Commit graph

34 commits

Author SHA1 Message Date
ragnarok-clanker
193a4afbfc Decompile fn_21105 (CRenderObject::DrawShadow)
Batch #1972 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21105 CRenderObject::DrawShadow: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Reviewed-by: ragnarok-clanker
2026-10-29 09:01:59 +00:00
ragnarok-clanker
ce2aab5af8 Decompile 4 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h
Batch #1976 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_22397 CBlurPC::Update: logic confirmed by peer review
- fn_22401 CHalluPC2::Update: logic confirmed by peer review
- fn_22410 CCorpse::Draw: logic confirmed by peer review
- fn_22415 CHalluPlant::Draw: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Reviewed-by: ragnarok-clanker
2026-10-29 08:58:05 +00:00
ragnarok-clanker
97cf23ebda Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 00:03:44 +00:00
ragnarok-clanker
57e5de208c Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #1935 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_21122 CRenderObject::DrawStatusOverlays: logic confirmed by peer review
- fn_21126 CRenderObject::DrawTintedQuad: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 00:02:56 +00:00
ragnarok-clanker
ac2249cef5 Decompile fn_24284 (CGroundScope::Update)
Batch #1905 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_24284 CGroundScope::Update: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/Actors/GroundScope.cpp
2026-10-28 23:26:33 +00:00
ragnarok-clanker
3b3e844b6b Decompile fn_21110 (CGameActor::ApplyPendingUnknown0408)
Batch #1899 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21110 CGameActor::ApplyPendingUnknown0408: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 23:23:02 +00:00
ragnarok-clanker
3950b1196e Decompile fn_10103 (SpriteDrawingPolicy::OffsetLayerDepth)
Batch #1871 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_10103 SpriteDrawingPolicy::OffsetLayerDepth: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/SpriteLayerDepth.cpp
2026-10-28 23:09:15 +00:00
ragnarok-clanker
81e812ea39 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
ragnarok-clanker
8a9e5752b5 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1855 by Yommy: 2 byte-identical, 0 confirmed by peer review.

- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_08455 CGameActor::GetShield: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 22:54:17 +00:00
ragnarok-clanker
2e808aaa74 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1853 by ragnarok-clanker: 1 byte-identical, 2 confirmed by peer review.

- fn_19849 EffectPrimitiveState::UpdateColor: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:53:38 +00:00
ragnarok-clanker
d7862ef5c4 Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
Batch #1843 by ragnarok-clanker: 1 byte-identical, 8 confirmed by peer review.

- fn_02024 ClientRadians: logic confirmed by peer review
- fn_17668 WorldScene::GetGameActorByAID: logic confirmed by peer review
- fn_21057 CRenderObject::GetTargetPos: logic confirmed by peer review
- fn_17667 WorldScene::GetGameActorByAidIncludeMe: logic confirmed by peer review
- fn_21290 CGameMode::NotifyItemBounds: logic confirmed by peer review
- fn_03089 CEffect::Slot25: logic confirmed by peer review
- fn_08405 CellWorldPosition: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review

Peer-reviewed-by: Yommy, eAthena, ragnarok-clanker
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-28 22:49:51 +00:00
ragnarok-clanker
a8ff0839ca Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ...
Batch #1819 by Yommy: 0 byte-identical, 12 confirmed by peer review.

