by peer review
- fn_08025 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08026 C3dGrannyModelRes::GetMeshRenderData: logic confirmed by peer review
- fn_08027 C3dGrannyModelRes::FindHairPivot: logic confirmed by peer review
- fn_08029 C3dGrannyModelRes::Animate: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3161 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21088 CMousePointer::OnProcess: logic confirmed by peer review
Peer-reviewed-by: meitogi, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3006 by superintelligence: 0 byte-identical, 6 confirmed by peer review.
- fn_22603 CPc::LoadEquipAction: logic confirmed by peer review
- fn_22605 CPc::LoadEquipActions: logic confirmed by peer review
- fn_22617 CGrannyPc::Slot30: logic confirmed by peer review
- fn_22618 CPc::Slot30: logic confirmed by peer review
- fn_22641 CPc::LoadEquipSprite: logic confirmed by peer review
- fn_22642 CPc::LoadEquipSprites: logic confirmed by peer review
Peer-reviewed-by: eAthena, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3186 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21173 CGrannyCorpse3d::CGrannyCorpse3d: logic confirmed by peer review
Peer-reviewed-by: meitogi, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_21083 EffectActor::ResetEffectState: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/MousePointer.cpp
Batch #3151 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_20979 CMapPropertyMgr::Clear: byte-identical
Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/MapPropertyMgr.cpp
Batch #3133 by eAthena: 1 byte-identical, 0 confirmed by peer review.
- fn_22674 CPlayer::Slot17: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2549 by youko: 0 byte-identical, 1 confirmed by peer review.
- fn_10109 SpriteDrawingPolicy::DrawShadow: logic confirmed by peer review
Peer-reviewed-by: eAthena, meitogi, bigodeira, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Contents/SpriteShadow.cpp
Batch #3010 by superintelligence: 0 byte-identical, 1 confirmed by peer review.
- fn_22652 CPc::MapMotion: logic confirmed by peer review
Peer-reviewed-by: meitogi, willerthal, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2919 by eAthena: 0 byte-identical, 4 confirmed by peer review.
- fn_21016 CRenderObject::DrawJitterTrail: logic confirmed by peer review
- fn_21035 CGameActor::MountHeightOffset: logic confirmed by peer review
- fn_21179 CGrannyCorpse3d::OnProcess: logic confirmed by peer review
- fn_21188 C3dGrannyGameActor::SetAction: logic confirmed by peer review
Peer-reviewed-by: youko, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2927 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21176 C3dGrannyGameActor::Slot37: byte-identical
- fn_21181 C3dGrannyGameActor::Slot36: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2733 by youko: 0 byte-identical, 6 confirmed by peer review.
- fn_21018 CGameActor::ApplyEffectState: logic confirmed by peer review
- fn_21019 CGameActor::SetHatEffect: logic confirmed by peer review
- fn_21020 CGameActor::SetEffectState: logic confirmed by peer review
- fn_21021 CGameActor::SetEffectInstance: logic confirmed by peer review
- fn_21024 CGameActor::ClearUnknown037C: logic confirmed by peer review
- fn_21034 CGameActor::WeaponActionBase: logic confirmed by peer review
Peer-reviewed-by: meitogi, willerthal, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2735 by youko: 2 byte-identical, 0 confirmed by peer review.
- fn_21033 CRenderObject::GetActRes: byte-identical
- fn_21036 CGameActor::GetUnknown0404: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #2533 by ntrl: 0 byte-identical, 1 confirmed by peer review.
- fn_10107 AccessoryLayerDepth::OffsetLayerDepth: logic confirmed by peer review
Peer-reviewed-by: meitogi, willerthal, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2188 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: logic confirmed by peer review
Peer-reviewed-by: ntrl, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2181 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21161 CRenderObject::UpdateTlvertex: logic confirmed by peer review
Peer-reviewed-by: ntrl
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #2163 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_21044 CGameActor::GetUnknown0404Job: byte-identical
Merged automatically: every function is byte-identical to the original.