Batch #14906 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_21037 CGameActor::GetAttackMotion: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, raiken, Stingor
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14885 by ragnarok-clanker: no function's compiled code changes; checked with 305 compiled unit(s), including every includer of Source/Contents/Skills/SkillInfo.h.
Batch #14743 by secret: 0 byte-identical, 2 confirmed by peer review.
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
Peer-reviewed-by: kyoshi, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14663 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review.
- fn_21129 CGameActor::SetUnknown03C4: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Tanke, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #14133 by secret: 1 byte-identical, 0 confirmed by peer review.
- fn_21124 CRenderObject::ApplySwing: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13661 by SapitoSucio: 1 byte-identical, 0 confirmed by peer review.
- fn_21199 CGameActor::Slot39: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13632 by SapitoSucio: 2 byte-identical, 0 confirmed by peer review.
- fn_21116 CRenderObject::SetActionName: byte-identical
- fn_21151 CRenderObject::SetSpriteName: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13638 by eAthena: 3 byte-identical, 0 confirmed by peer review.
- fn_21031 CGameObject::Get8Dir: byte-identical
- fn_21119 CRenderObject::SetColor: byte-identical
- fn_22580 CGrannyPc::Slot35: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13413 by SapitoSucio: 2 byte-identical, 0 confirmed by peer review.
- fn_22668 CPlayer::ApplyFollowOffset: byte-identical
- fn_03048 CGameActor::Slot45: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #13047 by cremane: 0 byte-identical, 5 confirmed by peer review.
- fn_21062 EffectActor::HasId: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review
- fn_21076 CGameActor::ShowPartyMemberEffect: logic confirmed by peer review
- fn_21153 CGameActor::Slot15: logic confirmed by peer review
- fn_21111 EffectActor::SendMsg: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, Toshiro, codeplay, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12944 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21199 CGameActor::Slot39: logic confirmed by peer review
Peer-reviewed-by: gordaoprogramas, SapitoSucio, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #13178 by Toshiro: 0 byte-identical, 1 confirmed by peer review.
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review
Peer-reviewed-by: KWDev, aDw, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12945 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21127 CGameActor::RaiseUnknown03C8: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12852 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21074 CGameActor::Slot38: logic confirmed by peer review
Peer-reviewed-by: Yommy, aDw, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #12707 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21039 CGameActor::ActionBase: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #12398 by cremane: 1 byte-identical, 0 confirmed by peer review.
- fn_21154 CRenderObject::SetTlvert: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #10744 by kyoshi: 2 byte-identical, 0 confirmed by peer review.
- fn_21024 CGameActor::ClearUnknown037C: byte-identical
- fn_21126 CRenderObject::DrawTintedQuad: byte-identical
Merged automatically: every function is byte-identical to the original.
Batch #10517 by cremane: 0 byte-identical, 1 confirmed by peer review.
- fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review
Peer-reviewed-by: Toshiro, dori, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #10636 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.
- fn_03042 CGameActor::Slot62: byte-identical (already on main)
Merged automatically: every function is byte-identical to the original.
Batch #10430 by ragnarok-clanker: no function's compiled code changes; checked with 530 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/RenderObject.h, Source/Contents/ClientState.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Messenger/MessengerMember.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/UIBartermarketWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UIWindowMgr.h.
Batch #10277 by ragnarok-clanker: forced by an admin (17 lower score(s), 63 changed function(s)); checked with 414 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Models/ModelActor.h, Source/Contents/Models/ModelNode.h, Source/Contents/Models/ModelRendering.h, Source/Contents/World/WorldModelView.h, Source/Contents/World/WorldOcclusion.h, Source/Contents/World/WorldTerrainPicking.h, Source/Render/Projection/RendererViewport.h, Source/Render/Projection/RenderProjection.h.
Deletes: Source/Render/Projection/RenderProjection.h
Batch #10272 by ragnarok-clanker: forced by an admin (1 lower score(s), 7 changed function(s)); checked with 282 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Actors/GameActor.h.