- fn_22606 CGrannyPc::SetAnimation: logic confirmed by peer review
- fn_22611 CGrannyPc::PlayMotion: logic confirmed by peer review
- fn_22612 CPc::Slot34: logic confirmed by peer review
- fn_22626 CGrannyPc::Slot26: logic confirmed by peer review
- fn_22628 CGrannyPc::Slot27: logic confirmed by peer review
- fn_22630 CGrannyPc::Slot25: logic confirmed by peer review
- fn_22632 CGrannyPc::Slot20: logic confirmed by peer review
- fn_22637 CGrannyPc::Slot22: logic confirmed by peer review
- fn_22639 CGrannyPc::Slot21: logic confirmed by peer review
- fn_22648 CGrannyPc::Slot23: logic confirmed by peer review
- fn_22662 CPlayer::AngleToDirection: logic confirmed by peer review
- fn_22663 CPlayer::IsSpecialState: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 22:39:36 +00:00
ragnarok-clanker
b01dd18bf1 Decompile fn_22646 (CGrannyPc::Slot24)
Batch #1820 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_22646 CGrannyPc::Slot24: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/Player.cpp
2026-10-28 22:39:23 +00:00
ragnarok-clanker
20fdbc549c Decompile fn_21109 (CRenderObject::SendValueMessage)
Batch #1666 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21109 CRenderObject::SendValueMessage: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-28 19:48:21 +00:00
ragnarok-clanker
856429f9dc Decompile fn_10102 (SpriteDrawingPolicy::ProjectCell)
Batch #1615 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_10102 SpriteDrawingPolicy::ProjectCell: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Render/SpriteGeometry.cpp
2026-10-28 19:44:43 +00:00
ragnarok-clanker
c3fe24e020 Decompile 2 functions in Source/Contents/ActorMovementRoute.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #1601 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_19317 Replay::DelayScale: logic confirmed by peer review
- fn_21028 CGameActor::FindRoute: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/ActorMovementRoute.cpp
2026-10-28 19:42:58 +00:00
ragnarok-clanker
8163309a36 Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/RenderObject.h
Batch #1557 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_21108 CRenderObject::SetActionSpeed: logic confirmed by peer review
- fn_21102 CRenderObject::Draw: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 18:54:18 +00:00
ragnarok-clanker
3b469b8970 Decompile fn_21015 (CRenderObject::JitterBounds)
Batch #1460 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21015 CRenderObject::JitterBounds: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 15:37:50 +00:00
ragnarok-clanker
17def7f7e4 Decompile fn_04340 (CRenderObject::GetInstant)
Batch #1458 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_04340 CRenderObject::GetInstant: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 13:29:33 +00:00
ragnarok-clanker
fd4e979ab4 Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #1421 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_22403 CHalluPlant::Update: byte-identical
- fn_22411 CGndRiser::Draw: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:40:42 +00:00
ragnarok-clanker
a16b447574 Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1391 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_21141 CGameActor::SetUnknown0318: logic confirmed by peer review
- fn_21145 CGameActor::SetUnknown0330: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:15:16 +00:00
ragnarok-clanker
c05b411b4d Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.

- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 12:13:36 +00:00
ragnarok-clanker
125a8d26f9 Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1380 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_21117 CGameActor::SetAnimation: logic confirmed by peer review
- fn_21121 CRenderObject::HoverHeight: logic confirmed by peer review
- fn_21123 CRenderObject::ScaleByPulse: logic confirmed by peer review
- fn_21124 CRenderObject::ApplySwing: logic confirmed by peer review
- fn_21138 CRenderObject::SetInstantValue: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 12:06:17 +00:00
ragnarok-clanker
d1fbbd049e Decompile fn_21102 (GameObjectActorContext::SubCB20B0)
Batch #1198 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_21102 GameObjectActorContext::SubCB20B0: logic confirmed by peer review

Peer-reviewed-by: eAthena
Reviewed-by: ragnarok-clanker
2026-10-27 21:08:17 +00:00
ragnarok-clanker
b722d4e36d Decompile 8 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h
Batch #1131 by eAthena: 0 byte-identical, 8 confirmed by peer review.