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
Batch #10260 by ragnarok-clanker: forced by an admin (0 lower score(s), 5 changed function(s)); checked with 103 compiled unit(s), including every includer of Source/Contents/World/World.h, Source/Contents/World/WorldObjects.h.
Deletes: Source/Contents/World/WorldObjects.h
Batch #10257 by ragnarok-clanker: forced by an admin (7 lower score(s), 31 changed function(s)); checked with 95 compiled unit(s), including every includer of Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectAttachments.h.
Deletes: Source/Contents/Effects/EffectAttachments.h
Batch #10252 by ragnarok-clanker: forced by an admin (1 lower score(s), 10 changed function(s)); checked with 11 compiled unit(s), including every includer of Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/SpriteDrawingPolicy.h.
Deletes: Source/Contents/Actors/SpriteDrawingPolicy.h
Batch #10222 by ragnarok-clanker: forced by an admin (7 lower score(s), 45 changed function(s)); checked with 230 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Messenger/ClientMessenger.h.
Batch #10011 by ragnarok-clanker: forced by an admin (8 lower score(s), 43 changed function(s)); checked with 137 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/GuildInfo.h, Source/Contents/GuildMgr.h.
Batch #9689 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.
- fn_21196 CGameActor::ProcessSkillMessage: logic confirmed by peer review
Peer-reviewed-by: secret, Montyla, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9414 by secret: 0 byte-identical, 1 confirmed by peer review.
- fn_21317 CGameMode::NewActor: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, gordaoprogramas, Montyla
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #9043 by youko: 0 byte-identical, 2 confirmed by peer review.
- fn_22586 CGrannyPc::OnProcess: logic confirmed by peer review
- fn_22587 CPc::OnProcess: logic confirmed by peer review
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8600 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21120 CGameActor::SetStatusStates: logic confirmed by peer review
Peer-reviewed-by: youko, KWDev, System4z
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8571 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_22672 CPlayer::SendMsg: logic confirmed by peer review
- fn_22596 CGrannyPc::RenderModel: logic confirmed by peer review
Peer-reviewed-by: Yommy, Lumen, kyoshi, dori
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8184 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21153 CGameActor::Slot15: logic confirmed by peer review
Peer-reviewed-by: Yommy, alisonrag, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8200 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21143 CGameActor::SetRenderInfo: logic confirmed by peer review (already on main)
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review (already on main)
Peer-reviewed-by: ragnarok-clanker, Yommy, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #8101 by eAthena: 0 byte-identical, 2 confirmed by peer review.
- fn_21143 CGameActor::SetRenderInfo: logic confirmed by peer review
- fn_21194 CGameActor::PlayGroundSkillEffect: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, Yommy, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7975 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21077 CGameActor::LaunchAttackProjectile: logic confirmed by peer review
Peer-reviewed-by: Yommy, secret, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7970 by pedrao: 0 byte-identical, 1 confirmed by peer review.
- fn_03040 CCharacterNpc::CCharacterNpc: logic confirmed by peer review
Peer-reviewed-by: eAthena, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7553 by eAthena: 0 byte-identical, 1 confirmed by peer review.
- fn_21195 CGameActor::SpawnDamageDigits: logic confirmed by peer review
Peer-reviewed-by: Yommy, secret, Romain
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #7079 by aDw: 0 byte-identical, 1 confirmed by peer review.
- fn_03053 CCharacterNpc::SendMsg: logic confirmed by peer review
Peer-reviewed-by: eAthena, Snow, Landruca
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6643 by kyoshi: 0 byte-identical, 1 confirmed by peer review.
- fn_21025 CRenderObject::DrawSpriteEffects: logic confirmed by peer review
Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Batch #6361 by eAthena: 2 byte-identical, 0 confirmed by peer review.
- fn_21032 CRenderObject::GetActName: byte-identical
- fn_18178 CRes::GetName: byte-identical
Merged automatically: every function is byte-identical to the original.