- fn_22365 CBlowEffect::`scalar deleting destructor': logic confirmed by peer review
- fn_22367 CCorpse::`scalar deleting destructor': logic confirmed by peer review
- fn_22373 CMasterChaser::`scalar deleting destructor': logic confirmed by peer review
- fn_22375 CNumEffect::`scalar deleting destructor': logic confirmed by peer review
- fn_22405 CNumEffect::Update: logic confirmed by peer review
- fn_22418 CBlowEffect::SendObjectMessage: logic confirmed by peer review
- fn_22420 CCorpse::SendObjectMessage: logic confirmed by peer review
- fn_22427 CNumEffect::SendObjectMessage: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker
Reviewed-by: ragnarok-clanker
2026-10-27 21:05:10 +00:00
ragnarok-clanker
f14ab7ea91 Decompile 7 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #1129 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_21116 CRenderObject::SetActionName: logic confirmed by peer review
- fn_21125 CGameActor::SetUnknown0305: logic confirmed by peer review
- fn_21127 CGameActor::RaiseUnknown03C8: logic confirmed by peer review
- fn_21134 CGameActor::SetUnknown02E4: logic confirmed by peer review
- fn_21142 CGameActor::SetUnknown02C8: logic confirmed by peer review
- fn_21146 CGameActor::SetUnknown0260: logic confirmed by peer review
- fn_21151 CRenderObject::SetSpriteName: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 21:05:03 +00:00
ragnarok-clanker
02df811b36 Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
Batch #1066 by ragnarok-clanker: no function's compiled code changes; checked with 70 compiled unit(s), including every includer of Source/Contents/Actors/RenderObject.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Effects/AttachedEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectParticle.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Emblems/GuildEmblemReqBundle.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Ground/GroundWaterState.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/Hotkeys/EmotionHotkeys.h, Source/Contents/Hotkeys/HotkeyInfo.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/InstantVar.h.
2026-10-27 13:57:41 +00:00
ragnarok-clanker
2a43504543 Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ...
Batch #1043 by ragnarok-clanker: 0 byte-identical, 9 confirmed by peer review.

- fn_19316 Replay::AnimationScale: logic confirmed by peer review
- fn_19343 Replay::SetState: logic confirmed by peer review
- fn_21118 CRenderObject::SetAnimation: logic confirmed by peer review
- fn_21119 CRenderObject::SetColor: logic confirmed by peer review
- fn_21130 CRenderObject::SetSequenceDeadline: logic confirmed by peer review
- fn_21131 CRenderObject::SetSequenceInterval: logic confirmed by peer review
- fn_21132 CRenderObject::SetAnimationSequence: logic confirmed by peer review
- fn_21133 CRenderObject::SetFrameSequence: logic confirmed by peer review
- fn_21140 CRenderObject::SetAnimationSpeed: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ReplayControl.cpp
2026-10-27 11:01:59 +00:00
ragnarok-clanker
e21c7e6235 Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h
Batch #1021 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_22327 CMercenaryAI::CMercenaryAI: logic confirmed by peer review
- fn_22328 CMercenaryAI::~CMercenaryAI: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 10:04:43 +00:00
ragnarok-clanker
7afc1a3a5b Decompile fn_22331 (CMercenaryAI::Shutdown)
Batch #1022 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_22331 CMercenaryAI::Shutdown: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/MercenaryAI.cpp
2026-10-27 09:33:55 +00:00
ragnarok-clanker
3897c27241 Decompile 4 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/RenderObject.h, ...
Batch #837 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review.

- fn_21007 CRenderObject::Heading: logic confirmed by peer review
- fn_21008 CRenderObject::Face: logic confirmed by peer review
- fn_21009 CRenderObject::HorizontalDistance: logic confirmed by peer review
- fn_21010 CRenderObject::Distance: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/ActorGeometry.cpp
2026-10-26 21:51:37 +00:00
ragnarok-clanker
1122aa7c98 Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
Batch #921 by ragnarok-clanker: 0 byte-identical, 7 confirmed by peer review.

- fn_23461 GetRealWeaponId: logic confirmed by peer review
- fn_23585 ?IsTreeGroupTwo@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review
- fn_23586 ?IsTreeGroupThree@?A0x66373c89@@YA_NH@Z: logic confirmed by peer review
- fn_23587 IsPlayerJob: logic confirmed by peer review
- fn_23907 JobInheritance::InitializeSkillTree: logic confirmed by peer review
- fn_23495 JobNames::Initialize: logic confirmed by peer review
- fn_23444 AttackMotionLength: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-26 21:33:33 +00:00
ragnarok-clanker
e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00
ragnarok-clanker
a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00